6
0

Merge branch 'refs/heads/develop/yuxh/game'

This commit is contained in:
余 欣怀 2025-06-25 14:24:25 +08:00
commit efaf155924
3 changed files with 75 additions and 9 deletions

View File

@ -83,8 +83,14 @@ func (c *Client) GetIsBlockOutIos(req *IsBlockOutIosReq) (resp *IsBlockOutIosRes
return
}
func (c *Client) GetGameByVersion(req *GetGameByVersionReq) (resp *GetGameByVersionResp, err error) {
resp = CreateGetGameByVersionResp()
func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionResp, err error) {
resp = CreateGetGameVersionResp()
err = c.DoAction(req, resp)
return
}
func (c *Client) GetGameCompanyBySign(req *GetGameCompanyBySignReq) (resp *GetGameCompanyBySignResp, err error) {
resp = CreateGetGameCompanyBySignResp()
err = c.DoAction(req, resp)
return
}

View File

@ -134,3 +134,18 @@ func TestIsBlockOutIos(t *testing.T) {
}
t.Log(isBlockOutIos)
}
func TestGetGameCompanyBySign(t *testing.T) {
client, err := NewClient()
if err != nil {
t.Error(err)
}
gameCompanyBySignReq := CreateGetGameCompanyBySignReq()
gameCompanyBySignReq.GameSign = "tjqy"
gameCompanyBySign, err := client.GetGameCompanyBySign(gameCompanyBySignReq)
if err != nil {
t.Error(err)
return
}
t.Log(gameCompanyBySign)
}

View File

@ -260,32 +260,77 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
// ==== 获取游戏客户端版本配置
type GetGameByVersionReq struct {
type GetGameVersionReq struct {
*requests.RpcRequest
GameId int `position:"Body" field:"game_id"`
GameVersion string `position:"Body" field:"game_version"`
}
type GetGameByVersionResp struct {
type GetGameVersionResp struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data GameVersionInfo `json:"data"`
}
func CreateGetGameByVersionReq(gameId int, gameVersion string) *GetGameByVersionReq {
req := &GetGameByVersionReq{
func CreateGetGameVersionReq(gameId int, gameVersion string) *GetGameVersionReq {
req := &GetGameVersionReq{
RpcRequest: &requests.RpcRequest{},
}
req.GameId = gameId
req.GameVersion = gameVersion
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameByVersion")
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameVersion")
req.Method = requests.POST
return req
}
func CreateGetGameByVersionResp() *GetGameByVersionResp {
return &GetGameByVersionResp{
func CreateGetGameVersionResp() *GetGameVersionResp {
return &GetGameVersionResp{
BaseResponse: &responses.BaseResponse{},
}
}
// === 获取根游戏信息
type GameSignInfo struct {
Id int `json:"id"`
GameSign string `json:"game_sign"`
GameName string `json:"game_name"`
ContractName string `json:"contract_name"`
PayKey string `json:"pay_key"`
LoginKey string `json:"login_key"`
Status int `json:"status"`
Company string `json:"company"`
System string `json:"system"`
Sync int `json:"sync"`
Type int `json:"type"`
GameProductID int `json:"game_product_id"`
}
type GetGameCompanyBySignReq struct {
*requests.RpcRequest
GameSign string `position:"Body" field:"gameSign"`
}
type GetGameCompanyBySignResp struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data GameSignInfo `json:"data"`
}
func CreateGetGameCompanyBySignReq() *GetGameCompanyBySignReq {
req := &GetGameCompanyBySignReq{
RpcRequest: &requests.RpcRequest{},
}
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameCompanyBySign")
req.Method = requests.POST
return req
}
func CreateGetGameCompanyBySignResp() *GetGameCompanyBySignResp {
resp := &GetGameCompanyBySignResp{
BaseResponse: &responses.BaseResponse{},
}
return resp
}