【passport服务】查询用户角色列表
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@ -32,3 +32,11 @@ func (c *Client) GetUserList(req *GetUserListRequest) (response *GetUserListResp
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err = c.DoAction(req, response)
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return
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}
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// GetUserRoleList
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// 获取用户角色列表
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func (c *Client) GetUserRoleList(req *GetUserRoleListRequest) (response *GetUserRoleListResponse, err error) {
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response = CreateGetUserRoleListResponse()
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err = c.DoAction(req, response)
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return
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}
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@ -17,3 +17,17 @@ func TestGetUserList(t *testing.T) {
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t.Logf("resp code:%+v", resp.Code)
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t.Logf("resp data:%+v", resp.Data)
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}
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func TestGetUserRoleList(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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t.Error(err)
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}
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req := CreateGetUserRoleListRequest(63610626, 2850)
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resp, err := client.GetUserRoleList(req)
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if err != nil {
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t.Error(err)
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}
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t.Logf("resp code:%+v", resp.Code)
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t.Logf("resp data:%+v", resp.Data)
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}
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@ -28,11 +28,7 @@ type UserInfo struct {
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// CreateGetUserListRequest 获取玩家用户列表
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func CreateGetUserListRequest(userName string) (req *GetUserListRequest) {
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ts := time.Now().Unix()
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hash := md5.New()
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hash.Write([]byte(fmt.Sprintf("%v%v", ts, appKey)))
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hashBytes := hash.Sum(nil)
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sign := hex.EncodeToString(hashBytes)
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ts, sign := GetSign()
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req = &GetUserListRequest{
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RpcRequest: &requests.RpcRequest{},
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@ -56,3 +52,62 @@ func CreateGetUserListResponse() (response *GetUserListResponse) {
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}
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return
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}
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type GetUserRoleListRequest struct {
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*requests.RpcRequest
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}
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type GetUserRoleListResponse struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data []UserRoleInfo `json:"data"`
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}
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type UserRoleInfo struct {
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Uid string `json:"uid"` // uid
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GameId string `json:"game_id"` // 子游戏id
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RoleId string `json:"role_id"` // 角色id
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RoleName string `json:"role_name"` // 角色名
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AddTime string `json:"add_time"` // 创建时间戳
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UpdateTime string `json:"update_time"` // 更新时间戳
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}
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// GetSign 封装一个方法,获取当天时间戳和api签名
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func GetSign() (ts int64, sign string) {
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ts = time.Now().Unix()
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hash := md5.New()
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hash.Write([]byte(fmt.Sprintf("%v%v", ts, appKey)))
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hashBytes := hash.Sum(nil)
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sign = hex.EncodeToString(hashBytes)
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return
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}
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// CreateGetUserRoleListRequest 获取玩家角色列表
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func CreateGetUserRoleListRequest(uid int, gameId int) (req *GetUserRoleListRequest) {
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ts, sign := GetSign()
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req = &GetUserRoleListRequest{
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RpcRequest: &requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "/remote_login.php")
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req.FormParams = map[string]string{
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"act": "info",
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"do": "user_role",
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"method": "get",
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"uid": fmt.Sprintf("%d", uid),
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"game_id": fmt.Sprintf("%d", gameId),
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"time": fmt.Sprintf("%v", ts),
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"sign": sign,
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}
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req.Method = requests.POST
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return
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}
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func CreateGetUserRoleListResponse() (response *GetUserRoleListResponse) {
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response = &GetUserRoleListResponse{
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BaseResponse: &responses.BaseResponse{},
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}
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return
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}
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