新增同步开服数据接口
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35
services/stat/client.go
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35
services/stat/client.go
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package stat
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import (
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
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)
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const (
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VERSION = "2020-11-16"
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)
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var HOST = requests.Host{
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Default: "stat",
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}
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type Client struct {
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sdk.Client
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}
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func NewClient() (client *Client, err error) {
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client = new(Client)
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err = client.Init()
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return
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}
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// SyncGameServerList 同步开服数据
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func (c *Client) SyncGameServerList(req *SyncGameServerListReq) (resp *SyncGameServerListResp, err error) {
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resp = CreateSyncGameServerListResp()
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err = c.DoAction(req, resp)
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if err != nil {
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return
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}
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return
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}
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36
services/stat/client_test.go
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36
services/stat/client_test.go
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package stat
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import (
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"fmt"
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"testing"
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)
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func TestSyncGameServerList(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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panic(err)
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}
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req := CreateSyncGameServerListReq("insertOrUpdate", []map[string]interface{}{
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{
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"id": 123564,
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"channel_id": 12456,
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"version_id": 1,
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"game_id": 1,
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"server_id": 1,
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"game_sign": "test",
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"name": "test",
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"open_date": "2099-03-01",
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"open_time": "12:00:00",
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"remark": "",
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"status": 1,
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"if_tj": 1,
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},
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})
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resp, err := client.SyncGameServerList(req)
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if err != nil {
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panic(err)
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}
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fmt.Println(resp.Code, resp.Msg, resp.Count)
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}
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62
services/stat/game.go
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62
services/stat/game.go
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@ -0,0 +1,62 @@
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package stat
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import (
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"encoding/json"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/responses"
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)
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type SyncGameServerListReq struct {
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*requests.RpcRequest
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}
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type SyncGameServerListResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Count int `json:"count"`
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}
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// CreateSyncGameServerListReq 创建同步开服数据请求
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// opt: 更新 insertOrUpdate, 删除 del
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//
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// data: []map[string]interface{}{
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// {
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// "id": data.ID,
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// "channel_id": data.ChannelID,
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// "version_id": data.VersionID,
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// "game_id": data.GameID,
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// "server_id": data.ServerID,
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// "game_sign": data.GameSign,
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// "name": data.Name,
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// "open_date": data.OpenDate.Format(constants.DateFormat),
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// "open_time": data.OpenTime,
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// "remark": data.Remark,
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// "status": data.Status,
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// "if_tj": data.IfTj,
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// },
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// }
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func CreateSyncGameServerListReq(opt string, data []map[string]interface{}) *SyncGameServerListReq {
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req := &SyncGameServerListReq{
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&requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "/game/syncGameServerList")
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req.Method = requests.POST
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marshal, _ := json.Marshal(data)
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req.FormParams = map[string]string{
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"opt": opt,
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"data": string(marshal),
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}
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return req
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}
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// CreateSyncGameServerListResp 创建同步开服数据响应
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func CreateSyncGameServerListResp() *SyncGameServerListResp {
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return &SyncGameServerListResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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