fixed the closing method
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d32eb195e1
commit
a003eac543
@ -22,7 +22,7 @@ type Worker struct {
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funcs jobFuncs
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in chan *inPack
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running bool
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ready bool
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ready bool
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Id string
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ErrorHandler ErrorHandler
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@ -30,7 +30,6 @@ type Worker struct {
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limit chan bool
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}
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// Return a worker.
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//
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// If limit is set to Unlimited(=0), the worker will grab all jobs
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@ -95,11 +94,11 @@ func (worker *Worker) AddFunc(funcname string,
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// inner add
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func (worker *Worker) addFunc(funcname string, timeout uint32) {
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outpack := prepFuncOutpack( funcname, timeout)
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outpack := prepFuncOutpack(funcname, timeout)
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worker.broadcast(outpack)
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}
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func prepFuncOutpack(funcname string, timeout uint32) (*outPack){
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func prepFuncOutpack(funcname string, timeout uint32) *outPack {
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outpack := getOutPack()
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if timeout == 0 {
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outpack.dataType = dtCanDo
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@ -188,19 +187,14 @@ func (worker *Worker) Ready() (err error) {
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// Main loop, block here
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// Most of time, this should be evaluated in goroutine.
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func (worker *Worker) Work() {
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if ! worker.ready {
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if !worker.ready {
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// didn't run Ready beforehand, so we'll have to do it:
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err := worker.Ready()
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if err != nil {
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panic( err )
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panic(err)
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}
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}
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defer func() {
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for _, a := range worker.agents {
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a.Close()
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}
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}()
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worker.running = true
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for _, a := range worker.agents {
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a.Grab()
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@ -223,8 +217,11 @@ func (worker *Worker) customeHandler(inpack *inPack) {
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// Close connection and exit main loop
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func (worker *Worker) Close() {
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worker.Lock()
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worker.Unlock()
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defer worker.Unlock()
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if worker.running == true {
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for _, a := range worker.agents {
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a.Close()
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}
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worker.running = false
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close(worker.in)
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}
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@ -299,11 +296,11 @@ func (worker *Worker) exec(inpack *inPack) (err error) {
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}
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return
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}
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func (worker *Worker)reRegisterFuncsForAgent( a * agent ){
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func (worker *Worker) reRegisterFuncsForAgent(a *agent) {
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worker.Lock()
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defer worker.Unlock()
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for funcname, f := range worker.funcs {
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outpack := prepFuncOutpack( funcname, f.timeout)
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outpack := prepFuncOutpack(funcname, f.timeout)
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a.write(outpack)
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}
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@ -333,19 +330,21 @@ func execTimeout(f JobFunc, job Job, timeout time.Duration) (r *result) {
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}
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// Error type passed when a worker connection disconnects
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type WorkerDisconnectError struct{
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err error
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agent * agent
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type WorkerDisconnectError struct {
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err error
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agent *agent
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}
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func (e *WorkerDisconnectError) Error() ( string){
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return e.err.Error();
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func (e *WorkerDisconnectError) Error() string {
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return e.err.Error()
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}
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// Responds to the error by asking the worker to reconnect
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func (e *WorkerDisconnectError) Reconnect() ( err error ){
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func (e *WorkerDisconnectError) Reconnect() (err error) {
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return e.agent.reconnect()
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}
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// Which server was this for?
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func(e *WorkerDisconnectError) Server() ( net string, addr string ){
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// Which server was this for?
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func (e *WorkerDisconnectError) Server() (net string, addr string) {
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return e.agent.net, e.agent.addr
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}
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