Ability to exit work loop gracefully
This change adds the ability to call Shutdown on a gearman-go worker which causes the worker to wait for all currently active jobs to finish and then close the connection. It does this by keeping tracking of the number of currently active transactions, disallowing new job creation, and using a WaitGroup to wait for all active jobs to finish.
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320155c608
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@ -5,6 +5,7 @@ package worker
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import (
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"encoding/binary"
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"fmt"
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"log"
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"sync"
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"time"
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)
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@ -18,11 +19,15 @@ const (
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// It can connect to multi-server and grab jobs.
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type Worker struct {
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sync.Mutex
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agents []*agent
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funcs jobFuncs
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in chan *inPack
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running bool
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ready bool
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agents []*agent
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funcs jobFuncs
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in chan *inPack
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running bool
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ready bool
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// The shuttingDown variable is protected by the Worker lock
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shuttingDown bool
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// Used during shutdown to wait for all active jobs to finish
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activeJobs sync.WaitGroup
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Id string
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ErrorHandler ErrorHandler
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@ -137,7 +142,9 @@ func (worker *Worker) handleInPack(inpack *inPack) {
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case dtNoJob:
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inpack.a.PreSleep()
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case dtNoop:
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inpack.a.Grab()
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if !worker.isShuttingDown() {
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inpack.a.Grab()
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}
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case dtJobAssign, dtJobAssignUniq:
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go func() {
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if err := worker.exec(inpack); err != nil {
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@ -147,7 +154,9 @@ func (worker *Worker) handleInPack(inpack *inPack) {
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if worker.limit != nil {
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worker.limit <- true
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}
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inpack.a.Grab()
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if !worker.isShuttingDown() {
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inpack.a.Grab()
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}
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case dtError:
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worker.err(inpack.Err())
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fallthrough
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@ -182,11 +191,12 @@ func (worker *Worker) Ready() (err error) {
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// Main loop, block here
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// Most of time, this should be evaluated in goroutine.
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func (worker *Worker) Work() {
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if ! worker.ready {
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if !worker.ready {
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// didn't run Ready beforehand, so we'll have to do it:
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err := worker.Ready()
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if err != nil {
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panic( err )
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log.Println("Error making worker ready: " + err.Error())
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panic(err)
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}
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}
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@ -224,6 +234,16 @@ func (worker *Worker) Close() {
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}
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}
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// Shutdown server gracefully. This function will block until all active work has finished.
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func (worker *Worker) Shutdown() {
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worker.Lock()
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worker.shuttingDown = true
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worker.Unlock()
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// Wait for all the active jobs to finish
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worker.activeJobs.Wait()
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worker.Close()
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}
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// Echo
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func (worker *Worker) Echo(data []byte) {
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outpack := getOutPack()
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@ -250,6 +270,13 @@ func (worker *Worker) SetId(id string) {
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worker.broadcast(outpack)
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}
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// IsShutdown checks to see if the worker is in the process of being shutdown.
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func (worker *Worker) isShuttingDown() bool {
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worker.Lock()
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defer worker.Unlock()
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return worker.shuttingDown
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}
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// inner job executing
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func (worker *Worker) exec(inpack *inPack) (err error) {
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defer func() {
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@ -263,7 +290,14 @@ func (worker *Worker) exec(inpack *inPack) (err error) {
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err = ErrUnknown
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}
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}
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worker.activeJobs.Done()
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}()
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worker.activeJobs.Add(1)
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// Make sure that we don't accept any new work from old grab requests
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// after we starting shutting down.
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if worker.isShuttingDown() {
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return
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}
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f, ok := worker.funcs[inpack.fn]
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if !ok {
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return fmt.Errorf("The function does not exist: %s", inpack.fn)
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@ -1,7 +1,9 @@
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package worker
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import (
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"errors"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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)
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@ -78,12 +80,11 @@ func TestWork(t *testing.T) {
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wg.Wait()
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}
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func TestWorkerClose(t *testing.T) {
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worker.Close()
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}
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func TestWorkWithoutReady(t * testing.T){
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func TestWorkWithoutReady(t *testing.T) {
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other_worker := New(Unlimited)
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if err := other_worker.AddServer(Network, "127.0.0.1:4730"); err != nil {
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@ -94,13 +95,13 @@ func TestWorkWithoutReady(t * testing.T){
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}
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timeout := make(chan bool, 1)
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done := make( chan bool, 1)
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done := make(chan bool, 1)
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other_worker.JobHandler = func( j Job ) error {
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if( ! other_worker.ready ){
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t.Error("Worker not ready as expected");
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other_worker.JobHandler = func(j Job) error {
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if !other_worker.ready {
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t.Error("Worker not ready as expected")
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}
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done <-true
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done <- true
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return nil
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}
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go func() {
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@ -108,15 +109,15 @@ func TestWorkWithoutReady(t * testing.T){
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timeout <- true
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}()
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go func(){
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other_worker.Work();
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go func() {
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other_worker.Work()
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}()
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// With the all-in-one Work() we don't know if the
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// worker is ready at this stage so we may have to wait a sec:
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go func(){
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go func() {
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tries := 3
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for( tries > 0 ){
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for tries > 0 {
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if other_worker.ready {
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other_worker.Echo([]byte("Hello"))
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break
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@ -129,22 +130,22 @@ func TestWorkWithoutReady(t * testing.T){
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}()
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// determine if we've finished or timed out:
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select{
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case <- timeout:
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select {
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case <-timeout:
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t.Error("Test timed out waiting for the worker")
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case <- done:
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case <-done:
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}
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}
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func TestWorkWithoutReadyWithPanic(t * testing.T){
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func TestWorkWithoutReadyWithPanic(t *testing.T) {
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other_worker := New(Unlimited)
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timeout := make(chan bool, 1)
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done := make( chan bool, 1)
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done := make(chan bool, 1)
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// Going to work with no worker setup.
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// when Work (hopefully) calls Ready it will get an error which should cause it to panic()
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go func(){
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go func() {
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defer func() {
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if err := recover(); err != nil {
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done <- true
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@ -153,17 +154,151 @@ func TestWorkWithoutReadyWithPanic(t * testing.T){
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t.Error("Work should raise a panic.")
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done <- true
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}()
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other_worker.Work();
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other_worker.Work()
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}()
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go func() {
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time.Sleep(2 * time.Second)
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timeout <- true
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}()
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select{
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case <- timeout:
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select {
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case <-timeout:
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t.Error("Test timed out waiting for the worker")
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case <- done:
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case <-done:
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}
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}
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// initWorker creates a worker and adds the localhost server to it
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func initWorker(t *testing.T) *Worker {
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otherWorker := New(Unlimited)
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if err := otherWorker.AddServer(Network, "127.0.0.1:4730"); err != nil {
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t.Error(err)
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}
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return otherWorker
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}
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// submitEmptyInPack sends an empty inpack with the specified fn name to the worker. It uses
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// the first agent of the worker.
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func submitEmptyInPack(t *testing.T, worker *Worker, function string) {
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if l := len(worker.agents); l != 1 {
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t.Error("The worker has no agents")
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}
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inpack := getInPack()
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inpack.dataType = dtJobAssign
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inpack.fn = function
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inpack.a = worker.agents[0]
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worker.in <- inpack
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}
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// TestShutdownSuccessJob tests that shutdown handles active jobs that will succeed
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func TestShutdownSuccessJob(t *testing.T) {
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otherWorker := initWorker(t)
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finishedJob := false
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var wg sync.WaitGroup
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successJob := func(job Job) ([]byte, error) {
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wg.Done()
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// Sleep for 10ms to ensure that the shutdown waits for this to finish
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time.Sleep(time.Duration(10 * time.Millisecond))
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finishedJob = true
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return nil, nil
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}
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if err := otherWorker.AddFunc("test", successJob, 0); err != nil {
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t.Error(err)
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}
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if err := otherWorker.Ready(); err != nil {
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t.Error(err)
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return
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}
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submitEmptyInPack(t, otherWorker, "test")
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go otherWorker.Work()
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// Wait for the success_job to start so that we know we didn't shutdown before even
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// beginning to process the job.
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wg.Add(1)
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wg.Wait()
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otherWorker.Shutdown()
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if !finishedJob {
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t.Error("Didn't finish job")
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}
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}
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// TestShutdownFailureJob tests that shutdown handles active jobs that will fail
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func TestShutdownFailureJob(t *testing.T) {
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otherWorker := initWorker(t)
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var wg sync.WaitGroup
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finishedJob := false
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failureJob := func(job Job) ([]byte, error) {
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wg.Done()
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// Sleep for 10ms to ensure that shutdown waits for this to finish
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time.Sleep(time.Duration(10 * time.Millisecond))
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finishedJob = true
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return nil, errors.New("Error!")
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}
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if err := otherWorker.AddFunc("test", failureJob, 0); err != nil {
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t.Error(err)
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}
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if err := otherWorker.Ready(); err != nil {
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t.Error(err)
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return
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}
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submitEmptyInPack(t, otherWorker, "test")
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go otherWorker.Work()
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// Wait for the failure_job to start so that we know we didn't shutdown before even
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// beginning to process the job.
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wg.Add(1)
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wg.Wait()
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otherWorker.Shutdown()
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if !finishedJob {
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t.Error("Didn't finish the failed job")
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}
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}
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func TestSubmitMultipleJobs(t *testing.T) {
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otherWorker := initWorker(t)
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var startJobs sync.WaitGroup
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startJobs.Add(2)
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var jobsFinished int32 = 0
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job := func(job Job) ([]byte, error) {
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startJobs.Done()
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// Sleep for 10ms to ensure that the shutdown waits for this to finish
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time.Sleep(time.Duration(10 * time.Millisecond))
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atomic.AddInt32(&jobsFinished, 1)
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return nil, nil
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}
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if err := otherWorker.AddFunc("test", job, 0); err != nil {
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t.Error(err)
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}
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if err := otherWorker.Ready(); err != nil {
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t.Error(err)
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return
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}
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submitEmptyInPack(t, otherWorker, "test")
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submitEmptyInPack(t, otherWorker, "test")
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go otherWorker.Work()
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startJobs.Wait()
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otherWorker.Shutdown()
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if jobsFinished != 2 {
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t.Error("Didn't run both jobs")
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}
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}
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func TestSubmitJobAfterShutdown(t *testing.T) {
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otherWorker := initWorker(t)
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noRunJob := func(job Job) ([]byte, error) {
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t.Error("This job shouldn't have been run")
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return nil, nil
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}
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if err := otherWorker.AddFunc("test", noRunJob, 0); err != nil {
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t.Error(err)
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}
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if err := otherWorker.Ready(); err != nil {
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t.Error(err)
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return
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}
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go otherWorker.Work()
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otherWorker.Shutdown()
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submitEmptyInPack(t, otherWorker, "test")
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// Sleep for 10ms to make sure that the job doesn't run
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time.Sleep(time.Duration(10 * time.Millisecond))
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}
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