修改获取游戏实名参数逻辑
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@ -165,7 +165,7 @@ func TestGetRealAuthBlackList(t *testing.T) {
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t.Log(isBlockOutIos)
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}
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// 获取实名黑名单
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// 获取游戏实名参数
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func TestGetGameRealAuthInfo(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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@ -398,24 +398,26 @@ type GetGameRealAuthInfoReq struct {
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GameId int64 `position:"Body" field:"game_id" default:"-" `
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}
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type GetGameRealAuthInfoRespData struct {
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GroupName string `json:"group_name"`
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GroupDescription int `json:"group_description"`
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VerifiedTime string `json:"verified_time"`
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AreaProvince string `json:"area_province"`
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VersionInfo string `json:"version_info"`
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IsReal int `json:"is_real"`
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IsDirect int `json:"is_direct"`
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AuthChannel string `json:"auth_channel"`
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StandbyAuthChannel string `json:"standby_auth_channel"`
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ProtectTime int `json:"protect_time"`
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GovIoReport int `json:"gov_io_report"`
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MinorBan int `json:"minor_ban"`
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}
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type GetGameRealAuthInfoResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data struct {
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GroupName string `json:"group_name"`
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GroupDescription int `json:"group_description"`
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VerifiedTime string `json:"verified_time"`
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AreaProvince string `json:"area_province"`
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VersionInfo string `json:"version_info"`
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IsReal int `json:"is_real"`
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IsDirect int `json:"is_direct"`
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AuthChannel string `json:"auth_channel"`
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StandbyAuthChannel string `json:"standby_auth_channel"`
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ProtectTime int `json:"protect_time"`
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GovIoReport int `json:"gov_io_report"`
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MinorBan int `json:"minor_ban"`
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} `json:"data"`
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data GetGameRealAuthInfoRespData `json:"data"`
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}
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func CreateGetGameRealAuthInfoReq(gameId int64) *GetGameRealAuthInfoReq {
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