新增设置支付redis相关数据接口
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@ -33,3 +33,14 @@ func (c *Client) OpenGame(req *OpenGameReq) (resp *OpenGameResp, err error) {
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return
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}
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// NewPayRedisData 设置支付redis相关数据
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func (c *Client) NewPayRedisData(req *NewPayRedisDataReq) (resp *NewPayRedisDataResp, err error) {
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resp = CreateNewPayRedisDataResp()
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err = c.DoAction(req, resp)
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if err != nil {
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return
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}
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return
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}
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@ -19,3 +19,18 @@ func TestOpenGame(t *testing.T) {
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fmt.Println(resp.Code, resp.Msg)
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}
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func TestNewPayRedisData(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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panic(err)
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}
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req := CreateNewPayRedisDataReq()
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resp, err := client.NewPayRedisData(req)
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if err != nil {
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panic(err)
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}
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fmt.Println(resp.Code, resp.Msg)
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}
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@ -15,6 +15,14 @@ type OpenGameResp struct {
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*responses.BaseResponse
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}
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type NewPayRedisDataReq struct {
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*requests.RpcRequest
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}
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type NewPayRedisDataResp struct {
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*responses.BaseResponse
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}
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// GetHttpContentBytes 因为http://script.gaore.com/open_game.php?game_id=这个接口返回的不是json,反序列化会报错,所以返回一个固定的json
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func (baseResponse *OpenGameResp) GetHttpContentBytes() []byte {
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b, _ := json.Marshal(map[string]interface{}{"code": 200, "msg": "success"})
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@ -40,3 +48,21 @@ func CreateOpenGameResp() *OpenGameResp {
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BaseResponse: &responses.BaseResponse{},
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}
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}
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// CreateNewPayRedisDataReq 设置支付redis相关数据
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func CreateNewPayRedisDataReq() *NewPayRedisDataReq {
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req := &NewPayRedisDataReq{
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&requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "pay/new_pay_redis_data.php")
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req.Method = requests.GET
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return req
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}
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func CreateNewPayRedisDataResp() *NewPayRedisDataResp {
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return &NewPayRedisDataResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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