Enahanced Work() without Ready() behaviour:
Now if you try to call Work() without calling Ready(), it will trigger an attempt to run Ready(), and will only panic if there is an error.
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parent
3232b11d83
commit
6688c29c37
@ -183,7 +183,11 @@ func (worker *Worker) Ready() (err error) {
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// Most of time, this should be evaluated in goroutine.
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// Most of time, this should be evaluated in goroutine.
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func (worker *Worker) Work() {
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func (worker *Worker) Work() {
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if ! worker.ready {
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if ! worker.ready {
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panic( "worker: Work() called before Ready()")
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// didn't run Ready beforehand, so we'll have to do it:
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err := worker.Ready()
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if err != nil {
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panic( err )
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}
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}
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}
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defer func() {
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defer func() {
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@ -77,6 +77,33 @@ func TestWork(t *testing.T) {
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wg.Wait()
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wg.Wait()
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}
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}
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func TestWorkerClose(t *testing.T) {
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func TestWorkerClose(t *testing.T) {
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worker.Close()
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worker.Close()
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}
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}
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func TestWorkWithoutReady(t * testing.T){
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other_worker := New(Unlimited)
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var wg sync.WaitGroup
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if err := other_worker.AddServer(Network, "127.0.0.1:4730"); err != nil {
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t.Error(err)
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}
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if err := other_worker.AddFunc("foobar", foobar, 0); err != nil {
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t.Error(err)
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}
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other_worker.JobHandler = func( j Job ) error {
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if( ! other_worker.ready ){
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t.Error("Worker not ready as expected");
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}
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wg.Done()
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return nil
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}
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go other_worker.Work();
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wg.Add(1)
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worker.Echo([]byte("Hello"))
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wg.Wait();
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}
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