feat(game): 添加获取游戏客户端版本配置接口
- 在 game/client.go 中添加了 GetGameByVersion 方法- 在 game/game.go 中定义了 GetGameByVersionReq 和 GetGameByVersionResp 结构体 - 实现了创建请求和响应对象的函数 CreateGetGameByVersionReq 和 CreateGetGameByVersionResp
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@ -82,3 +82,9 @@ func (c *Client) GetIsBlockOutIos(req *IsBlockOutIosReq) (resp *IsBlockOutIosRes
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err = c.DoAction(req, resp)
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return
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}
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func (c *Client) GetGameByVersion(req *GetGameByVersionReq) (resp *GetGameByVersionResp, err error) {
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resp = CreateGetGameByVersionResp()
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err = c.DoAction(req, resp)
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return
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}
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@ -99,6 +99,8 @@ type GameInfoData struct {
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FlashAuthLogo string `json:"flash_auth_logo"`
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FlashAuthName string `json:"flash_auth_name"`
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FlashAuthStatus int `json:"flash_auth_status"`
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FlashPassId string `json:"flash_pass_id"`
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FlashPassKey string `json:"flash_pass_key"`
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GameByname string `json:"game_byname"`
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GameIconImg string `json:"game_icon_img"`
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GameSign string `json:"game_sign"`
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@ -255,3 +257,35 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
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BaseResponse: &responses.BaseResponse{},
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}
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}
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// ==== 获取游戏客户端版本配置
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type GetGameByVersionReq struct {
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*requests.RpcRequest
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GameId int `position:"Body" field:"game_id"`
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GameVersion string `position:"Body" field:"game_version"`
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}
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type GetGameByVersionResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data GameVersionInfo `json:"data"`
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}
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func CreateGetGameByVersionReq(gameId int, gameVersion string) *GetGameByVersionReq {
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req := &GetGameByVersionReq{
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RpcRequest: &requests.RpcRequest{},
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}
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req.GameId = gameId
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req.GameVersion = gameVersion
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req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameByVersion")
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req.Method = requests.POST
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return req
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}
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func CreateGetGameByVersionResp() *GetGameByVersionResp {
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return &GetGameByVersionResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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