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feat(game): 添加获取游戏客户端版本配置接口

- 在 game/client.go 中添加了 GetGameByVersion 方法- 在 game/game.go 中定义了 GetGameByVersionReq 和 GetGameByVersionResp 结构体
- 实现了创建请求和响应对象的函数 CreateGetGameByVersionReq 和 CreateGetGameByVersionResp
This commit is contained in:
余 欣怀 2025-06-20 12:09:20 +08:00
parent eb25c8f20a
commit 25552dd187
2 changed files with 40 additions and 0 deletions

View File

@ -82,3 +82,9 @@ func (c *Client) GetIsBlockOutIos(req *IsBlockOutIosReq) (resp *IsBlockOutIosRes
err = c.DoAction(req, resp)
return
}
func (c *Client) GetGameByVersion(req *GetGameByVersionReq) (resp *GetGameByVersionResp, err error) {
resp = CreateGetGameByVersionResp()
err = c.DoAction(req, resp)
return
}

View File

@ -99,6 +99,8 @@ type GameInfoData struct {
FlashAuthLogo string `json:"flash_auth_logo"`
FlashAuthName string `json:"flash_auth_name"`
FlashAuthStatus int `json:"flash_auth_status"`
FlashPassId string `json:"flash_pass_id"`
FlashPassKey string `json:"flash_pass_key"`
GameByname string `json:"game_byname"`
GameIconImg string `json:"game_icon_img"`
GameSign string `json:"game_sign"`
@ -255,3 +257,35 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
BaseResponse: &responses.BaseResponse{},
}
}
// ==== 获取游戏客户端版本配置
type GetGameByVersionReq struct {
*requests.RpcRequest
GameId int `position:"Body" field:"game_id"`
GameVersion string `position:"Body" field:"game_version"`
}
type GetGameByVersionResp struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data GameVersionInfo `json:"data"`
}
func CreateGetGameByVersionReq(gameId int, gameVersion string) *GetGameByVersionReq {
req := &GetGameByVersionReq{
RpcRequest: &requests.RpcRequest{},
}
req.GameId = gameId
req.GameVersion = gameVersion
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameByVersion")
req.Method = requests.POST
return req
}
func CreateGetGameByVersionResp() *GetGameByVersionResp {
return &GetGameByVersionResp{
BaseResponse: &responses.BaseResponse{},
}
}