commit
90fb9859f4
@ -16,6 +16,8 @@ const (
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QUEUE_SIZE = 8
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// read buffer size
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BUFFER_SIZE = 1024
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// min packet length
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PACKET_LEN = 12
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// \x00REQ
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REQ = 5391697
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120
worker/agent.go
120
worker/agent.go
@ -5,18 +5,18 @@
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package worker
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import (
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"github.com/miraclesu/gearman-go/common"
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"io"
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"net"
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"github.com/mikespook/gearman-go/common"
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)
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// The agent of job server.
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type agent struct {
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conn net.Conn
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worker *Worker
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in chan []byte
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out chan *Job
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addr string
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conn net.Conn
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worker *Worker
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in chan []byte
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out chan *Job
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addr string
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}
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// Create the agent of job server.
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@ -26,11 +26,11 @@ func newAgent(addr string, worker *Worker) (a *agent, err error) {
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return
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}
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a = &agent{
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conn: conn,
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conn: conn,
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worker: worker,
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addr: addr,
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in: make(chan []byte, common.QUEUE_SIZE),
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out: make(chan *Job, common.QUEUE_SIZE),
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addr: addr,
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in: make(chan []byte, common.QUEUE_SIZE),
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out: make(chan *Job, common.QUEUE_SIZE),
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}
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// reset abilities
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a.WriteJob(newJob(common.REQ, common.RESET_ABILITIES, nil))
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@ -62,12 +62,12 @@ func (a *agent) inLoop() {
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}()
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for a.worker.running {
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a.WriteJob(newJob(common.REQ, common.PRE_SLEEP, nil))
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RESTART:
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RESTART:
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// got noop msg and in queue is zero, grab job
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rel, err := a.read()
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if err != nil {
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if err == common.ErrConnection {
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for i:= 0; i < 3 && a.worker.running; i++ {
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for i := 0; i < 3 && a.worker.running; i++ {
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if conn, err := net.Dial(common.NETWORK, a.addr); err != nil {
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a.worker.err(common.Errorf("Reconnection: %d faild", i))
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continue
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@ -106,64 +106,78 @@ func (a *agent) Work() {
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go a.inLoop()
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}
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// Internal read
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func (a *agent) read() (data []byte, err error) {
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BEGIN:
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inlen := len(a.in)
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if inlen > 0 {
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// in queue is not empty
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for i := 0; i < inlen; i ++ {
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data = append(data, <-a.in...)
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}
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} else {
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for i := 0; i < 10; i ++ {
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buf := make([]byte, common.BUFFER_SIZE)
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var n int
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if n, err = a.conn.Read(buf); err != nil {
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if err == io.EOF && n == 0 {
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if data == nil {
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err = common.ErrConnection
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return
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}
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break
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func (a *agent) readData(length int) (data []byte, err error) {
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n := 0
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buf := make([]byte, common.BUFFER_SIZE)
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// read until data can be unpacked
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for i := length; i > 0 || len(data) < common.PACKET_LEN; i -= n {
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if n, err = a.conn.Read(buf); err != nil {
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if err == io.EOF && n == 0 {
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if data == nil {
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err = common.ErrConnection
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return
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}
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return
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}
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data = append(data, buf[0:n]...)
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if n < common.BUFFER_SIZE {
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break
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return data, nil
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}
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return
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}
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data = append(data, buf[0:n]...)
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if n < common.BUFFER_SIZE {
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break
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}
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}
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// split package
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return
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}
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func (a *agent) unpack(data []byte) ([]byte, int, bool) {
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tl := len(data)
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if tl < 12 { // too few data to unpack, read more
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goto BEGIN
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}
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start := 0
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for i := 0; i < tl - 11; i++ {
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if start + 12 > tl { // too few data to unpack, read more
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goto BEGIN
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for i := 0; i < tl+1-common.PACKET_LEN; i++ {
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if start+common.PACKET_LEN > tl { // too few data to unpack, read more
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return nil, common.PACKET_LEN, false
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}
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if string(data[start:start+4]) == common.RES_STR {
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l := int(common.BytesToUint32([4]byte{data[start+8],
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data[start+9], data[start+10], data[start+11]}))
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total := l + 12
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data[start+9], data[start+10], data[start+11]}))
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total := l + common.PACKET_LEN
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if total == tl { // data is what we want
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return
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} else if total < tl{ // data[:total] is what we want, data[total:] is the more
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return data, common.PACKET_LEN, true
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} else if total < tl { // data[:total] is what we want, data[total:] is the more
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a.in <- data[total:]
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data = data[:total]
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return
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data = data[start:total]
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return data, common.PACKET_LEN, true
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} else { // ops! It won't be possible.
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goto BEGIN
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return nil, total - tl, false
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}
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} else { // flag was not found, move to next step
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start++
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}
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}
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goto BEGIN
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return nil, common.Errorf("Invalid data: %V", data)
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return nil, common.PACKET_LEN, false
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}
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func (a *agent) read() (rel []byte, err error) {
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var data []byte
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ok := false
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l := common.PACKET_LEN
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for !ok {
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inlen := len(a.in)
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if inlen > 0 {
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// in queue is not empty
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for i := 0; i < inlen; i++ {
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data = append(data, <-a.in...)
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}
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} else {
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var d []byte
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d, err = a.readData(l)
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if err != nil {
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return
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}
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data = append(data, d...)
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}
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rel, l, ok = a.unpack(data)
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}
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return
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}
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// Send a job to the job server.
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