Merge branch 'refs/heads/develop/yuxh/game'
This commit is contained in:
		
						commit
						efaf155924
					
				@ -83,8 +83,14 @@ func (c *Client) GetIsBlockOutIos(req *IsBlockOutIosReq) (resp *IsBlockOutIosRes
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	return
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}
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func (c *Client) GetGameByVersion(req *GetGameByVersionReq) (resp *GetGameByVersionResp, err error) {
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	resp = CreateGetGameByVersionResp()
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func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionResp, err error) {
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	resp = CreateGetGameVersionResp()
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	err = c.DoAction(req, resp)
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	return
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}
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func (c *Client) GetGameCompanyBySign(req *GetGameCompanyBySignReq) (resp *GetGameCompanyBySignResp, err error) {
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	resp = CreateGetGameCompanyBySignResp()
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	err = c.DoAction(req, resp)
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	return
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}
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@ -134,3 +134,18 @@ func TestIsBlockOutIos(t *testing.T) {
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	}
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	t.Log(isBlockOutIos)
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}
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func TestGetGameCompanyBySign(t *testing.T) {
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	client, err := NewClient()
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	if err != nil {
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		t.Error(err)
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	}
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	gameCompanyBySignReq := CreateGetGameCompanyBySignReq()
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	gameCompanyBySignReq.GameSign = "tjqy"
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	gameCompanyBySign, err := client.GetGameCompanyBySign(gameCompanyBySignReq)
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	if err != nil {
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		t.Error(err)
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		return
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	}
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	t.Log(gameCompanyBySign)
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}
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@ -260,32 +260,77 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
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// ==== 获取游戏客户端版本配置
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type GetGameByVersionReq struct {
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type GetGameVersionReq struct {
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	*requests.RpcRequest
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	GameId      int    `position:"Body" field:"game_id"`
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	GameVersion string `position:"Body" field:"game_version"`
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}
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type GetGameByVersionResp struct {
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type GetGameVersionResp struct {
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	*responses.BaseResponse
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	Code int             `json:"code"`
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	Msg  string          `json:"msg"`
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	Data GameVersionInfo `json:"data"`
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}
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func CreateGetGameByVersionReq(gameId int, gameVersion string) *GetGameByVersionReq {
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	req := &GetGameByVersionReq{
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func CreateGetGameVersionReq(gameId int, gameVersion string) *GetGameVersionReq {
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	req := &GetGameVersionReq{
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		RpcRequest: &requests.RpcRequest{},
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	}
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	req.GameId = gameId
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	req.GameVersion = gameVersion
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	req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameByVersion")
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	req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameVersion")
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	req.Method = requests.POST
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	return req
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}
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func CreateGetGameByVersionResp() *GetGameByVersionResp {
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	return &GetGameByVersionResp{
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func CreateGetGameVersionResp() *GetGameVersionResp {
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	return &GetGameVersionResp{
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		BaseResponse: &responses.BaseResponse{},
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	}
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}
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// === 获取根游戏信息
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type GameSignInfo struct {
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	Id            int    `json:"id"`
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	GameSign      string `json:"game_sign"`
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	GameName      string `json:"game_name"`
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	ContractName  string `json:"contract_name"`
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	PayKey        string `json:"pay_key"`
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	LoginKey      string `json:"login_key"`
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	Status        int    `json:"status"`
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	Company       string `json:"company"`
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	System        string `json:"system"`
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	Sync          int    `json:"sync"`
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	Type          int    `json:"type"`
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	GameProductID int    `json:"game_product_id"`
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}
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type GetGameCompanyBySignReq struct {
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	*requests.RpcRequest
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	GameSign string `position:"Body" field:"gameSign"`
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}
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type GetGameCompanyBySignResp struct {
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	*responses.BaseResponse
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	Code int          `json:"code"`
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	Msg  string       `json:"msg"`
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	Data GameSignInfo `json:"data"`
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}
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func CreateGetGameCompanyBySignReq() *GetGameCompanyBySignReq {
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	req := &GetGameCompanyBySignReq{
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		RpcRequest: &requests.RpcRequest{},
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	}
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	req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameCompanyBySign")
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	req.Method = requests.POST
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	return req
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}
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func CreateGetGameCompanyBySignResp() *GetGameCompanyBySignResp {
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	resp := &GetGameCompanyBySignResp{
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		BaseResponse: &responses.BaseResponse{},
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	}
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	return resp
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}
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