package worker import ( "encoding/binary" ) // Worker side job type outPack struct { dataType uint32 data []byte handle string } func getOutPack() (outpack *outPack) { // TODO pool return &outPack{} } // Encode a job to byte slice func (outpack *outPack) Encode() (data []byte) { var l int if outpack.dataType == WORK_FAIL { l = len(outpack.handle) } else { l = len(outpack.data) if outpack.handle != "" { l += len(outpack.handle) + 1 } } data = getBuffer(l + MIN_PACKET_LEN) binary.BigEndian.PutUint32(data[:4], REQ) binary.BigEndian.PutUint32(data[4:8], outpack.dataType) binary.BigEndian.PutUint32(data[8:MIN_PACKET_LEN], uint32(l)) i := MIN_PACKET_LEN if outpack.handle != "" { hi := len(outpack.handle) + i copy(data[i:hi], []byte(outpack.handle)) if outpack.dataType != WORK_FAIL { data[hi] = '\x00' } i = hi + 1 } if outpack.dataType != WORK_FAIL { copy(data[i:], outpack.data) } return }