Remove client locking from pool.go

client.go does do `client.Lock()` itself when it's needed. Doing the same in pool.go results in an dead lock.
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sewi-cpan 2019-11-08 13:06:14 +01:00 committed by GitHub
parent 81d00aa9ce
commit d40cb7e2b9
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@ -94,8 +94,6 @@ func (pool *Pool) Remove(addr string) {
func (pool *Pool) Do(funcname string, data []byte,
flag byte, h ResponseHandler) (addr, handle string, err error) {
client := pool.selectServer()
client.Lock()
defer client.Unlock()
handle, err = client.Do(funcname, data, flag, h)
addr = client.addr
return
@ -104,8 +102,6 @@ func (pool *Pool) Do(funcname string, data []byte,
func (pool *Pool) DoBg(funcname string, data []byte,
flag byte) (addr, handle string, err error) {
client := pool.selectServer()
client.Lock()
defer client.Unlock()
handle, err = client.DoBg(funcname, data, flag)
addr = client.addr
return
@ -115,8 +111,6 @@ func (pool *Pool) DoBg(funcname string, data []byte,
// !!!Not fully tested.!!!
func (pool *Pool) Status(addr, handle string) (status *Status, err error) {
if client, ok := pool.Clients[addr]; ok {
client.Lock()
defer client.Unlock()
status, err = client.Status(handle)
} else {
err = ErrNotFound
@ -136,8 +130,6 @@ func (pool *Pool) Echo(addr string, data []byte) (echo []byte, err error) {
return
}
}
client.Lock()
defer client.Unlock()
echo, err = client.Echo(data)
return
}