7
0

新增获取区服统计数据接口

This commit is contained in:
许 洋 2025-10-15 15:26:09 +08:00
parent c753415404
commit 9bb792c453
3 changed files with 65 additions and 0 deletions

View File

@ -74,3 +74,13 @@ func (c *Client) GetUserTotalPay(req *GetUserTotalPayReq) (resp *GetUserTotalPay
}
return
}
// GetGameServerCountData 获取区服统计数据
func (c *Client) GetGameServerCountData(req *GetGameServerCountDataReq) (resp *GetGameServerCountDataResp, err error) {
resp = CreateGetGameServerCountDataResp()
err = c.DoAction(req, resp)
if err != nil {
return
}
return
}

View File

@ -117,3 +117,20 @@ func TestGetUserTotalPay(t *testing.T) {
}
fmt.Println(resp.Code, resp.Msg, resp.Data)
}
func TestGetGameServerCountData(t *testing.T) {
client, err := NewClient()
if err != nil {
panic(err)
}
req := CreateGetGameServerCountData(
"2024-07-30,2024-07-23",
"1111,1234",
)
resp, err := client.GetGameServerCountData(req)
if err != nil {
panic(err)
}
fmt.Println(resp.Code, resp.Msg, resp.Data)
}

View File

@ -17,6 +17,24 @@ type SyncGameServerListResp struct {
Count int `json:"count"`
}
type GetGameServerCountDataReq struct {
*requests.RpcRequest
}
type GetGameServerCountDataResp struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data []GetGameServerCountData `json:"data"`
}
type GetGameServerCountData struct {
GameSign string `json:"game_sign"`
ServerId int64 `json:"server_id"`
RoleNum int64 `json:"role_num"`
TotalPayAmount float64 `json:"total_pay_amount"`
}
// CreateSyncGameServerListReq 创建同步开服数据请求
// opt: 更新 insertOrUpdate, 删除 del
//
@ -60,3 +78,23 @@ func CreateSyncGameServerListResp() *SyncGameServerListResp {
BaseResponse: &responses.BaseResponse{},
}
}
func CreateGetGameServerCountData(roleDates string, serverIds string) *GetGameServerCountDataReq {
req := &GetGameServerCountDataReq{
&requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/game/getGameServerCountData")
req.Method = requests.POST
req.FormParams = make(map[string]string)
req.FormParams["role_dates"] = roleDates
req.FormParams["server_ids"] = serverIds
return req
}
func CreateGetGameServerCountDataResp() *GetGameServerCountDataResp {
return &GetGameServerCountDataResp{
BaseResponse: &responses.BaseResponse{},
}
}