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feat(game): 添加根据游戏标识获取根游戏信息

This commit is contained in:
余 欣怀 2025-06-20 16:51:10 +08:00
parent ba79540f78
commit 089a9091ec
3 changed files with 66 additions and 0 deletions

View File

@ -88,3 +88,9 @@ func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionRes
err = c.DoAction(req, resp)
return
}
func (c *Client) GetGameCompanyBySign(req *GetGameCompanyBySignReq) (resp *GetGameCompanyBySignResp, err error) {
resp = CreateGetGameCompanyBySignResp()
err = c.DoAction(req, resp)
return
}

View File

@ -134,3 +134,18 @@ func TestIsBlockOutIos(t *testing.T) {
}
t.Log(isBlockOutIos)
}
func TestGetGameCompanyBySign(t *testing.T) {
client, err := NewClient()
if err != nil {
t.Error(err)
}
gameCompanyBySignReq := CreateGetGameCompanyBySignReq()
gameCompanyBySignReq.GameSign = "tjqy"
gameCompanyBySign, err := client.GetGameCompanyBySign(gameCompanyBySignReq)
if err != nil {
t.Error(err)
return
}
t.Log(gameCompanyBySign)
}

View File

@ -289,3 +289,48 @@ func CreateGetGameVersionResp() *GetGameVersionResp {
BaseResponse: &responses.BaseResponse{},
}
}
// === 获取根游戏信息
type GameSignInfo struct {
Id int `json:"id"`
GameSign string `json:"game_sign"`
GameName string `json:"game_name"`
ContractName string `json:"contract_name"`
PayKey string `json:"pay_key"`
LoginKey string `json:"login_key"`
Status int `json:"status"`
Company string `json:"company"`
System string `json:"system"`
Sync int `json:"sync"`
Type int `json:"type"`
GameProductID int `json:"game_product_id"`
}
type GetGameCompanyBySignReq struct {
*requests.RpcRequest
GameSign string `position:"Body" field:"gameSign"`
}
type GetGameCompanyBySignResp struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data GameSignInfo `json:"data"`
}
func CreateGetGameCompanyBySignReq() *GetGameCompanyBySignReq {
req := &GetGameCompanyBySignReq{
RpcRequest: &requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameCompanyBySign")
req.Method = requests.POST
return req
}
func CreateGetGameCompanyBySignResp() *GetGameCompanyBySignResp {
resp := &GetGameCompanyBySignResp{
BaseResponse: &responses.BaseResponse{},
}
return resp
}