package game import ( "fmt" "testing" ) func TestGetGameOsInfo(t *testing.T) { client, err := NewClient() if err != nil { panic(err) } req := CreateGetGameOsInfoReq() resp, err := client.GetGameOsInfo(req) if err != nil { panic(err) } fmt.Println(resp.Code, resp.Msg, resp.Data.OsList, resp.Data.OsRelList2) }