feat(game): 添加根据游戏标识获取根游戏信息
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@ -88,3 +88,9 @@ func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionRes
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err = c.DoAction(req, resp)
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return
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}
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func (c *Client) GetGameCompanyBySign(req *GetGameCompanyBySignReq) (resp *GetGameCompanyBySignResp, err error) {
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resp = CreateGetGameCompanyBySignResp()
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err = c.DoAction(req, resp)
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return
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}
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@ -134,3 +134,18 @@ func TestIsBlockOutIos(t *testing.T) {
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}
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t.Log(isBlockOutIos)
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}
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func TestGetGameCompanyBySign(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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t.Error(err)
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}
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gameCompanyBySignReq := CreateGetGameCompanyBySignReq()
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gameCompanyBySignReq.GameSign = "tjqy"
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gameCompanyBySign, err := client.GetGameCompanyBySign(gameCompanyBySignReq)
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if err != nil {
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t.Error(err)
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return
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}
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t.Log(gameCompanyBySign)
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}
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@ -289,3 +289,48 @@ func CreateGetGameVersionResp() *GetGameVersionResp {
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BaseResponse: &responses.BaseResponse{},
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}
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}
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// === 获取根游戏信息
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type GameSignInfo struct {
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Id int `json:"id"`
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GameSign string `json:"game_sign"`
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GameName string `json:"game_name"`
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ContractName string `json:"contract_name"`
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PayKey string `json:"pay_key"`
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LoginKey string `json:"login_key"`
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Status int `json:"status"`
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Company string `json:"company"`
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System string `json:"system"`
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Sync int `json:"sync"`
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Type int `json:"type"`
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GameProductID int `json:"game_product_id"`
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}
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type GetGameCompanyBySignReq struct {
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*requests.RpcRequest
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GameSign string `position:"Body" field:"gameSign"`
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}
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type GetGameCompanyBySignResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data GameSignInfo `json:"data"`
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}
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func CreateGetGameCompanyBySignReq() *GetGameCompanyBySignReq {
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req := &GetGameCompanyBySignReq{
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RpcRequest: &requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameCompanyBySign")
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req.Method = requests.POST
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return req
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}
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func CreateGetGameCompanyBySignResp() *GetGameCompanyBySignResp {
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resp := &GetGameCompanyBySignResp{
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BaseResponse: &responses.BaseResponse{},
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}
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return resp
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}
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