Ability to exit work loop gracefully

This change adds the ability to call Shutdown on a gearman-go worker which causes the
worker to wait for all currently active jobs to finish and then close the connection.

It does this by keeping tracking of the number of currently active transactions, disallowing
new job creation, and using a WaitGroup to wait for all active jobs to finish.
This commit is contained in:
Kyle Vigen 2014-06-10 11:37:10 -07:00 committed by Jian Cheung
parent 68777318f9
commit f22d6d7e8d
2 changed files with 172 additions and 2 deletions

View File

@ -5,6 +5,7 @@ package worker
import (
"encoding/binary"
"fmt"
"log"
"sync"
"time"
)
@ -23,6 +24,10 @@ type Worker struct {
in chan *inPack
running bool
ready bool
// The shuttingDown variable is protected by the Worker lock
shuttingDown bool
// Used during shutdown to wait for all active jobs to finish
activeJobs sync.WaitGroup
Id string
ErrorHandler ErrorHandler
@ -142,7 +147,9 @@ func (worker *Worker) handleInPack(inpack *inPack) {
case dtNoJob:
inpack.a.PreSleep()
case dtNoop:
if !worker.isShuttingDown() {
inpack.a.Grab()
}
case dtJobAssign, dtJobAssignUniq:
go func() {
if err := worker.exec(inpack); err != nil {
@ -152,7 +159,9 @@ func (worker *Worker) handleInPack(inpack *inPack) {
if worker.limit != nil {
worker.limit <- true
}
if !worker.isShuttingDown() {
inpack.a.Grab()
}
case dtError:
worker.err(inpack.Err())
fallthrough
@ -191,6 +200,7 @@ func (worker *Worker) Work() {
// didn't run Ready beforehand, so we'll have to do it:
err := worker.Ready()
if err != nil {
log.Println("Error making worker ready: " + err.Error())
panic(err)
}
}
@ -227,6 +237,16 @@ func (worker *Worker) Close() {
}
}
// Shutdown server gracefully. This function will block until all active work has finished.
func (worker *Worker) Shutdown() {
worker.Lock()
worker.shuttingDown = true
worker.Unlock()
// Wait for all the active jobs to finish
worker.activeJobs.Wait()
worker.Close()
}
// Echo
func (worker *Worker) Echo(data []byte) {
outpack := getOutPack()
@ -253,6 +273,13 @@ func (worker *Worker) SetId(id string) {
worker.broadcast(outpack)
}
// IsShutdown checks to see if the worker is in the process of being shutdown.
func (worker *Worker) isShuttingDown() bool {
worker.Lock()
defer worker.Unlock()
return worker.shuttingDown
}
// inner job executing
func (worker *Worker) exec(inpack *inPack) (err error) {
defer func() {
@ -266,7 +293,14 @@ func (worker *Worker) exec(inpack *inPack) (err error) {
err = ErrUnknown
}
}
worker.activeJobs.Done()
}()
worker.activeJobs.Add(1)
// Make sure that we don't accept any new work from old grab requests
// after we starting shutting down.
if worker.isShuttingDown() {
return
}
f, ok := worker.funcs[inpack.fn]
if !ok {
return fmt.Errorf("The function does not exist: %s", inpack.fn)

View File

@ -2,7 +2,9 @@ package worker
import (
"bytes"
"errors"
"sync"
"sync/atomic"
"testing"
"time"
)
@ -223,3 +225,137 @@ func TestWorkWithoutReadyWithPanic(t *testing.T) {
}
}
// initWorker creates a worker and adds the localhost server to it
func initWorker(t *testing.T) *Worker {
otherWorker := New(Unlimited)
if err := otherWorker.AddServer(Network, "127.0.0.1:4730"); err != nil {
t.Error(err)
}
return otherWorker
}
// submitEmptyInPack sends an empty inpack with the specified fn name to the worker. It uses
// the first agent of the worker.
func submitEmptyInPack(t *testing.T, worker *Worker, function string) {
if l := len(worker.agents); l != 1 {
t.Error("The worker has no agents")
}
inpack := getInPack()
inpack.dataType = dtJobAssign
inpack.fn = function
inpack.a = worker.agents[0]
worker.in <- inpack
}
// TestShutdownSuccessJob tests that shutdown handles active jobs that will succeed
func TestShutdownSuccessJob(t *testing.T) {
otherWorker := initWorker(t)
finishedJob := false
var wg sync.WaitGroup
successJob := func(job Job) ([]byte, error) {
wg.Done()
// Sleep for 10ms to ensure that the shutdown waits for this to finish
time.Sleep(time.Duration(10 * time.Millisecond))
finishedJob = true
return nil, nil
}
if err := otherWorker.AddFunc("test", successJob, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
submitEmptyInPack(t, otherWorker, "test")
go otherWorker.Work()
// Wait for the success_job to start so that we know we didn't shutdown before even
// beginning to process the job.
wg.Add(1)
wg.Wait()
otherWorker.Shutdown()
if !finishedJob {
t.Error("Didn't finish job")
}
}
// TestShutdownFailureJob tests that shutdown handles active jobs that will fail
func TestShutdownFailureJob(t *testing.T) {
otherWorker := initWorker(t)
var wg sync.WaitGroup
finishedJob := false
failureJob := func(job Job) ([]byte, error) {
wg.Done()
// Sleep for 10ms to ensure that shutdown waits for this to finish
time.Sleep(time.Duration(10 * time.Millisecond))
finishedJob = true
return nil, errors.New("Error!")
}
if err := otherWorker.AddFunc("test", failureJob, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
submitEmptyInPack(t, otherWorker, "test")
go otherWorker.Work()
// Wait for the failure_job to start so that we know we didn't shutdown before even
// beginning to process the job.
wg.Add(1)
wg.Wait()
otherWorker.Shutdown()
if !finishedJob {
t.Error("Didn't finish the failed job")
}
}
func TestSubmitMultipleJobs(t *testing.T) {
otherWorker := initWorker(t)
var startJobs sync.WaitGroup
startJobs.Add(2)
var jobsFinished int32 = 0
job := func(job Job) ([]byte, error) {
startJobs.Done()
// Sleep for 10ms to ensure that the shutdown waits for this to finish
time.Sleep(time.Duration(10 * time.Millisecond))
atomic.AddInt32(&jobsFinished, 1)
return nil, nil
}
if err := otherWorker.AddFunc("test", job, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
submitEmptyInPack(t, otherWorker, "test")
submitEmptyInPack(t, otherWorker, "test")
go otherWorker.Work()
startJobs.Wait()
otherWorker.Shutdown()
if jobsFinished != 2 {
t.Error("Didn't run both jobs")
}
}
func TestSubmitJobAfterShutdown(t *testing.T) {
otherWorker := initWorker(t)
noRunJob := func(job Job) ([]byte, error) {
t.Error("This job shouldn't have been run")
return nil, nil
}
if err := otherWorker.AddFunc("test", noRunJob, 0); err != nil {
t.Error(err)
}
if err := otherWorker.Ready(); err != nil {
t.Error(err)
return
}
go otherWorker.Work()
otherWorker.Shutdown()
submitEmptyInPack(t, otherWorker, "test")
// Sleep for 10ms to make sure that the job doesn't run
time.Sleep(time.Duration(10 * time.Millisecond))
}