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封装passport获取用户登录过的游戏大类接口

This commit is contained in:
huangqz 2025-09-02 17:17:36 +08:00
parent 7b904f4d5f
commit c0b4a0d83c
3 changed files with 83 additions and 0 deletions

View File

@ -55,3 +55,11 @@ func (c *Client) EditCard(req EditCardRequestParam) (response string, err error)
}
return createEditCardResponse.GetHttpContentString(), nil
}
// GetUserGameSign
// 获取用户登录过的游戏大类
func (c *Client) GetUserGameSign(req *GetUserGameSignRequest) (response *GetUserGameSignResponse, err error) {
response = CreateGetUserGameSignResponse()
err = c.DoAction(req, response)
return
}

View File

@ -63,3 +63,18 @@ func TestEditCard(t *testing.T) {
t.Logf("%v", editCardResponse)
}
// 测试获取用户登录过的游戏大类
func TestGetUserGameSign(t *testing.T) {
client, err := NewClient()
if err != nil {
t.Error(err)
}
req := CreateGetUserGameSignRequest("oo70683572", "", "")
resp, err := client.GetUserGameSign(req)
if err != nil {
t.Error(err)
}
t.Logf("resp code:%+v", resp.Code)
t.Logf("resp data:%+v", resp.Data)
}

View File

@ -114,3 +114,63 @@ func CreateGetUserRoleListResponse() (response *GetUserRoleListResponse) {
}
return
}
type GetUserGameSignRequest struct {
*requests.RpcRequest
}
type GetUserGameSignResponse struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data struct {
List []UserGameSign `json:"list"`
} `json:"data"`
}
type UserGameSign struct {
Id string `json:"id"`
AgentId string `json:"agent_id"`
SiteId string `json:"site_id"`
Uid string `json:"uid"`
UserName string `json:"user_name"`
GameId string `json:"game_id"`
GameSign string `json:"game_sign"`
Oaid string `json:"oaid"`
Imei string `json:"imei"`
Imei2 string `json:"imei2"`
Ua string `json:"ua"`
FirstLoginIp string `json:"first_login_ip"`
FirstLoginTime string `json:"first_login_time"`
LastLoginIp string `json:"last_login_ip"`
LastLoginTime string `json:"last_login_time"`
}
// CreateGetUserGameSignRequest 获取用户登录过的游戏大类
func CreateGetUserGameSignRequest(userName, gameSign, orderBy string) (req *GetUserGameSignRequest) {
ts, sign := GetSign()
req = &GetUserGameSignRequest{
RpcRequest: &requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/remote_login.php")
req.FormParams = map[string]string{
"act": "info",
"do": "get_user_game_sign",
"username": userName,
"game_sign": gameSign,
"order_by": orderBy,
"time": fmt.Sprintf("%v", ts),
"sign": sign,
}
req.Method = requests.POST
return
}
func CreateGetUserGameSignResponse() (response *GetUserGameSignResponse) {
response = &GetUserGameSignResponse{
BaseResponse: &responses.BaseResponse{},
}
return
}