gearman-go/worker/worker.go

287 lines
7.2 KiB
Go
Raw Normal View History

// Copyright 2011 Xing Xing <mikespook@gmail.com> All rights reserved.
// Use of this source code is governed by a MIT
// license that can be found in the LICENSE file.
package worker
import (
gearman "bitbucket.org/mikespook/gearman-go"
"bytes"
"sync"
)
const (
Unlimit = 0
OneByOne = 1
)
// The definition of the callback function.
type JobFunction func(job *WorkerJob) ([]byte, error)
// Map for added function.
type JobFunctionMap map[string]JobFunction
// Error Function
type ErrFunc func(e error)
/*
Worker side api for gearman.
usage:
w = worker.New(worker.Unlimit)
w.AddFunction("foobar", foobar)
w.AddServer("127.0.0.1:4730")
w.Work() // Enter the worker's main loop
The definition of the callback function 'foobar' should suit for the type 'JobFunction'.
It looks like this:
func foobar(job *WorkerJob) (data []byte, err os.Error) {
//sth. here
//plaplapla...
return
}
*/
type Worker struct {
clients []*jobAgent
functions JobFunctionMap
running bool
incoming chan *WorkerJob
mutex sync.Mutex
limit chan bool
JobQueue chan *WorkerJob
// assign a ErrFunc to handle errors
// Must assign befor AddServer
ErrFunc ErrFunc
}
// Get a new worker
func New(l int) (worker *Worker) {
worker = &Worker{
// job server list
clients: make([]*jobAgent, 0, gearman.WORKER_SERVER_CAP),
// function list
functions: make(JobFunctionMap),
incoming: make(chan *WorkerJob, gearman.QUEUE_CAP),
JobQueue: make(chan *WorkerJob, gearman.QUEUE_CAP),
running: true,
}
if l != Unlimit {
worker.limit = make(chan bool, l)
for i := 0; i < l; i ++ {
worker.limit <- true
}
}
return
}
//
func (worker *Worker)err(e error) {
if worker.ErrFunc != nil {
worker.ErrFunc(e)
}
}
// Add a server. The addr should be 'host:port' format.
// The connection is established at this time.
func (worker *Worker) AddServer(addr string) (err error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
if len(worker.clients) == cap(worker.clients) {
return gearman.ErrOutOfCap
}
// Create a new job server's client as a agent of server
server, err := newJobAgent(addr, worker)
if err != nil {
return err
}
n := len(worker.clients)
worker.clients = worker.clients[0 : n+1]
worker.clients[n] = server
return
}
// Add a function.
// Plz added job servers first, then functions.
// The API will tell every connected job server that 'I can do this'
func (worker *Worker) AddFunction(funcname string,
f JobFunction, timeout uint32) (err error) {
if len(worker.clients) < 1 {
return gearman.ErrNotConn
}
worker.mutex.Lock()
defer worker.mutex.Unlock()
worker.functions[funcname] = f
var datatype uint32
var data []byte
if timeout == 0 {
datatype = gearman.CAN_DO
data = []byte(funcname)
} else {
datatype = gearman.CAN_DO_TIMEOUT
data = []byte(funcname + "\x00")
t := gearman.Uint32ToBytes(timeout)
data = append(data, t[:]...)
}
job := NewWorkerJob(gearman.REQ, datatype, data)
worker.WriteJob(job)
return
}
// Remove a function.
// Tell job servers 'I can not do this now' at the same time.
func (worker *Worker) RemoveFunction(funcname string) (err error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
if worker.functions[funcname] == nil {
return gearman.ErrFuncNotFound
}
delete(worker.functions, funcname)
job := NewWorkerJob(gearman.REQ, gearman.CANT_DO, []byte(funcname))
worker.WriteJob(job)
return
}
// Main loop
func (worker *Worker) Work() {
for _, v := range worker.clients {
go v.Work()
}
for worker.running || len(worker.incoming) > 0{
select {
case job := <-worker.incoming:
if job == nil {
break
}
switch job.DataType {
case gearman.NO_JOB:
// do nothing
case gearman.ERROR:
_, err := gearman.GetError(job.Data)
worker.err(err)
case gearman.JOB_ASSIGN, gearman.JOB_ASSIGN_UNIQ:
go func() {
if err := worker.exec(job); err != nil {
worker.err(err)
}
}()
default:
worker.JobQueue <- job
}
}
}
close(worker.incoming)
}
// Get the last job in queue.
// If there are more than one job in the queue,
// the last one will be returned,
// the others will be lost.
func (worker *Worker) LastJob() (job *WorkerJob) {
if l := len(worker.JobQueue); l != 1 {
if l == 0 {
return
}
for i := 0; i < l-1; i++ {
<-worker.JobQueue
}
}
return <-worker.JobQueue
}
// Close.
func (worker *Worker) Close() (err error) {
for _, v := range worker.clients {
err = v.Close()
}
worker.running = false
return err
}
// Write a job to job server.
// Here, the job's mean is not the oraginal mean.
// Just looks like a network package for job's result or tell job server, there was a fail.
func (worker *Worker) WriteJob(job *WorkerJob) (err error) {
e := make(chan error)
for _, v := range worker.clients {
go func() {
e <- v.WriteJob(job)
}()
}
return <-e
}
// Send a something out, get the samething back.
func (worker *Worker) Echo(data []byte) (err error) {
job := NewWorkerJob(gearman.REQ, gearman.ECHO_REQ, data)
return worker.WriteJob(job)
}
// Remove all of functions.
// Both from the worker or job servers.
func (worker *Worker) Reset() (err error) {
job := NewWorkerJob(gearman.REQ, gearman.RESET_ABILITIES, nil)
err = worker.WriteJob(job)
worker.functions = make(JobFunctionMap)
return
}
// Set the worker's unique id.
func (worker *Worker) SetId(id string) (err error) {
job := NewWorkerJob(gearman.REQ, gearman.SET_CLIENT_ID, []byte(id))
return worker.WriteJob(job)
}
// Execute the job. And send back the result.
func (worker *Worker) exec(job *WorkerJob) (err error) {
if worker.limit != nil {
<- worker.limit
defer func() {
worker.limit <- true
}()
}
var limit int
if job.DataType == gearman.JOB_ASSIGN {
limit = 3
} else {
limit = 4
}
jobdata := bytes.SplitN(job.Data, []byte{'\x00'}, limit)
job.Handle = string(jobdata[0])
funcname := string(jobdata[1])
if job.DataType == gearman.JOB_ASSIGN {
job.Data = jobdata[2]
} else {
job.UniqueId = string(jobdata[2])
job.Data = jobdata[3]
}
f, ok := worker.functions[funcname]
if !ok {
return gearman.ErrFuncNotFound
}
result, err := f(job)
var datatype uint32
if err == nil {
datatype = gearman.WORK_COMPLETE
} else {
if result == nil {
datatype = gearman.WORK_FAIL
} else {
datatype = gearman.WORK_EXCEPTION
}
}
job.magicCode = gearman.REQ
job.DataType = datatype
job.Data = result
worker.WriteJob(job)
return
}