package stat import ( "fmt" "testing" ) func TestSyncGameServerList(t *testing.T) { client, err := NewClient() if err != nil { panic(err) } req := CreateSyncGameServerListReq("insertOrUpdate", []map[string]interface{}{ { "id": 123564, "channel_id": 12456, "version_id": 1, "game_id": 1, "server_id": 1, "game_sign": "test", "name": "test", "open_date": "2099-03-01", "open_time": "12:00:00", "remark": "", "status": 1, "if_tj": 1, }, }) resp, err := client.SyncGameServerList(req) if err != nil { panic(err) } fmt.Println(resp.Code, resp.Msg, resp.Count) } func TestClient_SetUserNewGameAuth(t *testing.T) { client, err := NewClient() if err != nil { panic(err) } req := CreateSetUserNewGameAuthReq(map[string]string{ "game_sign": "qwldy", "game_id": "7275", }) resp, err := client.SetUserNewGameAuth(req) if err != nil { panic(err) } fmt.Println(resp.Code, resp.Msg, resp.Data.Result) }