package gearman import ( "os" // "log" ) type ClientJob struct { Data []byte Handle, UniqueId string magicCode, DataType uint32 } func NewClientJob(magiccode, datatype uint32, data []byte) (job *ClientJob) { return &ClientJob{magicCode:magiccode, DataType:datatype, Data:data} } func DecodeClientJob(data []byte) (job * ClientJob, err os.Error) { if len(data) < 12 { err = os.NewError("Data length is too small.") return } datatype := byteToUint32([4]byte{data[4], data[5], data[6], data[7]}) l := byteToUint32([4]byte{data[8], data[9], data[10], data[11]}) if len(data[12:]) != int(l) { err = os.NewError("Invalid data length.") return } data = data[12:] job = NewClientJob(RES, datatype, data) return } func (job *ClientJob) Encode() (data []byte) { magiccode := uint32ToByte(job.magicCode) datatype := uint32ToByte(job.DataType) data = make([]byte, 0, 1024 * 64) data = append(data, magiccode[:] ...) data = append(data, datatype[:] ...) l := len(job.Data) datalength := uint32ToByte(uint32(l)) data = append(data, datalength[:] ...) data = append(data, job.Data ...) return } func (job * ClientJob) Result() (data []byte, err os.Error){ switch job.DataType { case WORK_FAIL: job.Handle = string(job.Data) err = os.NewError("Work fail.") return case WORK_EXCEPTION: err = os.NewError("Work exception.") fallthrough case WORK_COMPLETE: s := splitByteArray(job.Data, '\x00') if len(s) != 2 { err = os.NewError("Invalid data.") return } job.Handle = string(s[0]) data = s[1] default: err = os.NewError("The job is not a result.") } return } func (job *ClientJob) Update() (data []byte, err os.Error) { if job.DataType != WORK_DATA && job.DataType != WORK_WARNING { err = os.NewError("The job is not a update.") return } s := splitByteArray(job.Data, '\x00') if len(s) != 2 { err = os.NewError("Invalid data.") return } if job.DataType == WORK_WARNING { err = os.NewError("Work warning") } job.Handle = string(s[0]) data = s[1] return }