package gearman import ( "os" ) type ClientJob struct { Data []byte Handle string UniqueId string magicCode, dataType uint32 } func NewClientJob(magiccode, datatype uint32, data []byte) (job *ClientJob) { return &ClientJob{magicCode:magiccode, dataType:datatype, Data:data} } func DecodeClientJob(data []byte) (job * ClientJob, err os.Error) { if len(data) < 12 { err = os.NewError("Data length is too small.") return } datatype := byteToUint32([4]byte{data[4], data[5], data[6], data[7]}) l := byteToUint32([4]byte{data[8], data[9], data[10], data[11]}) if len(data[12:]) != int(l) { err = os.NewError("Invalid data length.") return } data = data[12:] job = NewClientJob(RES, datatype, data) return } func (job *ClientJob) Encode() (data []byte) { magiccode := uint32ToByte(job.magicCode) datatype := uint32ToByte(job.dataType) data = make([]byte, 0, 1024 * 64) data = append(data, magiccode[:] ...) data = append(data, datatype[:] ...) data = append(data, []byte{0, 0, 0, 0} ...) l := len(job.Data) data = append(data, job.Data ...) datalength := uint32ToByte(uint32(l)) copy(data[8:12], datalength[:]) return }