gofix for go's weekly version: weekly.2011-09-01

This commit is contained in:
mikespook 2011-09-05 12:41:53 +08:00
parent 22866616cd
commit e50c4533af
5 changed files with 500 additions and 502 deletions

View File

@ -9,7 +9,7 @@ func main() {
client := gearman.NewClient()
defer client.Close()
client.AddServer("127.0.0.1:4730")
echo := []byte("Hello\x00world")
echo := []byte("Hello\x00 world")
if data, err := client.Echo(echo); err != nil {
log.Println(string(data))

View File

@ -5,12 +5,12 @@
package gearman
import (
"os"
"net"
"sync"
// "log"
"strconv"
"bytes"
"os"
"net"
"sync"
// "log"
"strconv"
"bytes"
)
/*
@ -23,97 +23,97 @@ usage:
*/
type Client struct {
mutex sync.Mutex
conn net.Conn
JobQueue chan *ClientJob
incoming chan []byte
UId uint32
mutex sync.Mutex
conn net.Conn
JobQueue chan *ClientJob
incoming chan []byte
UId uint32
}
// Create a new client.
func NewClient() (client *Client) {
client = &Client{JobQueue: make(chan *ClientJob, QUEUE_CAP),
incoming: make(chan []byte, QUEUE_CAP),
UId: 1}
return
client = &Client{JobQueue: make(chan *ClientJob, QUEUE_CAP),
incoming: make(chan []byte, QUEUE_CAP),
UId: 1}
return
}
// Add a server.
// In this version, one client connect to one job server.
// Sample is better. Plz do the load balancing by your self.
func (client *Client) AddServer(addr string) (err os.Error) {
conn, err := net.Dial(TCP, addr)
if err != nil {
return
}
client.conn = conn
return
conn, err := net.Dial(TCP, addr)
if err != nil {
return
}
client.conn = conn
return
}
// Internal read
func (client *Client) read() (data []byte, err os.Error) {
if len(client.incoming) > 0 {
// incoming queue is not empty
data = <-client.incoming
} else {
// empty queue, read data from socket
for {
buf := make([]byte, BUFFER_SIZE)
var n int
if n, err = client.conn.Read(buf); err != nil {
if err == os.EOF && n == 0 {
break
}
return
}
data = append(data, buf[0:n]...)
if n < BUFFER_SIZE {
break
}
}
}
// split package
start, end := 0, 4
tl := len(data)
for i := 0; i < tl; i++ {
if string(data[start:end]) == RES_STR {
l := int(byteToUint32([4]byte{data[start+8], data[start+9], data[start+10], data[start+11]}))
total := l + 12
if total == tl {
return
} else {
client.incoming <- data[total:]
data = data[:total]
return
}
} else {
start++
end++
}
}
err = os.NewError("Invalid data struct.")
return
if len(client.incoming) > 0 {
// incoming queue is not empty
data = <-client.incoming
} else {
// empty queue, read data from socket
for {
buf := make([]byte, BUFFER_SIZE)
var n int
if n, err = client.conn.Read(buf); err != nil {
if err == os.EOF && n == 0 {
break
}
return
}
data = append(data, buf[0:n]...)
if n < BUFFER_SIZE {
break
}
}
}
// split package
start, end := 0, 4
tl := len(data)
for i := 0; i < tl; i++ {
if string(data[start:end]) == RES_STR {
l := int(byteToUint32([4]byte{data[start+8], data[start+9], data[start+10], data[start+11]}))
total := l + 12
if total == tl {
return
} else {
client.incoming <- data[total:]
data = data[:total]
return
}
} else {
start++
end++
}
}
err = os.NewError("Invalid data struct.")
return
}
// Read a job from job server.
// This function will return the job, and add it to the job queue.
func (client *Client) ReadJob() (job *ClientJob, err os.Error) {
var rel []byte
if rel, err = client.read(); err != nil {
return
}
if job, err = DecodeClientJob(rel); err != nil {
return
} else {
switch job.DataType {
case ERROR:
_, err = getError(job.Data)
return
case WORK_DATA, WORK_WARNING, WORK_STATUS, WORK_COMPLETE, WORK_FAIL, WORK_EXCEPTION:
client.JobQueue <- job
}
}
return
var rel []byte
if rel, err = client.read(); err != nil {
return
}
if job, err = DecodeClientJob(rel); err != nil {
return
} else {
switch job.DataType {
case ERROR:
_, err = getError(job.Data)
return
case WORK_DATA, WORK_WARNING, WORK_STATUS, WORK_COMPLETE, WORK_FAIL, WORK_EXCEPTION:
client.JobQueue <- job
}
}
return
}
// Do the function.
@ -123,156 +123,156 @@ func (client *Client) ReadJob() (job *ClientJob, err os.Error) {
// and if it is background job: JOB_BG.
// JOB_LOW | JOB_BG means the job is running with low level in background.
func (client *Client) Do(funcname string, data []byte, flag byte) (handle string, err os.Error) {
var datatype uint32
if flag&JOB_LOW == JOB_LOW {
if flag&JOB_BG == JOB_BG {
datatype = SUBMIT_JOB_LOW_BG
} else {
datatype = SUBMIT_JOB_LOW
}
} else if flag&JOB_HIGH == JOB_HIGH {
if flag&JOB_BG == JOB_BG {
datatype = SUBMIT_JOB_HIGH_BG
} else {
datatype = SUBMIT_JOB_HIGH
}
} else if flag&JOB_BG == JOB_BG {
datatype = SUBMIT_JOB_BG
} else {
datatype = SUBMIT_JOB
}
var datatype uint32
if flag&JOB_LOW == JOB_LOW {
if flag&JOB_BG == JOB_BG {
datatype = SUBMIT_JOB_LOW_BG
} else {
datatype = SUBMIT_JOB_LOW
}
} else if flag&JOB_HIGH == JOB_HIGH {
if flag&JOB_BG == JOB_BG {
datatype = SUBMIT_JOB_HIGH_BG
} else {
datatype = SUBMIT_JOB_HIGH
}
} else if flag&JOB_BG == JOB_BG {
datatype = SUBMIT_JOB_BG
} else {
datatype = SUBMIT_JOB
}
rel := make([]byte, 0, 1024*64)
rel = append(rel, []byte(funcname)...)
rel = append(rel, '\x00')
client.mutex.Lock()
uid := strconv.Itoa(int(client.UId))
client.UId++
rel = append(rel, []byte(uid)...)
client.mutex.Unlock()
rel = append(rel, '\x00')
rel = append(rel, data...)
if err = client.WriteJob(NewClientJob(REQ, datatype, rel)); err != nil {
return
}
var job *ClientJob
if job, err = client.readLastJob(JOB_CREATED); err != nil {
return
}
handle = string(job.Data)
go func() {
if flag&JOB_BG != JOB_BG {
for {
if job, err = client.ReadJob(); err != nil {
return
}
switch job.DataType {
case WORK_DATA, WORK_WARNING:
case WORK_STATUS:
case WORK_COMPLETE, WORK_FAIL, WORK_EXCEPTION:
return
}
}
}
}()
return
rel := make([]byte, 0, 1024*64)
rel = append(rel, []byte(funcname)...)
rel = append(rel, '\x00')
client.mutex.Lock()
uid := strconv.Itoa(int(client.UId))
client.UId++
rel = append(rel, []byte(uid)...)
client.mutex.Unlock()
rel = append(rel, '\x00')
rel = append(rel, data...)
if err = client.WriteJob(NewClientJob(REQ, datatype, rel)); err != nil {
return
}
var job *ClientJob
if job, err = client.readLastJob(JOB_CREATED); err != nil {
return
}
handle = string(job.Data)
go func() {
if flag&JOB_BG != JOB_BG {
for {
if job, err = client.ReadJob(); err != nil {
return
}
switch job.DataType {
case WORK_DATA, WORK_WARNING:
case WORK_STATUS:
case WORK_COMPLETE, WORK_FAIL, WORK_EXCEPTION:
return
}
}
}
}()
return
}
// Internal read last job
func (client *Client) readLastJob(datatype uint32) (job *ClientJob, err os.Error) {
for {
if job, err = client.ReadJob(); err != nil {
return
}
if job.DataType == datatype {
break
}
}
if job.DataType != datatype {
err = os.NewError("No job got.")
}
return
for {
if job, err = client.ReadJob(); err != nil {
return
}
if job.DataType == datatype {
break
}
}
if job.DataType != datatype {
err = os.NewError("No job got.")
}
return
}
// Get job status from job server.
// !!!Not fully tested.!!!
func (client *Client) Status(handle string) (known, running bool, numerator, denominator uint, err os.Error) {
if err = client.WriteJob(NewClientJob(REQ, GET_STATUS, []byte(handle))); err != nil {
return
}
var job *ClientJob
if job, err = client.readLastJob(STATUS_RES); err != nil {
return
}
data := bytes.Split(job.Data, []byte{'\x00'}, 5)
if len(data) != 5 {
err = os.NewError("Data Error.")
return
}
if handle != string(data[0]) {
err = os.NewError("Invalid handle.")
return
}
known = data[1][0] == '1'
running = data[2][0] == '1'
if numerator, err = strconv.Atoui(string(data[3][0])); err != nil {
return
}
if denominator, err = strconv.Atoui(string(data[4][0])); err != nil {
return
}
return
if err = client.WriteJob(NewClientJob(REQ, GET_STATUS, []byte(handle))); err != nil {
return
}
var job *ClientJob
if job, err = client.readLastJob(STATUS_RES); err != nil {
return
}
data := bytes.SplitN(job.Data, []byte{'\x00'}, 5)
if len(data) != 5 {
err = os.NewError("Data Error.")
return
}
if handle != string(data[0]) {
err = os.NewError("Invalid handle.")
return
}
known = data[1][0] == '1'
running = data[2][0] == '1'
if numerator, err = strconv.Atoui(string(data[3][0])); err != nil {
return
}
if denominator, err = strconv.Atoui(string(data[4][0])); err != nil {
return
}
return
}
// Send a something out, get the samething back.
func (client *Client) Echo(data []byte) (echo []byte, err os.Error) {
if err = client.WriteJob(NewClientJob(REQ, ECHO_REQ, data)); err != nil {
return
}
var job *ClientJob
if job, err = client.readLastJob(ECHO_RES); err != nil {
return
}
echo = job.Data
return
if err = client.WriteJob(NewClientJob(REQ, ECHO_REQ, data)); err != nil {
return
}
var job *ClientJob
if job, err = client.readLastJob(ECHO_RES); err != nil {
return
}
echo = job.Data
return
}
// Get the last job.
// the job means a network package.
// Normally, it is the job executed result.
func (client *Client) LastJob() (job *ClientJob) {
if l := len(client.JobQueue); l != 1 {
if l == 0 {
return
}
for i := 0; i < l-1; i++ {
<-client.JobQueue
}
}
return <-client.JobQueue
if l := len(client.JobQueue); l != 1 {
if l == 0 {
return
}
for i := 0; i < l-1; i++ {
<-client.JobQueue
}
}
return <-client.JobQueue
}
// Send the job to job server.
func (client *Client) WriteJob(job *ClientJob) (err os.Error) {
return client.write(job.Encode())
return client.write(job.Encode())
}
// Internal write
func (client *Client) write(buf []byte) (err os.Error) {
var n int
for i := 0; i < len(buf); i += n {
n, err = client.conn.Write(buf[i:])
if err != nil {
return
}
}
return
var n int
for i := 0; i < len(buf); i += n {
n, err = client.conn.Write(buf[i:])
if err != nil {
return
}
}
return
}
// Close.
func (client *Client) Close() (err os.Error) {
err = client.conn.Close()
close(client.JobQueue)
return
err = client.conn.Close()
close(client.JobQueue)
return
}

View File

@ -5,95 +5,95 @@
package gearman
import (
"os"
"bytes"
// "log"
"os"
"bytes"
// "log"
)
// Client side job
type ClientJob struct {
Data []byte
Handle, UniqueId string
magicCode, DataType uint32
Data []byte
Handle, UniqueId string
magicCode, DataType uint32
}
// Create a new job
func NewClientJob(magiccode, datatype uint32, data []byte) (job *ClientJob) {
return &ClientJob{magicCode: magiccode,
DataType: datatype,
Data: data}
return &ClientJob{magicCode: magiccode,
DataType: datatype,
Data: data}
}
// Decode a job from byte slice
func DecodeClientJob(data []byte) (job *ClientJob, err os.Error) {
if len(data) < 12 {
err = os.NewError("Data length is too small.")
return
}
datatype := byteToUint32([4]byte{data[4], data[5], data[6], data[7]})
l := byteToUint32([4]byte{data[8], data[9], data[10], data[11]})
if len(data[12:]) != int(l) {
err = os.NewError("Invalid data length.")
return
}
data = data[12:]
job = NewClientJob(RES, datatype, data)
return
if len(data) < 12 {
err = os.NewError("Data length is too small.")
return
}
datatype := byteToUint32([4]byte{data[4], data[5], data[6], data[7]})
l := byteToUint32([4]byte{data[8], data[9], data[10], data[11]})
if len(data[12:]) != int(l) {
err = os.NewError("Invalid data length.")
return
}
data = data[12:]
job = NewClientJob(RES, datatype, data)
return
}
// Encode a job to byte slice
func (job *ClientJob) Encode() (data []byte) {
magiccode := uint32ToByte(job.magicCode)
datatype := uint32ToByte(job.DataType)
data = make([]byte, 0, 1024*64)
data = append(data, magiccode[:]...)
data = append(data, datatype[:]...)
l := len(job.Data)
datalength := uint32ToByte(uint32(l))
data = append(data, datalength[:]...)
data = append(data, job.Data...)
return
magiccode := uint32ToByte(job.magicCode)
datatype := uint32ToByte(job.DataType)
data = make([]byte, 0, 1024*64)
data = append(data, magiccode[:]...)
data = append(data, datatype[:]...)
l := len(job.Data)
datalength := uint32ToByte(uint32(l))
data = append(data, datalength[:]...)
data = append(data, job.Data...)
return
}
// Extract the job's result.
func (job *ClientJob) Result() (data []byte, err os.Error) {
switch job.DataType {
case WORK_FAIL:
job.Handle = string(job.Data)
err = os.NewError("Work fail.")
return
case WORK_EXCEPTION:
err = os.NewError("Work exception.")
fallthrough
case WORK_COMPLETE:
s := bytes.Split(job.Data, []byte{'\x00'}, 2)
if len(s) != 2 {
err = os.NewError("Invalid data.")
return
}
job.Handle = string(s[0])
data = s[1]
default:
err = os.NewError("The job is not a result.")
}
return
switch job.DataType {
case WORK_FAIL:
job.Handle = string(job.Data)
err = os.NewError("Work fail.")
return
case WORK_EXCEPTION:
err = os.NewError("Work exception.")
fallthrough
case WORK_COMPLETE:
s := bytes.SplitN(job.Data, []byte{'\x00'}, 2)
if len(s) != 2 {
err = os.NewError("Invalid data.")
return
}
job.Handle = string(s[0])
data = s[1]
default:
err = os.NewError("The job is not a result.")
}
return
}
// Extract the job's update
func (job *ClientJob) Update() (data []byte, err os.Error) {
if job.DataType != WORK_DATA && job.DataType != WORK_WARNING {
err = os.NewError("The job is not a update.")
return
}
s := bytes.Split(job.Data, []byte{'\x00'}, 2)
if len(s) != 2 {
err = os.NewError("Invalid data.")
return
}
if job.DataType == WORK_WARNING {
err = os.NewError("Work warning")
}
job.Handle = string(s[0])
data = s[1]
return
if job.DataType != WORK_DATA && job.DataType != WORK_WARNING {
err = os.NewError("The job is not a update.")
return
}
s := bytes.SplitN(job.Data, []byte{'\x00'}, 2)
if len(s) != 2 {
err = os.NewError("Invalid data.")
return
}
if job.DataType == WORK_WARNING {
err = os.NewError("Work warning")
}
job.Handle = string(s[0])
data = s[1]
return
}

View File

@ -10,107 +10,106 @@ The protocol was implemented by native way.
package gearman
import (
"bytes"
"os"
"bytes"
"os"
)
const (
// tcp4 is tested. You can modify this to 'tcp' for both ipv4 and ipv6,
// or 'tcp6' only for ipv6.
TCP = "tcp4"
// the number limited for job servers.
WORKER_SERVER_CAP = 32
// the number limited for functions.
WORKER_FUNCTION_CAP = 512
// queue size
QUEUE_CAP = 512
// read buffer size
BUFFER_SIZE = 1024
// tcp4 is tested. You can modify this to 'tcp' for both ipv4 and ipv6,
// or 'tcp6' only for ipv6.
TCP = "tcp4"
// the number limited for job servers.
WORKER_SERVER_CAP = 32
// the number limited for functions.
WORKER_FUNCTION_CAP = 512
// queue size
QUEUE_CAP = 512
// read buffer size
BUFFER_SIZE = 1024
// \x00REQ
REQ = 5391697
REQ_STR = "\x00REQ"
// \x00RES
RES = 5391699
RES_STR = "\x00RES"
// \x00REQ
REQ = 5391697
REQ_STR = "\x00REQ"
// \x00RES
RES = 5391699
RES_STR = "\x00RES"
// package data type
CAN_DO = 1
CANT_DO = 2
RESET_ABILITIES = 3
PRE_SLEEP = 4
NOOP = 6
JOB_CREATED = 8
GRAB_JOB = 9
NO_JOB = 10
JOB_ASSIGN = 11
WORK_STATUS = 12
WORK_COMPLETE = 13
WORK_FAIL = 14
GET_STATUS = 15
ECHO_REQ = 16
ECHO_RES = 17
ERROR = 19
STATUS_RES = 20
SET_CLIENT_ID = 22
CAN_DO_TIMEOUT = 23
WORK_EXCEPTION = 25
WORK_DATA = 28
WORK_WARNING = 29
GRAB_JOB_UNIQ = 30
JOB_ASSIGN_UNIQ = 31
// package data type
CAN_DO = 1
CANT_DO = 2
RESET_ABILITIES = 3
PRE_SLEEP = 4
NOOP = 6
JOB_CREATED = 8
GRAB_JOB = 9
NO_JOB = 10
JOB_ASSIGN = 11
WORK_STATUS = 12
WORK_COMPLETE = 13
WORK_FAIL = 14
GET_STATUS = 15
ECHO_REQ = 16
ECHO_RES = 17
ERROR = 19
STATUS_RES = 20
SET_CLIENT_ID = 22
CAN_DO_TIMEOUT = 23
WORK_EXCEPTION = 25
WORK_DATA = 28
WORK_WARNING = 29
GRAB_JOB_UNIQ = 30
JOB_ASSIGN_UNIQ = 31
SUBMIT_JOB = 7
SUBMIT_JOB_BG = 18
SUBMIT_JOB_HIGH = 21
SUBMIT_JOB_HIGH_BG = 32
SUBMIT_JOB_LOW = 33
SUBMIT_JOB_LOW_BG = 34
SUBMIT_JOB = 7
SUBMIT_JOB_BG = 18
SUBMIT_JOB_HIGH = 21
SUBMIT_JOB_HIGH_BG = 32
SUBMIT_JOB_LOW = 33
SUBMIT_JOB_LOW_BG = 34
// Job type
// JOB_NORMAL | JOB_BG means a normal level job run in background
// normal level
JOB_NORMAL = 0
// background job
JOB_BG = 1
// low level
JOB_LOW = 2
// high level
JOB_HIGH = 4
// Job type
// JOB_NORMAL | JOB_BG means a normal level job run in background
// normal level
JOB_NORMAL = 0
// background job
JOB_BG = 1
// low level
JOB_LOW = 2
// high level
JOB_HIGH = 4
)
// No use
type Job interface {
Encode() []byte
Encode() []byte
}
// Extract the error message
func getError(data []byte) (eno os.Errno, err os.Error) {
rel := bytes.Split(data, []byte{'\x00'}, 2)
if len(rel) != 2 {
err = os.NewError("The input is not a error data.")
return
}
l := len(rel[0])
eno = os.Errno(byteToUint32([4]byte{rel[0][l-4], rel[0][l-3], rel[0][l-2], rel[0][l-1]}))
err = os.NewError(string(rel[1]))
return
rel := bytes.SplitN(data, []byte{'\x00'}, 2)
if len(rel) != 2 {
err = os.NewError("The input is not a error data.")
return
}
l := len(rel[0])
eno = os.Errno(byteToUint32([4]byte{rel[0][l-4], rel[0][l-3], rel[0][l-2], rel[0][l-1]}))
err = os.NewError(string(rel[1]))
return
}
// Decode [4]byte to uint32
func byteToUint32(buf [4]byte) uint32 {
return uint32(buf[0])<<24 +
uint32(buf[1])<<16 +
uint32(buf[2])<<8 +
uint32(buf[3])
return uint32(buf[0])<<24 +
uint32(buf[1])<<16 +
uint32(buf[2])<<8 +
uint32(buf[3])
}
// Encode uint32 to [4]byte
func uint32ToByte(i uint32) (data [4]byte) {
data[0] = byte((i >> 24) & 0xff)
data[1] = byte((i >> 16) & 0xff)
data[2] = byte((i >> 8) & 0xff)
data[3] = byte(i & 0xff)
return
data[0] = byte((i >> 24) & 0xff)
data[1] = byte((i >> 16) & 0xff)
data[2] = byte((i >> 8) & 0xff)
data[3] = byte(i & 0xff)
return
}

View File

@ -5,10 +5,10 @@
package gearman
import (
"os"
"sync"
"bytes"
// "log"
"os"
"sync"
"bytes"
// "log"
)
// The definition of the callback function.
@ -35,125 +35,124 @@ func foobar(job *WorkerJob) (data []byte, err os.Error) {
}
*/
type Worker struct {
clients []*jobClient
functions JobFunctionMap
clients []*jobClient
functions JobFunctionMap
running bool
incoming chan *WorkerJob
mutex sync.Mutex
JobQueue chan *WorkerJob
ErrQueue chan os.Error
running bool
incoming chan *WorkerJob
mutex sync.Mutex
JobQueue chan *WorkerJob
ErrQueue chan os.Error
}
// Get a new worker
func NewWorker() (worker *Worker) {
worker = &Worker{
// job server list
clients: make([]*jobClient, 0, WORKER_SERVER_CAP),
// function list
functions: make(JobFunctionMap),
incoming: make(chan *WorkerJob, QUEUE_CAP),
JobQueue: make(chan *WorkerJob, QUEUE_CAP),
ErrQueue: make(chan os.Error, QUEUE_CAP),
running: true,
}
return
worker = &Worker{
// job server list
clients: make([]*jobClient, 0, WORKER_SERVER_CAP),
// function list
functions: make(JobFunctionMap),
incoming: make(chan *WorkerJob, QUEUE_CAP),
JobQueue: make(chan *WorkerJob, QUEUE_CAP),
ErrQueue: make(chan os.Error, QUEUE_CAP),
running: true,
}
return
}
// Add a server. The addr should be 'host:port' format.
// The connection is established at this time.
func (worker *Worker) AddServer(addr string) (err os.Error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
worker.mutex.Lock()
defer worker.mutex.Unlock()
if len(worker.clients) == cap(worker.clients) {
return os.NewError("There were too many clients.")
}
if len(worker.clients) == cap(worker.clients) {
return os.NewError("There were too many clients.")
}
// Create a new job server's client as a agent of server
server, err := newJobClient(addr, worker)
if err != nil {
return err
}
// Create a new job server's client as a agent of server
server, err := newJobClient(addr, worker)
if err != nil {
return err
}
n := len(worker.clients)
worker.clients = worker.clients[0 : n+1]
worker.clients[n] = server
return
n := len(worker.clients)
worker.clients = worker.clients[0 : n+1]
worker.clients[n] = server
return
}
// Add a function.
// Plz added job servers first, then functions.
// The API will tell every connected job server that 'I can do this'
func (worker *Worker) AddFunction(funcname string,
f JobFunction, timeout uint32) (err os.Error) {
if len(worker.clients) < 1 {
return os.NewError("Did not connect to Job Server.")
}
worker.mutex.Lock()
defer worker.mutex.Unlock()
worker.functions[funcname] = f
if len(worker.clients) < 1 {
return os.NewError("Did not connect to Job Server.")
}
worker.mutex.Lock()
defer worker.mutex.Unlock()
worker.functions[funcname] = f
var datatype uint32
var data []byte
if timeout == 0 {
datatype = CAN_DO
data = []byte(funcname)
} else {
datatype = CAN_DO_TIMEOUT
data = []byte(funcname + "\x00")
t := uint32ToByte(timeout)
data = append(data, t[:]...)
}
job := NewWorkerJob(REQ, datatype, data)
worker.WriteJob(job)
return
var datatype uint32
var data []byte
if timeout == 0 {
datatype = CAN_DO
data = []byte(funcname)
} else {
datatype = CAN_DO_TIMEOUT
data = []byte(funcname + "\x00")
t := uint32ToByte(timeout)
data = append(data, t[:]...)
}
job := NewWorkerJob(REQ, datatype, data)
worker.WriteJob(job)
return
}
// Remove a function.
// Tell job servers 'I can not do this now' at the same time.
func (worker *Worker) RemoveFunction(funcname string) (err os.Error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
worker.mutex.Lock()
defer worker.mutex.Unlock()
if worker.functions[funcname] == nil {
return os.NewError("No function named: " + funcname)
}
worker.functions[funcname] = nil, false
job := NewWorkerJob(REQ, CANT_DO, []byte(funcname))
worker.WriteJob(job)
return
if worker.functions[funcname] == nil {
return os.NewError("No function named: " + funcname)
}
worker.functions[funcname] = nil, false
job := NewWorkerJob(REQ, CANT_DO, []byte(funcname))
worker.WriteJob(job)
return
}
// Main loop
func (worker *Worker) Work() {
for _, v := range worker.clients {
go v.Work()
}
for worker.running {
select {
case job := <-worker.incoming:
if job == nil {
break
}
switch job.DataType {
case NO_JOB:
// do nothing
case ERROR:
_, err := getError(job.Data)
worker.ErrQueue <- err
case JOB_ASSIGN, JOB_ASSIGN_UNIQ:
go func() {
if err := worker.exec(job); err != nil {
worker.ErrQueue <- err
}
}()
default:
worker.JobQueue <- job
}
}
}
for _, v := range worker.clients {
go v.Work()
}
for worker.running {
select {
case job := <-worker.incoming:
if job == nil {
break
}
switch job.DataType {
case NO_JOB:
// do nothing
case ERROR:
_, err := getError(job.Data)
worker.ErrQueue <- err
case JOB_ASSIGN, JOB_ASSIGN_UNIQ:
go func() {
if err := worker.exec(job); err != nil {
worker.ErrQueue <- err
}
}()
default:
worker.JobQueue <- job
}
}
}
}
// Get the last job in queue.
@ -161,98 +160,98 @@ func (worker *Worker) Work() {
// the last one will be returned,
// the others will be lost.
func (worker *Worker) LastJob() (job *WorkerJob) {
if l := len(worker.JobQueue); l != 1 {
if l == 0 {
return
}
for i := 0; i < l-1; i++ {
<-worker.JobQueue
}
}
return <-worker.JobQueue
if l := len(worker.JobQueue); l != 1 {
if l == 0 {
return
}
for i := 0; i < l-1; i++ {
<-worker.JobQueue
}
}
return <-worker.JobQueue
}
// Close.
func (worker *Worker) Close() (err os.Error) {
worker.running = false
for _, v := range worker.clients {
err = v.Close()
}
close(worker.incoming)
return err
worker.running = false
for _, v := range worker.clients {
err = v.Close()
}
close(worker.incoming)
return err
}
// Write a job to job server.
// Here, the job's mean is not the oraginal mean.
// Just looks like a network package for job's result or tell job server, there was a fail.
func (worker *Worker) WriteJob(job *WorkerJob) (err os.Error) {
e := make(chan os.Error)
for _, v := range worker.clients {
go func() {
e <- v.WriteJob(job)
}()
}
return <-e
e := make(chan os.Error)
for _, v := range worker.clients {
go func() {
e <- v.WriteJob(job)
}()
}
return <-e
}
// Send a something out, get the samething back.
func (worker *Worker) Echo(data []byte) (err os.Error) {
job := NewWorkerJob(REQ, ECHO_REQ, data)
return worker.WriteJob(job)
job := NewWorkerJob(REQ, ECHO_REQ, data)
return worker.WriteJob(job)
}
// Remove all of functions.
// Both from the worker or job servers.
func (worker *Worker) Reset() (err os.Error) {
job := NewWorkerJob(REQ, RESET_ABILITIES, nil)
err = worker.WriteJob(job)
worker.functions = make(JobFunctionMap)
return
job := NewWorkerJob(REQ, RESET_ABILITIES, nil)
err = worker.WriteJob(job)
worker.functions = make(JobFunctionMap)
return
}
// Set the worker's unique id.
func (worker *Worker) SetId(id string) (err os.Error) {
job := NewWorkerJob(REQ, SET_CLIENT_ID, []byte(id))
return worker.WriteJob(job)
job := NewWorkerJob(REQ, SET_CLIENT_ID, []byte(id))
return worker.WriteJob(job)
}
// Execute the job. And send back the result.
func (worker *Worker) exec(job *WorkerJob) (err os.Error) {
var limit int
if job.DataType == JOB_ASSIGN {
limit = 3
} else {
limit = 4
}
jobdata := bytes.Split(job.Data, []byte{'\x00'}, limit)
job.Handle = string(jobdata[0])
funcname := string(jobdata[1])
if job.DataType == JOB_ASSIGN {
job.Data = jobdata[2]
} else {
job.UniqueId = string(jobdata[2])
job.Data = jobdata[3]
}
f := worker.functions[funcname]
if f == nil {
return os.NewError("function is nil")
}
result, err := f(job)
var datatype uint32
if err == nil {
datatype = WORK_COMPLETE
} else {
if result == nil {
datatype = WORK_FAIL
} else {
datatype = WORK_EXCEPTION
}
}
var limit int
if job.DataType == JOB_ASSIGN {
limit = 3
} else {
limit = 4
}
jobdata := bytes.SplitN(job.Data, []byte{'\x00'}, limit)
job.Handle = string(jobdata[0])
funcname := string(jobdata[1])
if job.DataType == JOB_ASSIGN {
job.Data = jobdata[2]
} else {
job.UniqueId = string(jobdata[2])
job.Data = jobdata[3]
}
f := worker.functions[funcname]
if f == nil {
return os.NewError("function is nil")
}
result, err := f(job)
var datatype uint32
if err == nil {
datatype = WORK_COMPLETE
} else {
if result == nil {
datatype = WORK_FAIL
} else {
datatype = WORK_EXCEPTION
}
}
job.magicCode = REQ
job.DataType = datatype
job.Data = result
job.magicCode = REQ
job.DataType = datatype
job.Data = result
worker.WriteJob(job)
return
worker.WriteJob(job)
return
}