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【passport服务】查询用户角色列表

This commit is contained in:
liguanjie 2025-05-28 17:24:23 +08:00
parent 055fb8abb9
commit 9591e794f0
3 changed files with 82 additions and 5 deletions

View File

@ -32,3 +32,11 @@ func (c *Client) GetUserList(req *GetUserListRequest) (response *GetUserListResp
err = c.DoAction(req, response)
return
}
// GetUserRoleList
// 获取用户角色列表
func (c *Client) GetUserRoleList(req *GetUserRoleListRequest) (response *GetUserRoleListResponse, err error) {
response = CreateGetUserRoleListResponse()
err = c.DoAction(req, response)
return
}

View File

@ -17,3 +17,17 @@ func TestGetUserList(t *testing.T) {
t.Logf("resp code:%+v", resp.Code)
t.Logf("resp data:%+v", resp.Data)
}
func TestGetUserRoleList(t *testing.T) {
client, err := NewClient()
if err != nil {
t.Error(err)
}
req := CreateGetUserRoleListRequest(63610626, 2850)
resp, err := client.GetUserRoleList(req)
if err != nil {
t.Error(err)
}
t.Logf("resp code:%+v", resp.Code)
t.Logf("resp data:%+v", resp.Data)
}

View File

@ -28,11 +28,7 @@ type UserInfo struct {
// CreateGetUserListRequest 获取玩家用户列表
func CreateGetUserListRequest(userName string) (req *GetUserListRequest) {
ts := time.Now().Unix()
hash := md5.New()
hash.Write([]byte(fmt.Sprintf("%v%v", ts, appKey)))
hashBytes := hash.Sum(nil)
sign := hex.EncodeToString(hashBytes)
ts, sign := GetSign()
req = &GetUserListRequest{
RpcRequest: &requests.RpcRequest{},
@ -56,3 +52,62 @@ func CreateGetUserListResponse() (response *GetUserListResponse) {
}
return
}
type GetUserRoleListRequest struct {
*requests.RpcRequest
}
type GetUserRoleListResponse struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data []UserRoleInfo `json:"data"`
}
type UserRoleInfo struct {
Uid string `json:"uid"` // uid
GameId string `json:"game_id"` // 子游戏id
RoleId string `json:"role_id"` // 角色id
RoleName string `json:"role_name"` // 角色名
AddTime string `json:"add_time"` // 创建时间戳
UpdateTime string `json:"update_time"` // 更新时间戳
}
// GetSign 封装一个方法获取当天时间戳和api签名
func GetSign() (ts int64, sign string) {
ts = time.Now().Unix()
hash := md5.New()
hash.Write([]byte(fmt.Sprintf("%v%v", ts, appKey)))
hashBytes := hash.Sum(nil)
sign = hex.EncodeToString(hashBytes)
return
}
// CreateGetUserRoleListRequest 获取玩家角色列表
func CreateGetUserRoleListRequest(uid int, gameId int) (req *GetUserRoleListRequest) {
ts, sign := GetSign()
req = &GetUserRoleListRequest{
RpcRequest: &requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/remote_login.php")
req.FormParams = map[string]string{
"act": "info",
"do": "user_role",
"method": "get",
"uid": fmt.Sprintf("%d", uid),
"game_id": fmt.Sprintf("%d", gameId),
"time": fmt.Sprintf("%v", ts),
"sign": sign,
}
req.Method = requests.POST
return
}
func CreateGetUserRoleListResponse() (response *GetUserRoleListResponse) {
response = &GetUserRoleListResponse{
BaseResponse: &responses.BaseResponse{},
}
return
}