Ability to exit work loop gracefully

This change adds the ability to call Shutdown on a gearman-go worker which causes the
worker to wait for all currently active jobs to finish and then close the connection.

It does this by keeping tracking of the number of currently active transactions, disallowing
new job creation, and using a WaitGroup to wait for all active jobs to finish.
This commit is contained in:
Kyle Vigen 2014-06-10 11:37:10 -07:00
parent 320155c608
commit 8cdaef9752
2 changed files with 190 additions and 35 deletions

View File

@ -23,6 +23,10 @@ type Worker struct {
in chan *inPack in chan *inPack
running bool running bool
ready bool ready bool
shuttingDown bool
activeJobs int
// Used during shutdown to wait for all active jobs to finish
finishedDraining sync.WaitGroup
Id string Id string
ErrorHandler ErrorHandler ErrorHandler ErrorHandler
@ -43,6 +47,7 @@ func New(limit int) (worker *Worker) {
funcs: make(jobFuncs), funcs: make(jobFuncs),
in: make(chan *inPack, queueSize), in: make(chan *inPack, queueSize),
} }
worker.finishedDraining.Add(1)
if limit != Unlimited { if limit != Unlimited {
worker.limit = make(chan bool, limit-1) worker.limit = make(chan bool, limit-1)
} }
@ -137,7 +142,9 @@ func (worker *Worker) handleInPack(inpack *inPack) {
case dtNoJob: case dtNoJob:
inpack.a.PreSleep() inpack.a.PreSleep()
case dtNoop: case dtNoop:
if !worker.shuttingDown {
inpack.a.Grab() inpack.a.Grab()
}
case dtJobAssign, dtJobAssignUniq: case dtJobAssign, dtJobAssignUniq:
go func() { go func() {
if err := worker.exec(inpack); err != nil { if err := worker.exec(inpack); err != nil {
@ -147,7 +154,9 @@ func (worker *Worker) handleInPack(inpack *inPack) {
if worker.limit != nil { if worker.limit != nil {
worker.limit <- true worker.limit <- true
} }
if !worker.shuttingDown {
inpack.a.Grab() inpack.a.Grab()
}
case dtError: case dtError:
worker.err(inpack.Err()) worker.err(inpack.Err())
fallthrough fallthrough
@ -224,6 +233,19 @@ func (worker *Worker) Close() {
} }
} }
// Shutdown server gracefully. This function will block until all active work has finished.
func (worker *Worker) Shutdown() {
worker.Lock()
worker.shuttingDown = true
if worker.activeJobs == 0 {
worker.finishedDraining.Done()
}
worker.Unlock()
// Wait for the mutex
worker.finishedDraining.Wait()
worker.Close()
}
// Echo // Echo
func (worker *Worker) Echo(data []byte) { func (worker *Worker) Echo(data []byte) {
outpack := getOutPack() outpack := getOutPack()
@ -250,6 +272,29 @@ func (worker *Worker) SetId(id string) {
worker.broadcast(outpack) worker.broadcast(outpack)
} }
// IncrementActive increments the count of active jobs. This will return false if no more
// jobs can't be started because the worker is shutting down.
func (worker *Worker) incrementActive() bool {
worker.Lock()
defer worker.Unlock()
if worker.shuttingDown {
return false
}
worker.activeJobs = worker.activeJobs + 1
return true
}
// DecrementActive decrements the count of active jobs. If the process is shutting down
// it will set the finishedDraining flag if there are no more active jobs.
func (worker *Worker) decrementActive() {
worker.Lock()
defer worker.Unlock()
worker.activeJobs = worker.activeJobs - 1
if worker.shuttingDown && worker.activeJobs == 0 {
worker.finishedDraining.Done()
}
}
// inner job executing // inner job executing
func (worker *Worker) exec(inpack *inPack) (err error) { func (worker *Worker) exec(inpack *inPack) (err error) {
defer func() { defer func() {
@ -263,7 +308,11 @@ func (worker *Worker) exec(inpack *inPack) (err error) {
err = ErrUnknown err = ErrUnknown
} }
} }
worker.decrementActive()
}() }()
if !worker.incrementActive() {
return
}
f, ok := worker.funcs[inpack.fn] f, ok := worker.funcs[inpack.fn]
if !ok { if !ok {
return fmt.Errorf("The function does not exist: %s", inpack.fn) return fmt.Errorf("The function does not exist: %s", inpack.fn)

View File

@ -1,6 +1,7 @@
package worker package worker
import ( import (
"strconv"
"sync" "sync"
"testing" "testing"
"time" "time"
@ -62,6 +63,7 @@ func TestWorkerRemoveFunc(t *testing.T) {
} }
func TestWork(t *testing.T) { func TestWork(t *testing.T) {
// TODO: Worth looking at this for shutdown (WaitGroup)
var wg sync.WaitGroup var wg sync.WaitGroup
worker.JobHandler = func(job Job) error { worker.JobHandler = func(job Job) error {
t.Logf("%s", job.Data()) t.Logf("%s", job.Data())
@ -78,7 +80,6 @@ func TestWork(t *testing.T) {
wg.Wait() wg.Wait()
} }
func TestWorkerClose(t *testing.T) { func TestWorkerClose(t *testing.T) {
worker.Close() worker.Close()
} }
@ -97,8 +98,8 @@ func TestWorkWithoutReady(t * testing.T){
done := make(chan bool, 1) done := make(chan bool, 1)
other_worker.JobHandler = func(j Job) error { other_worker.JobHandler = func(j Job) error {
if( ! other_worker.ready ){ if !other_worker.ready {
t.Error("Worker not ready as expected"); t.Error("Worker not ready as expected")
} }
done <- true done <- true
return nil return nil
@ -109,14 +110,14 @@ func TestWorkWithoutReady(t * testing.T){
}() }()
go func() { go func() {
other_worker.Work(); other_worker.Work()
}() }()
// With the all-in-one Work() we don't know if the // With the all-in-one Work() we don't know if the
// worker is ready at this stage so we may have to wait a sec: // worker is ready at this stage so we may have to wait a sec:
go func() { go func() {
tries := 3 tries := 3
for( tries > 0 ){ for tries > 0 {
if other_worker.ready { if other_worker.ready {
other_worker.Echo([]byte("Hello")) other_worker.Echo([]byte("Hello"))
break break
@ -153,7 +154,7 @@ func TestWorkWithoutReadyWithPanic(t * testing.T){
t.Error("Work should raise a panic.") t.Error("Work should raise a panic.")
done <- true done <- true
}() }()
other_worker.Work(); other_worker.Work()
}() }()
go func() { go func() {
time.Sleep(2 * time.Second) time.Sleep(2 * time.Second)
@ -167,3 +168,108 @@ func TestWorkWithoutReadyWithPanic(t * testing.T){
} }
} }
// initWorker creates a worker and adds the localhost server to it
func initWorker(t *testing.T) *Worker {
otherWorker := New(Unlimited)
if err := otherWorker.AddServer(Network, "127.0.0.1:4730"); err != nil {
t.Error(err)
}
return otherWorker
}
// submitEmptyInPack sends an empty inpack with the specified fn name to the worker. It uses
// the first agent of the worker.
func submitEmptyInPack(t *testing.T, worker *Worker, function string) {
if l := len(worker.agents); l != 1 {
t.Error("The worker has no agents")
}
inpack := getInPack()
inpack.dataType = dtJobAssign
inpack.fn = function
inpack.a = worker.agents[0]
worker.in <- inpack
}
// TestShutdownSuccessJob tests that shutdown waits for the currently running job to
// complete.
func TestShutdownSuccessJob(t *testing.T) {
otherWorker := initWorker(t)
output := 0
var wg sync.WaitGroup
successJob := func(job Job) ([]byte, error) {
wg.Done()
// Sleep for 100ms to ensure that the shutdown waits for this to finish
time.Sleep(time.Duration(100 * time.Millisecond))
output = 1
return nil, nil
}
if err := otherWorker.AddFunc("test", successJob, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
submitEmptyInPack(t, otherWorker, "test")
go otherWorker.Work()
// Wait for the success_job to start so that we know we didn't shutdown before even
// beginning to process the job.
wg.Add(1)
wg.Wait()
otherWorker.Shutdown()
if output != 1 {
t.Error("Expected 1, output was: " + strconv.Itoa(output))
}
}
func TestShutdownFailureJob(t *testing.T) {
otherWorker := initWorker(t)
output := 0
var wg sync.WaitGroup
failureJob := func(job Job) ([]byte, error) {
wg.Done()
// Sleep for 100ms to ensure that shutdown waits for this to finish
time.Sleep(time.Duration(100 * time.Millisecond))
output = 1
return nil, nil //new Error()
}
if err := otherWorker.AddFunc("test", failureJob, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
submitEmptyInPack(t, otherWorker, "test")
go otherWorker.Work()
// Wait for the success_job to start so that we know we didn't shutdown before even
// beginning to process the job.
wg.Add(1)
wg.Wait()
otherWorker.Shutdown()
if output != 1 {
t.Error("Expected 1, output was: " + strconv.Itoa(output))
}
}
func TestSubmitJobAfterShutdown(t *testing.T) {
otherWorker := initWorker(t)
noRunJob := func(job Job) ([]byte, error) {
t.Error("This job shouldn't have been run")
return nil, nil
}
if err := otherWorker.AddFunc("test", noRunJob, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
go otherWorker.Work()
otherWorker.Shutdown()
submitEmptyInPack(t, otherWorker, "test")
// Sleep for 100ms to make sure that the job doesn't actually run
time.Sleep(time.Duration(100 * time.Millisecond))
}