【game服务】获取游戏服务器列表v2
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				@ -54,8 +54,17 @@ func (c *Client) GetProtocolByGameId(req *GetProtocolByGameIdRep) (resp *GetProt
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	err = c.DoAction(req, resp)
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	return
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}
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// GetGameSimpleList 获取子游戏简单列表
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func (c *Client) GetGameSimpleList(req *GetGameSimpleListReq) (resp *GetGameSimpleListResp, err error) {
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	resp = CreateGetGameSimpleListResp()
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	err = c.DoAction(req, resp)
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	return
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}
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// GetGameServerV2 获取游戏服务器列表v2
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func (c *Client) GetGameServerV2(req *GetServerV2Request) (resp *GetServerV2Response, err error) {
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	resp = CreateGetServerV2Response()
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	err = c.DoAction(req, resp)
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	return
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}
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@ -91,3 +91,17 @@ func TestGetGameSimpleList(t *testing.T) {
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	}
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	fmt.Println(info)
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}
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func TestGetGameServerV2(t *testing.T) {
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	client, newErr := NewClient()
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	if newErr != nil {
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		panic(newErr)
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	}
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	req := CreateGetServerV2Request("n2", "", "")
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	info, err := client.GetGameServerV2(req)
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	if err != nil {
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		t.Error(err)
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		return
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	}
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	fmt.Println(info)
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}
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										107
									
								
								services/game/game_server.go
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								services/game/game_server.go
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,107 @@
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package game
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import (
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	"crypto/md5"
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	"encoding/hex"
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	"fmt"
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	"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
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	"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/responses"
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	"time"
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)
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var (
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	gameServerKey = "gaoreapi"
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)
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// GetGameServerSign 子游戏区服信息,特有验签
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func GetGameServerSign(gameId int) (ts int64, sign string) {
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	ts = time.Now().Unix()
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	hash := md5.New()
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	hash.Write([]byte(fmt.Sprintf("%v%v%v", gameId, ts, gameServerKey)))
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	hashBytes := hash.Sum(nil)
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	sign = hex.EncodeToString(hashBytes)
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	return
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}
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type GetServerIdRequest struct {
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	*requests.RpcRequest
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}
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type GetServerIdResponse struct {
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	*responses.BaseResponse
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	Code int               `json:"code"`
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	Msg  string            `json:"msg"`
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	Data map[string]string `json:"data"`
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}
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// CreateGetServerIdRequest
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// Deprecated 方法已废弃,不要用
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func CreateGetServerIdRequest(gameId int) (req *GetServerIdRequest) {
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	req = &GetServerIdRequest{
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		RpcRequest: &requests.RpcRequest{},
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	}
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	req.InitWithApiInfo(HOST, VERSION, "/api/game/getServerId")
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	// 获取时间戳、签名
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	ts, sign := GetGameServerSign(gameId)
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	req.FormParams = map[string]string{
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		"appid": fmt.Sprintf("%v", gameId),
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		"time":  fmt.Sprintf("%v", ts),
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		"sign":  sign,
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	}
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	req.Method = requests.POST
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	return
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}
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// CreateGetServerIdResponse
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// Deprecated 方法已废弃,不要用
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func CreateGetServerIdResponse() (response *GetServerIdResponse) {
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	response = &GetServerIdResponse{
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		BaseResponse: &responses.BaseResponse{},
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	}
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	return
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}
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// --------------游戏区服v2列表查询----------
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// GetServerV2Request 请求结构体
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type GetServerV2Request struct {
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	*requests.RpcRequest
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}
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type GetServerV2Response struct {
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	*responses.BaseResponse
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	Code int            `json:"code"`
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	Msg  string         `json:"msg"`
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	Data []GameServerV2 `json:"data"`
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}
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type GameServerV2 struct {
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	ServerId   int    `json:"server_id"`
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	Name       string `json:"name"`
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	GameSign   string `json:"game_sign"`
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	ServerSign int    `json:"server_sign"`
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}
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func CreateGetServerV2Request(gameSign string, serverSigns string, types string) (req *GetServerV2Request) {
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	req = &GetServerV2Request{
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		RpcRequest: &requests.RpcRequest{},
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	}
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	req.InitWithApiInfo(HOST, VERSION, "/api/game/getServerV2")
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	req.FormParams = map[string]string{
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		"game_sign":    gameSign,
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		"server_signs": serverSigns,
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		"types":        types,
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	}
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	req.Method = requests.POST
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	return
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}
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func CreateGetServerV2Response() (response *GetServerV2Response) {
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	response = &GetServerV2Response{
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		BaseResponse: &responses.BaseResponse{},
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	}
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	return
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}
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