2012-05-22 20:05:39 +08:00
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// Copyright 2011 Xing Xing <mikespook@gmail.com>.
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// All rights reserved.
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// Use of this source code is governed by a MIT
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// license that can be found in the LICENSE file.
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package client
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import (
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"github.com/mikespook/golib/idgen"
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"io"
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"net"
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"sync"
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2012-05-22 20:05:39 +08:00
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)
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2013-08-29 16:51:23 +08:00
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/*
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The client side api for gearman
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usage:
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c := client.New("tcp4", "127.0.0.1:4730")
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handle := c.Do("foobar", []byte("data here"), JOB_LOW | JOB_BG)
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*/
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type Client struct {
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net, addr string
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respHandler map[string]ResponseHandler
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innerHandler map[string]ResponseHandler
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in chan []byte
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isConn bool
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conn net.Conn
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mutex sync.RWMutex
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ErrorHandler ErrorHandler
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IdGen idgen.IdGen
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}
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// Create a new client.
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// Connect to "addr" through "network"
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// Eg.
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// client, err := client.New("127.0.0.1:4730")
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func New(net, addr string) (client *Client, err error) {
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client = &Client{
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net: net,
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addr: addr,
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respHandler: make(map[string]ResponseHandler, QUEUE_SIZE),
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innerHandler: make(map[string]ResponseHandler, QUEUE_SIZE),
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in: make(chan []byte, QUEUE_SIZE),
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IdGen: idgen.NewObjectId(),
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}
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if err = client.connect(); err != nil {
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return
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}
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client.isConn = true
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go client.readLoop()
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go client.processLoop()
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return
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}
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// {{{ private functions
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//
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func (client *Client) connect() (err error) {
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client.conn, err = net.Dial(client.net, client.addr)
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return
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}
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// Internal write
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func (client *Client) write(req *request) (err error) {
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var n int
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buf := req.Encode()
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for i := 0; i < len(buf); i += n {
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n, err = client.conn.Write(buf[i:])
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if err != nil {
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return
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}
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}
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return
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}
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// read length bytes from the socket
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func (client *Client) read(length int) (data []byte, err error) {
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n := 0
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buf := getBuffer(BUFFER_SIZE)
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// read until data can be unpacked
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for i := length; i > 0 || len(data) < MIN_PACKET_LEN; i -= n {
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if n, err = client.conn.Read(buf); err != nil {
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if !client.isConn {
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err = ErrConnClosed
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return
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}
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if err == io.EOF && n == 0 {
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if data == nil {
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err = ErrConnection
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}
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}
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return
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}
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data = append(data, buf[0:n]...)
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if n < BUFFER_SIZE {
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break
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}
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}
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return
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}
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// read data from socket
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func (client *Client) readLoop() {
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var data []byte
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var err error
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for client.isConn {
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if data, err = client.read(BUFFER_SIZE); err != nil {
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if err == ErrConnClosed {
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break
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}
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client.err(err)
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continue
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}
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client.in <- data
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}
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close(client.in)
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}
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// decode data & process it
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func (client *Client) processLoop() {
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var resp *Response
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var l int
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var err error
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var data, leftdata []byte
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for data = range client.in {
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l = len(data)
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if len(leftdata) > 0 { // some data left for processing
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data = append(leftdata, data...)
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}
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if l < MIN_PACKET_LEN { // not enough data
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leftdata = data
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continue
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}
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if resp, l, err = decodeResponse(data); err != nil {
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client.err(err)
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continue
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}
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switch resp.DataType {
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case STATUS_RES:
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client.handleInner("status-" + resp.Handle, resp)
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case JOB_CREATED:
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client.handleInner("created", resp)
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case ECHO_RES:
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client.handleInner("echo", resp)
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case WORK_DATA, WORK_WARNING, WORK_STATUS, WORK_COMPLETE,
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WORK_FAIL, WORK_EXCEPTION:
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client.handleResponse(resp.Handle, resp)
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}
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if len(data) > l {
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leftdata = data[l:]
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}
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}
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}
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// error handler
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func (client *Client) err(e error) {
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if client.ErrorHandler != nil {
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client.ErrorHandler(e)
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}
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}
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// job handler
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func (client *Client) handleResponse(key string, resp *Response) {
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client.mutex.RLock()
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defer client.mutex.RUnlock()
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if h, ok := client.respHandler[key]; ok {
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h(resp)
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delete(client.respHandler, key)
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}
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}
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// job handler
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func (client *Client) handleInner(key string, resp *Response) {
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if h, ok := client.innerHandler[key]; ok {
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h(resp)
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delete(client.innerHandler, key)
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}
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}
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// Internal do
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func (client *Client) do(funcname string, data []byte,
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flag uint32) (handle string) {
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id := client.IdGen.Id().(string)
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req := getJob(funcname, id, data)
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client.write(req)
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var wg sync.WaitGroup
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wg.Add(1)
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client.mutex.RLock()
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client.innerHandler["created"] = ResponseHandler(func(resp *Response) {
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defer wg.Done()
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defer client.mutex.RUnlock()
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handle = resp.Handle
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})
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wg.Wait()
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return
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}
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// }}}
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// Do the function.
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// funcname is a string with function name.
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// data is encoding to byte array.
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// flag set the job type, include running level: JOB_LOW, JOB_NORMAL, JOB_HIGH
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func (client *Client) Do(funcname string, data []byte,
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flag byte, h ResponseHandler) (handle string) {
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var datatype uint32
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switch flag {
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case JOB_LOW:
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datatype = SUBMIT_JOB_LOW
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case JOB_HIGH:
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datatype = SUBMIT_JOB_HIGH
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default:
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datatype = SUBMIT_JOB
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}
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handle = client.do(funcname, data, datatype)
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client.mutex.Lock()
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defer client.mutex.Unlock()
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if h != nil {
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client.respHandler[handle] = h
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}
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return
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}
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// Do the function at background.
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// funcname is a string with function name.
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// data is encoding to byte array.
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// flag set the job type, include running level: JOB_LOW, JOB_NORMAL, JOB_HIGH
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func (client *Client) DoBg(funcname string, data []byte,
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flag byte) (handle string) {
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var datatype uint32
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switch flag {
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case JOB_LOW:
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datatype = SUBMIT_JOB_LOW_BG
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case JOB_HIGH:
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datatype = SUBMIT_JOB_HIGH_BG
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default:
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datatype = SUBMIT_JOB_BG
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}
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handle = client.do(funcname, data, datatype)
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return
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}
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// Get job status from job server.
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// !!!Not fully tested.!!!
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func (client *Client) Status(handle string, h ResponseHandler) (status *Status, err error) {
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req := getRequest()
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req.DataType = GET_STATUS
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req.Data = []byte(handle)
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client.write(req)
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var wg sync.WaitGroup
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wg.Add(1)
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client.mutex.Lock()
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client.innerHandler["status-" + handle] = ResponseHandler(func(resp *Response) {
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defer wg.Done()
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defer client.mutex.Unlock()
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var err error
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status, err = resp.Status()
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if err != nil {
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client.err(err)
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}
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})
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wg.Wait()
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return
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}
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// Send a something out, get the samething back.
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func (client *Client) Echo(data []byte) (echo []byte, err error) {
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req := getRequest()
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req.DataType = ECHO_REQ
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req.Data = data
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client.write(req)
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var wg sync.WaitGroup
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wg.Add(1)
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client.mutex.Lock()
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client.innerHandler["echo"] = ResponseHandler(func(resp *Response) {
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defer wg.Done()
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defer client.mutex.Unlock()
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echo = resp.Data
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})
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wg.Wait()
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return
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}
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// Close
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func (client *Client) Close() (err error) {
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client.isConn = false
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return client.conn.Close()
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}
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