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【game服务】获取游戏服务器列表v2

This commit is contained in:
liguanjie 2025-05-29 12:09:18 +08:00
parent 7dc4a177f9
commit 71b93169e2
3 changed files with 130 additions and 0 deletions

View File

@ -54,8 +54,17 @@ func (c *Client) GetProtocolByGameId(req *GetProtocolByGameIdRep) (resp *GetProt
err = c.DoAction(req, resp)
return
}
// GetGameSimpleList 获取子游戏简单列表
func (c *Client) GetGameSimpleList(req *GetGameSimpleListReq) (resp *GetGameSimpleListResp, err error) {
resp = CreateGetGameSimpleListResp()
err = c.DoAction(req, resp)
return
}
// GetGameServerV2 获取游戏服务器列表v2
func (c *Client) GetGameServerV2(req *GetServerV2Request) (resp *GetServerV2Response, err error) {
resp = CreateGetServerV2Response()
err = c.DoAction(req, resp)
return
}

View File

@ -91,3 +91,17 @@ func TestGetGameSimpleList(t *testing.T) {
}
fmt.Println(info)
}
func TestGetGameServerV2(t *testing.T) {
client, newErr := NewClient()
if newErr != nil {
panic(newErr)
}
req := CreateGetServerV2Request("n2", "", "")
info, err := client.GetGameServerV2(req)
if err != nil {
t.Error(err)
return
}
fmt.Println(info)
}

View File

@ -0,0 +1,107 @@
package game
import (
"crypto/md5"
"encoding/hex"
"fmt"
"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/responses"
"time"
)
var (
gameServerKey = "gaoreapi"
)
// GetGameServerSign 子游戏区服信息,特有验签
func GetGameServerSign(gameId int) (ts int64, sign string) {
ts = time.Now().Unix()
hash := md5.New()
hash.Write([]byte(fmt.Sprintf("%v%v%v", gameId, ts, gameServerKey)))
hashBytes := hash.Sum(nil)
sign = hex.EncodeToString(hashBytes)
return
}
type GetServerIdRequest struct {
*requests.RpcRequest
}
type GetServerIdResponse struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data map[string]string `json:"data"`
}
// CreateGetServerIdRequest
// Deprecated 方法已废弃,不要用
func CreateGetServerIdRequest(gameId int) (req *GetServerIdRequest) {
req = &GetServerIdRequest{
RpcRequest: &requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/api/game/getServerId")
// 获取时间戳、签名
ts, sign := GetGameServerSign(gameId)
req.FormParams = map[string]string{
"appid": fmt.Sprintf("%v", gameId),
"time": fmt.Sprintf("%v", ts),
"sign": sign,
}
req.Method = requests.POST
return
}
// CreateGetServerIdResponse
// Deprecated 方法已废弃,不要用
func CreateGetServerIdResponse() (response *GetServerIdResponse) {
response = &GetServerIdResponse{
BaseResponse: &responses.BaseResponse{},
}
return
}
// --------------游戏区服v2列表查询----------
// GetServerV2Request 请求结构体
type GetServerV2Request struct {
*requests.RpcRequest
}
type GetServerV2Response struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data []GameServerV2 `json:"data"`
}
type GameServerV2 struct {
ServerId int `json:"server_id"`
Name string `json:"name"`
GameSign string `json:"game_sign"`
ServerSign int `json:"server_sign"`
}
func CreateGetServerV2Request(gameSign string, serverSigns string, types string) (req *GetServerV2Request) {
req = &GetServerV2Request{
RpcRequest: &requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/api/game/getServerV2")
req.FormParams = map[string]string{
"game_sign": gameSign,
"server_signs": serverSigns,
"types": types,
}
req.Method = requests.POST
return
}
func CreateGetServerV2Response() (response *GetServerV2Response) {
response = &GetServerV2Response{
BaseResponse: &responses.BaseResponse{},
}
return
}