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No commits in common. "master" and "v1.2.7" have entirely different histories.

3 changed files with 9 additions and 15 deletions

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@ -151,7 +151,6 @@ type GameInfoData struct {
UpdatedAt string `json:"updated_at"` UpdatedAt string `json:"updated_at"`
UpdatedRealname string `json:"updated_realname"` UpdatedRealname string `json:"updated_realname"`
UpdatedUsername string `json:"updated_username"` UpdatedUsername string `json:"updated_username"`
IsAuth int `json:"is_auth"`
} }
func CreateGetGameInfoByIdReq(gameId, noCache int) *GetGameInfoReq { func CreateGetGameInfoByIdReq(gameId, noCache int) *GetGameInfoReq {

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@ -25,10 +25,7 @@ func TestGetUserRoleList(t *testing.T) {
if err != nil { if err != nil {
t.Error(err) t.Error(err)
} }
// 不限定角色 req := CreateGetUserRoleListRequest(63610626, 2850)
//req := CreateGetUserRoleListRequest(221016372, 7874, 0, "")
// 限定角色
req := CreateGetUserRoleListRequest(221016372, 7874, 265500390, "勇闯关东")
resp, err := client.GetUserRoleList(req) resp, err := client.GetUserRoleList(req)
if err != nil { if err != nil {
t.Error(err) t.Error(err)

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@ -85,7 +85,7 @@ func GetSign() (ts int64, sign string) {
} }
// CreateGetUserRoleListRequest 获取玩家角色列表 // CreateGetUserRoleListRequest 获取玩家角色列表
func CreateGetUserRoleListRequest(uid int, gameId int, roleId int, roleServer string) (req *GetUserRoleListRequest) { func CreateGetUserRoleListRequest(uid int, gameId int) (req *GetUserRoleListRequest) {
ts, sign := GetSign() ts, sign := GetSign()
req = &GetUserRoleListRequest{ req = &GetUserRoleListRequest{
@ -98,8 +98,6 @@ func CreateGetUserRoleListRequest(uid int, gameId int, roleId int, roleServer st
"method": "get", "method": "get",
"uid": fmt.Sprintf("%d", uid), "uid": fmt.Sprintf("%d", uid),
"game_id": fmt.Sprintf("%d", gameId), "game_id": fmt.Sprintf("%d", gameId),
"role_id": fmt.Sprintf("%d", roleId),
"role_server": roleServer,
"time": fmt.Sprintf("%v", ts), "time": fmt.Sprintf("%v", ts),
"sign": sign, "sign": sign,
} }