package gearman import ( "os" // "log" ) type WorkerJob struct { Data []byte Handle, UniqueId string client *jobClient magicCode, DataType uint32 Job } func NewWorkerJob(magiccode, datatype uint32, data []byte) (job *WorkerJob) { return &WorkerJob{magicCode:magiccode, DataType: datatype, Data:data} } func DecodeWorkerJob(data []byte) (job *WorkerJob, err os.Error) { if len(data) < 12 { err = os.NewError("Data length is too small.") return } datatype := byteToUint32([4]byte{data[4], data[5], data[6], data[7]}) l := byteToUint32([4]byte{data[8], data[9], data[10], data[11]}) if len(data[12:]) != int(l) { err = os.NewError("Invalid data length.") return } data = data[12:] job = NewWorkerJob(RES, datatype, data) return } func (job *WorkerJob) Encode() (data []byte) { magiccode := uint32ToByte(job.magicCode) datatype := uint32ToByte(job.DataType) data = make([]byte, 0, 1024 * 64) data = append(data, magiccode[:] ...) data = append(data, datatype[:] ...) data = append(data, []byte{0, 0, 0, 0} ...) l := len(job.Data) if job.Handle != "" { data = append(data, []byte(job.Handle) ...) data = append(data, 0) l += len(job.Handle) + 1 } data = append(data, job.Data ...) datalength := uint32ToByte(uint32(l)) copy(data[8:12], datalength[:]) return } // update data func (job * WorkerJob) UpdateData(data []byte, iswaring bool) (err os.Error) { result := append([]byte(job.Handle), 0) result = append(result, data ...) var datatype uint32 if iswaring { datatype = WORK_WARNING } else { datatype = WORK_DATA } return job.client.WriteJob(NewWorkerJob(REQ, datatype, result)) } // update status func (job * WorkerJob) UpdateStatus(numerator, denominator uint32) (err os.Error) { n := uint32ToByte(numerator) d := uint32ToByte(denominator) result := append([]byte(job.Handle), 0) result = append(result, n[:] ...) result = append(result, d[:] ...) return job.client.WriteJob(NewWorkerJob(REQ, WORK_STATUS, result)) }