Allow custom Pool without constructor

This commit is contained in:
John Ku 2015-12-10 11:19:04 -08:00
parent c6c6c9cac2
commit d20c3c7bd1

View File

@ -16,15 +16,15 @@ var (
SelectRandom = selectRandom SelectRandom = selectRandom
) )
type poolClient struct { type PoolClient struct {
*Client *Client
Rate int Rate int
mutex sync.Mutex mutex sync.Mutex
} }
type SelectionHandler func(map[string]*poolClient, string) string type SelectionHandler func(map[string]*PoolClient, string) string
func selectWithRate(pool map[string]*poolClient, func selectWithRate(pool map[string]*PoolClient,
last string) (addr string) { last string) (addr string) {
total := 0 total := 0
for _, item := range pool { for _, item := range pool {
@ -36,7 +36,7 @@ func selectWithRate(pool map[string]*poolClient,
return last return last
} }
func selectRandom(pool map[string]*poolClient, func selectRandom(pool map[string]*PoolClient,
last string) (addr string) { last string) (addr string) {
r := rand.Intn(len(pool)) r := rand.Intn(len(pool))
i := 0 i := 0
@ -53,7 +53,7 @@ type Pool struct {
SelectionHandler SelectionHandler SelectionHandler SelectionHandler
ErrorHandler ErrorHandler ErrorHandler ErrorHandler
clients map[string]*poolClient clients map[string]*PoolClient
last string last string
mutex sync.Mutex mutex sync.Mutex
@ -62,7 +62,7 @@ type Pool struct {
// Return a new pool. // Return a new pool.
func NewPool() (pool *Pool) { func NewPool() (pool *Pool) {
return &Pool{ return &Pool{
clients: make(map[string]*poolClient, poolSize), clients: make(map[string]*PoolClient, poolSize),
SelectionHandler: SelectWithRate, SelectionHandler: SelectWithRate,
} }
} }
@ -71,7 +71,7 @@ func NewPool() (pool *Pool) {
func (pool *Pool) Add(net, addr string, rate int) (err error) { func (pool *Pool) Add(net, addr string, rate int) (err error) {
pool.mutex.Lock() pool.mutex.Lock()
defer pool.mutex.Unlock() defer pool.mutex.Unlock()
var item *poolClient var item *PoolClient
var ok bool var ok bool
if item, ok = pool.clients[addr]; ok { if item, ok = pool.clients[addr]; ok {
item.Rate = rate item.Rate = rate
@ -79,7 +79,7 @@ func (pool *Pool) Add(net, addr string, rate int) (err error) {
var client *Client var client *Client
client, err = New(net, addr) client, err = New(net, addr)
if err == nil { if err == nil {
item = &poolClient{Client: client, Rate: rate} item = &PoolClient{Client: client, Rate: rate}
pool.clients[addr] = item pool.clients[addr] = item
} }
} }
@ -128,7 +128,7 @@ func (pool *Pool) Status(addr, handle string) (status *Status, err error) {
// Send a something out, get the samething back. // Send a something out, get the samething back.
func (pool *Pool) Echo(addr string, data []byte) (echo []byte, err error) { func (pool *Pool) Echo(addr string, data []byte) (echo []byte, err error) {
var client *poolClient var client *PoolClient
if addr == "" { if addr == "" {
client = pool.selectServer() client = pool.selectServer()
} else { } else {
@ -154,7 +154,7 @@ func (pool *Pool) Close() (err map[string]error) {
} }
// selecting server // selecting server
func (pool *Pool) selectServer() (client *poolClient) { func (pool *Pool) selectServer() (client *PoolClient) {
for client == nil { for client == nil {
addr := pool.SelectionHandler(pool.clients, pool.last) addr := pool.SelectionHandler(pool.clients, pool.last)
var ok bool var ok bool