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2 Commits
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1f0bfefcfc
| Author | SHA1 | Date | |
|---|---|---|---|
| 1f0bfefcfc | |||
| fe6c49973b |
@ -61,3 +61,10 @@ func (c *Client) ClearPaySwitchCache(req *ClearPaySwitchCacheReq) (resp *ClearPa
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err = c.DoAction(req, resp)
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return
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}
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// GetLastLoginGame 查询玩家最近登录游戏所属的根游戏(内网接口,供 AI 客服定位玩家在玩的游戏)
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func (c *Client) GetLastLoginGame(req *LastLoginGameReq) (resp *LastLoginGameResp, err error) {
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resp = CreateLastLoginGameResp()
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err = c.DoAction(req, resp)
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return
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}
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61
services/asdk/last_login_game.go
Normal file
61
services/asdk/last_login_game.go
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@ -0,0 +1,61 @@
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package asdk
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import (
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"strconv"
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"strings"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/responses"
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)
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// LastLoginGameReq
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// 查询玩家最近登录游戏(内网接口,走 /api 分组的内部签名)
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type LastLoginGameReq struct {
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*requests.RpcRequest
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}
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// LastLoginGameResp
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// Data 为空对象(game_id=0、game_sign="")表示这些账号都没有登录记录,
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// 「查不到」是正常结果而非错误,code 仍为 0。
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type LastLoginGameResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data struct {
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UserName string `json:"user_name"`
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GameId int64 `json:"game_id"` // 子游戏(包)ID
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GameSign string `json:"game_sign"` // 根游戏标识
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GameName string `json:"game_name"` // 子游戏名,非根游戏名
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LastLoginTime int64 `json:"last_login_time"`
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} `json:"data"`
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TraceId string `json:"trace_id"`
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}
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type LastLoginGameParam struct {
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Ts int64
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Sign string
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UserNames []string
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}
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// CreateLastLoginGameReq 构造查询请求:多个平台账号一并下发,
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// 服务端在这些账号里挑最近登录的那一条返回。
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func CreateLastLoginGameReq(param LastLoginGameParam) *LastLoginGameReq {
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req := &LastLoginGameReq{
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RpcRequest: &requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "/api/user/last_login_game")
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req.Method = requests.POST
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req.FormParams = map[string]string{
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"ts": strconv.FormatInt(param.Ts, 10),
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"sign": param.Sign,
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"user_names": strings.Join(param.UserNames, ","),
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}
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return req
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}
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func CreateLastLoginGameResp() *LastLoginGameResp {
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return &LastLoginGameResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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