Merge branch 'refs/heads/develop/yuxh/game'
This commit is contained in:
commit
efaf155924
@ -83,8 +83,14 @@ func (c *Client) GetIsBlockOutIos(req *IsBlockOutIosReq) (resp *IsBlockOutIosRes
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return
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return
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}
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}
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func (c *Client) GetGameByVersion(req *GetGameByVersionReq) (resp *GetGameByVersionResp, err error) {
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func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionResp, err error) {
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resp = CreateGetGameByVersionResp()
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resp = CreateGetGameVersionResp()
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err = c.DoAction(req, resp)
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return
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}
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func (c *Client) GetGameCompanyBySign(req *GetGameCompanyBySignReq) (resp *GetGameCompanyBySignResp, err error) {
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resp = CreateGetGameCompanyBySignResp()
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err = c.DoAction(req, resp)
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err = c.DoAction(req, resp)
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return
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return
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}
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}
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@ -134,3 +134,18 @@ func TestIsBlockOutIos(t *testing.T) {
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}
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}
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t.Log(isBlockOutIos)
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t.Log(isBlockOutIos)
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}
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}
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func TestGetGameCompanyBySign(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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t.Error(err)
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}
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gameCompanyBySignReq := CreateGetGameCompanyBySignReq()
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gameCompanyBySignReq.GameSign = "tjqy"
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gameCompanyBySign, err := client.GetGameCompanyBySign(gameCompanyBySignReq)
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if err != nil {
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t.Error(err)
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return
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}
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t.Log(gameCompanyBySign)
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}
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@ -260,32 +260,77 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
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// ==== 获取游戏客户端版本配置
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// ==== 获取游戏客户端版本配置
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type GetGameByVersionReq struct {
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type GetGameVersionReq struct {
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*requests.RpcRequest
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*requests.RpcRequest
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GameId int `position:"Body" field:"game_id"`
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GameId int `position:"Body" field:"game_id"`
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GameVersion string `position:"Body" field:"game_version"`
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GameVersion string `position:"Body" field:"game_version"`
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}
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}
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type GetGameByVersionResp struct {
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type GetGameVersionResp struct {
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*responses.BaseResponse
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*responses.BaseResponse
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Code int `json:"code"`
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Code int `json:"code"`
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Msg string `json:"msg"`
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Msg string `json:"msg"`
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Data GameVersionInfo `json:"data"`
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Data GameVersionInfo `json:"data"`
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}
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}
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func CreateGetGameByVersionReq(gameId int, gameVersion string) *GetGameByVersionReq {
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func CreateGetGameVersionReq(gameId int, gameVersion string) *GetGameVersionReq {
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req := &GetGameByVersionReq{
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req := &GetGameVersionReq{
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RpcRequest: &requests.RpcRequest{},
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RpcRequest: &requests.RpcRequest{},
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}
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}
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req.GameId = gameId
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req.GameId = gameId
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req.GameVersion = gameVersion
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req.GameVersion = gameVersion
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req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameByVersion")
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req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameVersion")
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req.Method = requests.POST
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req.Method = requests.POST
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return req
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return req
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}
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}
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func CreateGetGameByVersionResp() *GetGameByVersionResp {
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func CreateGetGameVersionResp() *GetGameVersionResp {
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return &GetGameByVersionResp{
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return &GetGameVersionResp{
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BaseResponse: &responses.BaseResponse{},
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BaseResponse: &responses.BaseResponse{},
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}
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}
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}
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}
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// === 获取根游戏信息
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type GameSignInfo struct {
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Id int `json:"id"`
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GameSign string `json:"game_sign"`
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GameName string `json:"game_name"`
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ContractName string `json:"contract_name"`
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PayKey string `json:"pay_key"`
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LoginKey string `json:"login_key"`
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Status int `json:"status"`
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Company string `json:"company"`
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System string `json:"system"`
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Sync int `json:"sync"`
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Type int `json:"type"`
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GameProductID int `json:"game_product_id"`
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}
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type GetGameCompanyBySignReq struct {
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*requests.RpcRequest
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GameSign string `position:"Body" field:"gameSign"`
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}
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type GetGameCompanyBySignResp struct {
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*responses.BaseResponse
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Code int `json:"code"`
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Msg string `json:"msg"`
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Data GameSignInfo `json:"data"`
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}
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func CreateGetGameCompanyBySignReq() *GetGameCompanyBySignReq {
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req := &GetGameCompanyBySignReq{
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RpcRequest: &requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameCompanyBySign")
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req.Method = requests.POST
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return req
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}
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func CreateGetGameCompanyBySignResp() *GetGameCompanyBySignResp {
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resp := &GetGameCompanyBySignResp{
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BaseResponse: &responses.BaseResponse{},
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}
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return resp
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}
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