新增获取游戏全局配置接口
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66eb586d88
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@ -88,3 +88,10 @@ func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionRes
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err = c.DoAction(req, resp)
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return
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}
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// GetConfig 获取游戏全局配置
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func (c *Client) GetConfig(req *GetConfigReq) (resp *GetConfigResp, err error) {
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resp = CreateGetConfigResp()
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err = c.DoAction(req, resp)
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return
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}
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@ -134,3 +134,18 @@ func TestIsBlockOutIos(t *testing.T) {
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}
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t.Log(isBlockOutIos)
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}
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// 获取游戏全局配置
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func TestGetConfig(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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t.Error(err)
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}
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getConfigReq := CreateGetConfigReq("overlord_act_config")
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isBlockOutIos, err := client.GetConfig(getConfigReq)
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if err != nil {
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t.Error(err)
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return
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}
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t.Log(isBlockOutIos)
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}
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@ -315,3 +315,38 @@ func CreateGetGameVersionResp() *GetGameVersionResp {
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BaseResponse: &responses.BaseResponse{},
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}
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}
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// GetConfigReq
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// 游戏全局配置
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type GetConfigReq struct {
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*requests.RpcRequest
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Key string `position:"Query" field:"key" default:"-" `
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}
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type GetConfigRespData struct {
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Id int `json:"id"`
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Key string `json:"key"`
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ExtData string `json:"ext_data"`
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}
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type GetConfigResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data GetConfigRespData `json:"data"`
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}
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func CreateGetConfigReq(key string) *GetConfigReq {
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req := &GetConfigReq{
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RpcRequest: &requests.RpcRequest{},
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}
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req.Key = key
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req.InitWithApiInfo(HOST, VERSION, "/api/game/getConfig")
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req.Method = requests.GET
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return req
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}
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func CreateGetConfigResp() *GetConfigResp {
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return &GetConfigResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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