新增获取区服统计数据接口
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@ -74,3 +74,13 @@ func (c *Client) GetUserTotalPay(req *GetUserTotalPayReq) (resp *GetUserTotalPay
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}
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return
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}
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// GetGameServerCountData 获取区服统计数据
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func (c *Client) GetGameServerCountData(req *GetGameServerCountDataReq) (resp *GetGameServerCountDataResp, err error) {
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resp = CreateGetGameServerCountDataResp()
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err = c.DoAction(req, resp)
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if err != nil {
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return
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}
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return
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}
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@ -117,3 +117,20 @@ func TestGetUserTotalPay(t *testing.T) {
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}
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fmt.Println(resp.Code, resp.Msg, resp.Data)
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}
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func TestGetGameServerCountData(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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panic(err)
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}
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req := CreateGetGameServerCountData(
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"2024-07-30,2024-07-23",
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"1111,1234",
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)
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resp, err := client.GetGameServerCountData(req)
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if err != nil {
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panic(err)
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}
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fmt.Println(resp.Code, resp.Msg, resp.Data)
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}
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@ -17,6 +17,24 @@ type SyncGameServerListResp struct {
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Count int `json:"count"`
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}
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type GetGameServerCountDataReq struct {
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*requests.RpcRequest
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}
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type GetGameServerCountDataResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data []GetGameServerCountData `json:"data"`
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}
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type GetGameServerCountData struct {
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GameSign string `json:"game_sign"`
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ServerId int64 `json:"server_id"`
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RoleNum int64 `json:"role_num"`
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TotalPayAmount float64 `json:"total_pay_amount"`
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}
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// CreateSyncGameServerListReq 创建同步开服数据请求
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// opt: 更新 insertOrUpdate, 删除 del
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//
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@ -60,3 +78,23 @@ func CreateSyncGameServerListResp() *SyncGameServerListResp {
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BaseResponse: &responses.BaseResponse{},
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}
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}
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func CreateGetGameServerCountData(roleDates string, serverIds string) *GetGameServerCountDataReq {
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req := &GetGameServerCountDataReq{
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&requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "/game/getGameServerCountData")
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req.Method = requests.POST
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req.FormParams = make(map[string]string)
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req.FormParams["role_dates"] = roleDates
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req.FormParams["server_ids"] = serverIds
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return req
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}
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func CreateGetGameServerCountDataResp() *GetGameServerCountDataResp {
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return &GetGameServerCountDataResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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