e0c1537e8e
--HG-- rename : README => README.md rename : src/gearman/client.go => gearman/client/client.go rename : src/gearman/client_test.go => gearman/client/client_test.go rename : src/gearman/clientjob.go => gearman/client/clientjob.go rename : src/gearman/gearman.go => gearman/gearman.go rename : src/gearman/jobagent.go => gearman/worker/jobagent.go rename : src/gearman/worker.go => gearman/worker/worker.go rename : src/gearman/worker_test.go => gearman/worker/worker_test.go rename : src/gearman/workerjob.go => gearman/worker/workerjob.go
279 lines
7.5 KiB
Go
279 lines
7.5 KiB
Go
// Copyright 2011 Xing Xing <mikespook@gmail.com> All rights reserved.
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// Use of this source code is governed by a MIT
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// license that can be found in the LICENSE file.
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package client
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import (
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"bitbucket.org/mikespook/gearman-go/gearman"
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"bytes"
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"io"
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"net"
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"strconv"
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"sync"
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)
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/*
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The client side api for gearman.
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usage:
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client = NewClient()
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client.AddServer("127.0.0.1:4730")
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handle := client.Do("foobar", []byte("data here"), JOB_LOW | JOB_BG)
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*/
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type Client struct {
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mutex sync.Mutex
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conn net.Conn
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JobQueue chan *ClientJob
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incoming chan []byte
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UId uint32
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}
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// Create a new client.
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func NewClient() (client *Client) {
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client = &Client{JobQueue: make(chan *ClientJob, gearman.QUEUE_CAP),
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incoming: make(chan []byte, gearman.QUEUE_CAP),
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UId: 1}
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return
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}
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// Add a server.
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// In this version, one client connect to one job server.
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// Sample is better. Plz do the load balancing by your self.
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func (client *Client) AddServer(addr string) (err error) {
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conn, err := net.Dial(gearman.TCP, addr)
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if err != nil {
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return
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}
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client.conn = conn
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return
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}
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// Internal read
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func (client *Client) read() (data []byte, err error) {
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if len(client.incoming) > 0 {
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// incoming queue is not empty
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data = <-client.incoming
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} else {
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// empty queue, read data from socket
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for {
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buf := make([]byte, gearman.BUFFER_SIZE)
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var n int
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if n, err = client.conn.Read(buf); err != nil {
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if err == io.EOF && n == 0 {
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break
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}
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return
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}
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data = append(data, buf[0:n]...)
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if n < gearman.BUFFER_SIZE {
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break
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}
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}
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}
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// split package
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start, end := 0, 4
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tl := len(data)
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for i := 0; i < tl; i++ {
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if string(data[start:end]) == gearman.RES_STR {
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l := int(gearman.BytesToUint32([4]byte{data[start+8], data[start+9], data[start+10], data[start+11]}))
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total := l + 12
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if total == tl {
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return
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} else {
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client.incoming <- data[total:]
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data = data[:total]
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return
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}
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} else {
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start++
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end++
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}
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}
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err = gearman.ErrInvalidData
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return
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}
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// Read a job from job server.
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// This function will return the job, and add it to the job queue.
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func (client *Client) ReadJob() (job *ClientJob, err error) {
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var rel []byte
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if rel, err = client.read(); err != nil {
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return
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}
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if job, err = DecodeClientJob(rel); err != nil {
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return
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} else {
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switch job.DataType {
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case gearman.ERROR:
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_, err = gearman.GetError(job.Data)
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return
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case gearman.WORK_DATA, gearman.WORK_WARNING, gearman.WORK_STATUS, gearman.WORK_COMPLETE, gearman.WORK_FAIL, gearman.WORK_EXCEPTION:
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client.JobQueue <- job
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}
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}
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return
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}
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// Do the function.
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// funcname is a string with function name.
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// data is encoding to byte array.
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// flag set the job type, include running level: JOB_LOW, JOB_NORMAL, JOB_HIGH,
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// and if it is background job: JOB_BG.
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// JOB_LOW | JOB_BG means the job is running with low level in background.
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func (client *Client) Do(funcname string, data []byte, flag byte) (handle string, err error) {
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var datatype uint32
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if flag&gearman.JOB_LOW == gearman.JOB_LOW {
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if flag&gearman.JOB_BG == gearman.JOB_BG {
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datatype = gearman.SUBMIT_JOB_LOW_BG
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} else {
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datatype = gearman.SUBMIT_JOB_LOW
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}
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} else if flag&gearman.JOB_HIGH == gearman.JOB_HIGH {
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if flag&gearman.JOB_BG == gearman.JOB_BG {
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datatype = gearman.SUBMIT_JOB_HIGH_BG
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} else {
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datatype = gearman.SUBMIT_JOB_HIGH
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}
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} else if flag&gearman.JOB_BG == gearman.JOB_BG {
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datatype = gearman.SUBMIT_JOB_BG
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} else {
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datatype = gearman.SUBMIT_JOB
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}
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rel := make([]byte, 0, 1024*64)
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rel = append(rel, []byte(funcname)...)
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rel = append(rel, '\x00')
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client.mutex.Lock()
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uid := strconv.Itoa(int(client.UId))
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client.UId++
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rel = append(rel, []byte(uid)...)
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client.mutex.Unlock()
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rel = append(rel, '\x00')
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rel = append(rel, data...)
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if err = client.WriteJob(NewClientJob(gearman.REQ, datatype, rel)); err != nil {
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return
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}
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var job *ClientJob
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if job, err = client.readLastJob(gearman.JOB_CREATED); err != nil {
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return
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}
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handle = string(job.Data)
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go func() {
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if flag&gearman.JOB_BG != gearman.JOB_BG {
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for {
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if job, err = client.ReadJob(); err != nil {
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return
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}
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switch job.DataType {
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case gearman.WORK_DATA, gearman.WORK_WARNING:
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case gearman.WORK_STATUS:
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case gearman.WORK_COMPLETE, gearman.WORK_FAIL, gearman.WORK_EXCEPTION:
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return
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}
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}
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}
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}()
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return
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}
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// Internal read last job
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func (client *Client) readLastJob(datatype uint32) (job *ClientJob, err error) {
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for {
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if job, err = client.ReadJob(); err != nil {
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return
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}
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if job.DataType == datatype {
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break
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}
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}
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if job.DataType != datatype {
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err = gearman.ErrDataType
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}
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return
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}
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// Get job status from job server.
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// !!!Not fully tested.!!!
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func (client *Client) Status(handle string) (known, running bool, numerator, denominator uint64, err error) {
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if err = client.WriteJob(NewClientJob(gearman.REQ, gearman.GET_STATUS, []byte(handle))); err != nil {
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return
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}
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var job *ClientJob
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if job, err = client.readLastJob(gearman.STATUS_RES); err != nil {
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return
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}
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data := bytes.SplitN(job.Data, []byte{'\x00'}, 5)
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if len(data) != 5 {
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err = gearman.ErrInvalidData
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return
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}
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if handle != string(data[0]) {
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err = gearman.ErrInvalidData
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return
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}
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known = data[1][0] == '1'
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running = data[2][0] == '1'
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if numerator, err = strconv.ParseUint(string(data[3][0]), 10, 0); err != nil {
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return
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}
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if denominator, err = strconv.ParseUint(string(data[4][0]), 10, 0); err != nil {
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return
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}
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return
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}
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// Send a something out, get the samething back.
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func (client *Client) Echo(data []byte) (echo []byte, err error) {
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if err = client.WriteJob(NewClientJob(gearman.REQ, gearman.ECHO_REQ, data)); err != nil {
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return
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}
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var job *ClientJob
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if job, err = client.readLastJob(gearman.ECHO_RES); err != nil {
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return
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}
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echo = job.Data
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return
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}
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// Get the last job.
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// the job means a network package.
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// Normally, it is the job executed result.
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func (client *Client) LastJob() (job *ClientJob) {
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if l := len(client.JobQueue); l != 1 {
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if l == 0 {
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return
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}
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for i := 0; i < l-1; i++ {
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<-client.JobQueue
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}
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}
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return <-client.JobQueue
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}
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// Send the job to job server.
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func (client *Client) WriteJob(job *ClientJob) (err error) {
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return client.write(job.Encode())
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}
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// Internal write
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func (client *Client) write(buf []byte) (err error) {
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var n int
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for i := 0; i < len(buf); i += n {
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n, err = client.conn.Write(buf[i:])
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if err != nil {
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return
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}
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}
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return
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}
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// Close.
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func (client *Client) Close() (err error) {
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err = client.conn.Close()
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close(client.JobQueue)
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return
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}
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