started refactoring worker

This commit is contained in:
Xing Xing 2013-08-30 18:01:10 +08:00
parent 124e686699
commit e5179e3b5b
14 changed files with 310 additions and 465 deletions

View File

@ -46,7 +46,6 @@ func New(net, addr string) (client *Client, err error) {
if err = client.connect(); err != nil { if err = client.connect(); err != nil {
return return
} }
client.isConn = true
go client.readLoop() go client.readLoop()
go client.processLoop() go client.processLoop()
return return
@ -57,6 +56,10 @@ func New(net, addr string) (client *Client, err error) {
// //
func (client *Client) connect() (err error) { func (client *Client) connect() (err error) {
client.conn, err = net.Dial(client.net, client.addr) client.conn, err = net.Dial(client.net, client.addr)
if err != nil {
return
}
client.isConn = true
return return
} }

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@ -28,8 +28,6 @@ var (
ErrConnClosed = errors.New("Connection closed") ErrConnClosed = errors.New("Connection closed")
) )
func DisablePanic() { recover() }
// Extract the error message // Extract the error message
func GetError(data []byte) (err error) { func GetError(data []byte) (err error) {
rel := bytes.SplitN(data, []byte{'\x00'}, 2) rel := bytes.SplitN(data, []byte{'\x00'}, 2)

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@ -106,14 +106,6 @@ func decodeResponse(data []byte) (resp *Response, l int, err error) {
return return
} }
func (resp *Response) IsEcho() bool {
return resp.DataType == ECHO_RES
}
func (resp *Response) IsStatus() bool {
return resp.DataType == STATUS_RES
}
// status handler // status handler
func (resp *Response) Status() (status *Status, err error) { func (resp *Response) Status() (status *Status, err error) {
data := bytes.SplitN(resp.Data, []byte{'\x00'}, 4) data := bytes.SplitN(resp.Data, []byte{'\x00'}, 4)

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@ -11,6 +11,5 @@ package gearman
import ( import (
_ "github.com/mikespook/gearman-go/client" _ "github.com/mikespook/gearman-go/client"
_ "github.com/mikespook/gearman-go/common"
_ "github.com/mikespook/gearman-go/worker" _ "github.com/mikespook/gearman-go/worker"
) )

View File

@ -23,19 +23,20 @@ const (
GEARMAND = "127.0.0.1:4730" GEARMAND = "127.0.0.1:4730"
) )
func ToUpper(job *worker.Job) ([]byte, error) { func ToUpper(job worker.Job) ([]byte, error) {
data := []byte(strings.ToUpper(string(job.Data))) data := job.Data()
data = []byte(strings.ToUpper(string(data)))
return data, nil return data, nil
} }
func Sleep(job *worker.Job) ([]byte, error) { func Sleep(job worker.Job) ([]byte, error) {
time.Sleep(time.Second * 5) time.Sleep(time.Second * 5)
return nil, nil return nil, nil
} }
func TestJobs(t *testing.T) { func TestJobs(t *testing.T) {
w := worker.New(worker.Unlimited) w := worker.New(worker.Unlimited)
if err := w.AddServer(GEARMAND); err != nil { if err := w.AddServer("tcp4", GEARMAND); err != nil {
t.Error(err) t.Error(err)
return return
} }
@ -50,7 +51,7 @@ func TestJobs(t *testing.T) {
return return
} }
t.Log("Functions added...") t.Log("Functions added...")
w.ErrHandler = func(e error) { w.ErrorHandler = func(e error) {
t.Error(e) t.Error(e)
} }
go w.Work() go w.Work()

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@ -14,184 +14,110 @@ type agent struct {
conn net.Conn conn net.Conn
worker *Worker worker *Worker
in chan []byte in chan []byte
out chan *Job net, addr string
addr string isConn bool
} }
// Create the agent of job server. // Create the agent of job server.
func newAgent(addr string, worker *Worker) (a *agent, err error) { func newAgent(net, addr string, worker *Worker) (a *agent, err error) {
conn, err := net.Dial(common.NETWORK, addr)
if err != nil {
return
}
a = &agent{ a = &agent{
conn: conn, net: net,
worker: worker,
addr: addr, addr: addr,
in: make(chan []byte, common.QUEUE_SIZE), worker: worker,
out: make(chan *Job, common.QUEUE_SIZE), in: make(chan []byte, QUEUE_SIZE),
} }
// reset abilities
a.WriteJob(newJob(common.REQ, common.RESET_ABILITIES, nil))
return return
} }
// outputing loop func (a *agent) Connect() (err error) {
func (a *agent) outLoop() { a.conn, err = net.Dial(a.net, a.addr)
ok := true if err != nil {
var job *Job return
for a.worker.running && ok {
if job, ok = <-a.out; ok {
if err := a.write(job.Encode()); err != nil {
a.worker.err(err)
} }
a.isConn = true
return
}
func (a *agent) Work() {
go a.readLoop()
var resp *Response
var l int
var err error
var data, leftdata []byte
for data = range a.in {
if len(leftdata) > 0 { // some data left for processing
data = append(leftdata, data...)
}
l = len(data)
if l < MIN_PACKET_LEN { // not enough data
leftdata = data
continue
}
if resp, l, err = decodeResponse(data); err != nil {
a.worker.err(err)
continue
}
leftdata = nil
resp.agentId = a.net + a.addr
a.worker.in <- resp
if len(data) > l {
leftdata = data[l:]
} }
} }
} }
// inputing loop // read data from socket
func (a *agent) inLoop() { func (a *agent) readLoop() {
defer func() { var data []byte
if r := recover(); r != nil { var err error
a.worker.err(common.Errorf("Exiting: %s", r)) for a.isConn {
} if data, err = a.read(BUFFER_SIZE); err != nil {
close(a.in) if err == ErrConnClosed {
close(a.out)
a.worker.removeAgent(a)
}()
for a.worker.running {
a.WriteJob(newJob(common.REQ, common.PRE_SLEEP, nil))
RESTART:
// got noop msg and in queue is zero, grab job
rel, err := a.read()
if err != nil {
if err == common.ErrConnection {
for i := 0; i < 3 && a.worker.running; i++ {
if conn, err := net.Dial(common.NETWORK, a.addr); err != nil {
a.worker.err(common.Errorf("Reconnection: %d faild", i))
continue
} else {
a.conn = conn
goto RESTART
}
}
a.worker.err(err)
break break
} }
a.worker.err(err) a.worker.err(err)
continue continue
} }
job, err := decodeJob(rel) a.in <- data
if err != nil {
a.worker.err(err)
continue
}
switch job.DataType {
case common.NOOP:
a.WriteJob(newJob(common.REQ, common.GRAB_JOB_UNIQ, nil))
case common.ERROR, common.ECHO_RES, common.JOB_ASSIGN_UNIQ, common.JOB_ASSIGN:
if a.worker.running {
if a.worker.limit != nil {
a.worker.limit <- true
}
job.agent = a
a.worker.in <- job
}
}
} }
close(a.in)
} }
func (a *agent) Close() { func (a *agent) Close() {
a.conn.Close() a.conn.Close()
} }
func (a *agent) Work() { // read length bytes from the socket
go a.outLoop() func (a *agent) read(length int) (data []byte, err error) {
go a.inLoop()
}
func (a *agent) readData(length int) (data []byte, err error) {
n := 0 n := 0
buf := make([]byte, common.BUFFER_SIZE) buf := getBuffer(BUFFER_SIZE)
// read until data can be unpacked // read until data can be unpacked
for i := length; i > 0 || len(data) < common.PACKET_LEN; i -= n { for i := length; i > 0 || len(data) < MIN_PACKET_LEN; i -= n {
if n, err = a.conn.Read(buf); err != nil { if n, err = a.conn.Read(buf); err != nil {
if err == io.EOF && n == 0 { if !a.isConn {
if data == nil { err = ErrConnClosed
err = common.ErrConnection
return return
} }
return data, nil if err == io.EOF && n == 0 {
if data == nil {
err = ErrConnection
}
} }
return return
} }
data = append(data, buf[0:n]...) data = append(data, buf[0:n]...)
if n < common.BUFFER_SIZE { if n < BUFFER_SIZE {
break break
} }
} }
return return
} }
func (a *agent) unpack(data []byte) ([]byte, int, bool) {
tl := len(data)
start := 0
for i := 0; i < tl+1-common.PACKET_LEN; i++ {
if start+common.PACKET_LEN > tl { // too few data to unpack, read more
return nil, common.PACKET_LEN, false
}
if string(data[start:start+4]) == common.RES_STR {
l := int(common.BytesToUint32([4]byte{data[start+8],
data[start+9], data[start+10], data[start+11]}))
total := l + common.PACKET_LEN
if total == tl { // data is what we want
return data, common.PACKET_LEN, true
} else if total < tl { // data[:total] is what we want, data[total:] is the more
a.in <- data[total:]
data = data[start:total]
return data, common.PACKET_LEN, true
} else { // ops! It won't be possible.
return nil, total - tl, false
}
} else { // flag was not found, move to next step
start++
}
}
return nil, common.PACKET_LEN, false
}
func (a *agent) read() (rel []byte, err error) {
var data []byte
ok := false
l := common.PACKET_LEN
for !ok {
inlen := len(a.in)
if inlen > 0 {
// in queue is not empty
for i := 0; i < inlen; i++ {
data = append(data, <-a.in...)
}
} else {
var d []byte
d, err = a.readData(l)
if err != nil {
return
}
data = append(data, d...)
}
rel, l, ok = a.unpack(data)
}
return
}
// Send a job to the job server.
func (a *agent) WriteJob(job *Job) {
a.out <- job
}
// Internal write the encoded job. // Internal write the encoded job.
func (a *agent) write(buf []byte) (err error) { func (a *agent) write(req *request) (err error) {
var n int var n int
buf := req.Encode()
for i := 0; i < len(buf); i += n { for i := 0; i < len(buf); i += n {
n, err = a.conn.Write(buf[i:]) n, err = a.conn.Write(buf[i:])
if err != nil { if err != nil {

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@ -54,3 +54,9 @@ const (
SUBMIT_JOB_LOW = 33 SUBMIT_JOB_LOW = 33
SUBMIT_JOB_LOW_BG = 34 SUBMIT_JOB_LOW_BG = 34
) )
func getBuffer(l int) (buf []byte) {
// TODO add byte buffer pool
buf = make([]byte, l)
return
}

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@ -28,8 +28,6 @@ var (
ErrConnClosed = errors.New("Connection closed") ErrConnClosed = errors.New("Connection closed")
) )
func DisablePanic() { recover() }
// Extract the error message // Extract the error message
func GetError(data []byte) (err error) { func GetError(data []byte) (err error) {
rel := bytes.SplitN(data, []byte{'\x00'}, 2) rel := bytes.SplitN(data, []byte{'\x00'}, 2)

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@ -5,13 +5,27 @@ import (
"runtime" "runtime"
) )
// Job handler
type JobHandler func(Job) error
type JobFunc func(Job) ([]byte, error)
// The definition of the callback function.
type jobFunc struct {
f JobFunc
timeout uint32
}
// Map for added function.
type JobFuncs map[string]*jobFunc
type systemInfo struct { type systemInfo struct {
GOOS, GOARCH, GOROOT, Version string GOOS, GOARCH, GOROOT, Version string
NumCPU, NumGoroutine int NumCPU, NumGoroutine int
NumCgoCall int64 NumCgoCall int64
} }
func SysInfo(job *Job) ([]byte, error) { func SysInfo(job Job) ([]byte, error) {
return json.Marshal(&systemInfo{ return json.Marshal(&systemInfo{
GOOS: runtime.GOOS, GOOS: runtime.GOOS,
GOARCH: runtime.GOARCH, GOARCH: runtime.GOARCH,
@ -25,7 +39,7 @@ func SysInfo(job *Job) ([]byte, error) {
var memState runtime.MemStats var memState runtime.MemStats
func MemInfo(job *Job) ([]byte, error) { func MemInfo(job Job) ([]byte, error) {
runtime.ReadMemStats(&memState) runtime.ReadMemStats(&memState)
return json.Marshal(&memState) return json.Marshal(&memState)
} }

68
worker/job.go Normal file
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@ -0,0 +1,68 @@
package worker
import (
"strconv"
)
type Job interface {
Data() []byte
SendWarning(data []byte)
SendData(data []byte)
UpdateStatus(numerator, denominator int)
}
type _job struct {
a *agent
Handle string
data []byte
}
func getJob() *_job {
return &_job{}
}
func (j *_job) Data() []byte {
return j.data
}
// Send some datas to client.
// Using this in a job's executing.
func (j *_job) SendData(data []byte) {
req := getRequest()
req.DataType = WORK_DATA
hl := len(j.Handle)
l := hl + len(data) + 1
req.Data = getBuffer(l)
copy(req.Data, []byte(j.Handle))
copy(req.Data[hl + 1:], data)
j.a.write(req)
}
func (j *_job) SendWarning(data []byte) {
req := getRequest()
req.DataType = WORK_WARNING
hl := len(j.Handle)
l := hl + len(data) + 1
req.Data = getBuffer(l)
copy(req.Data, []byte(j.Handle))
copy(req.Data[hl + 1:], data)
j.a.write(req)
}
// Update status.
// Tall client how many percent job has been executed.
func (j *_job) UpdateStatus(numerator, denominator int) {
n := []byte(strconv.Itoa(numerator))
d := []byte(strconv.Itoa(denominator))
req := getRequest()
req.DataType = WORK_STATUS
hl := len(j.Handle)
nl := len(n)
dl := len(d)
req.Data = getBuffer(hl + nl + dl + 3)
copy(req.Data, []byte(j.Handle))
copy(req.Data[hl+1:], n)
copy(req.Data[hl+nl+2:], d)
j.a.write(req)
}

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@ -6,128 +6,45 @@
package worker package worker
import ( import (
"bytes" "encoding/binary"
"strconv"
) )
// Worker side job // Worker side job
type Job struct { type request struct {
DataType uint32
Data []byte Data []byte
Handle, UniqueId, Fn string Handle, UniqueId, Fn string
agent *agent
magicCode, DataType uint32
c chan bool
} }
// Create a new job func getRequest() (req *request) {
func newJob(magiccode, datatype uint32, data []byte) (job *Job) { // TODO pool
return &Job{magicCode: magiccode, return &request{}
DataType: datatype,
Data: data,
c: make(chan bool)}
}
// Decode job from byte slice
func decodeJob(data []byte) (job *Job, err error) {
if len(data) < 12 {
return nil, common.Errorf("Invalid data: %V", data)
}
datatype := common.BytesToUint32([4]byte{data[4], data[5], data[6], data[7]})
l := common.BytesToUint32([4]byte{data[8], data[9], data[10], data[11]})
if len(data[12:]) != int(l) {
return nil, common.Errorf("Invalid data: %V", data)
}
data = data[12:]
job = &Job{magicCode: common.RES, DataType: datatype, c: make(chan bool)}
switch datatype {
case common.JOB_ASSIGN:
s := bytes.SplitN(data, []byte{'\x00'}, 3)
if len(s) == 3 {
job.Handle = string(s[0])
job.Fn = string(s[1])
data = s[2]
}
case common.JOB_ASSIGN_UNIQ:
s := bytes.SplitN(data, []byte{'\x00'}, 4)
if len(s) == 4 {
job.Handle = string(s[0])
job.Fn = string(s[1])
job.UniqueId = string(s[2])
data = s[3]
}
}
job.Data = data
return
} }
// Encode a job to byte slice // Encode a job to byte slice
func (job *Job) Encode() (data []byte) { func (req *request) Encode() (data []byte) {
var l int var l int
if job.DataType == common.WORK_FAIL { if req.DataType == WORK_FAIL {
l = len(job.Handle) l = len(req.Handle)
} else { } else {
l = len(job.Data) l = len(req.Data)
if job.Handle != "" { if req.Handle != "" {
l += len(job.Handle) + 1 l += len(req.Handle) + 1
} }
} }
data = make([]byte, 0, l+12) data = getBuffer(l + MIN_PACKET_LEN)
binary.BigEndian.PutUint32(data[:4], REQ)
magiccode := common.Uint32ToBytes(job.magicCode) binary.BigEndian.PutUint32(data[4:8], req.DataType)
datatype := common.Uint32ToBytes(job.DataType) binary.BigEndian.PutUint32(data[8:MIN_PACKET_LEN], uint32(l))
datalength := common.Uint32ToBytes(uint32(l)) i := MIN_PACKET_LEN
if req.Handle != "" {
data = append(data, magiccode[:]...) hi := len(req.Handle) + i
data = append(data, datatype[:]...) copy(data[i:hi], []byte(req.Handle))
data = append(data, datalength[:]...) if req.DataType != WORK_FAIL {
if job.Handle != "" { data[hi] = '\x00'
data = append(data, []byte(job.Handle)...)
if job.DataType != common.WORK_FAIL {
data = append(data, 0)
} }
i = i + hi
} }
data = append(data, job.Data...) copy(data[i:], req.Data)
return return
} }
// Send some datas to client.
// Using this in a job's executing.
func (job *Job) UpdateData(data []byte, iswarning bool) {
result := append([]byte(job.Handle), 0)
result = append(result, data...)
var datatype uint32
if iswarning {
datatype = common.WORK_WARNING
} else {
datatype = common.WORK_DATA
}
job.agent.WriteJob(newJob(common.REQ, datatype, result))
}
// Update status.
// Tall client how many percent job has been executed.
func (job *Job) UpdateStatus(numerator, denominator int) {
n := []byte(strconv.Itoa(numerator))
d := []byte(strconv.Itoa(denominator))
result := append([]byte(job.Handle), '\x00')
result = append(result, n...)
result = append(result, '\x00')
result = append(result, d...)
job.agent.WriteJob(newJob(common.REQ, common.WORK_STATUS, result))
}
// close the job
func (job *Job) Close() {
close(job.c)
}
// cancel the job executing
func (job *Job) cancel() {
defer func() { recover() }()
job.c <- true
}
// When a job was canceled, return a true form a channel
func (job *Job) Canceled() <-chan bool {
return job.c
}

View File

@ -7,127 +7,56 @@ package worker
import ( import (
"bytes" "bytes"
"strconv" "fmt"
"encoding/binary"
) )
// Worker side job // Worker side job
type Job struct { type Response struct {
DataType uint32
Data []byte Data []byte
Handle, UniqueId, Fn string Handle, UniqueId, Fn string
agent *agent agentId string
magicCode, DataType uint32
c chan bool
} }
// Create a new job // Create a new job
func newJob(magiccode, datatype uint32, data []byte) (job *Job) { func getResponse() (resp *Response) {
return &Job{magicCode: magiccode, return &Response{}
DataType: datatype,
Data: data,
c: make(chan bool)}
} }
// Decode job from byte slice // Decode job from byte slice
func decodeJob(data []byte) (job *Job, err error) { func decodeResponse(data []byte) (resp *Response, l int, err error) {
if len(data) < 12 { if len(data) < MIN_PACKET_LEN { // valid package should not less 12 bytes
return nil, common.Errorf("Invalid data: %V", data) err = fmt.Errorf("Invalid data: %V", data)
return
} }
datatype := common.BytesToUint32([4]byte{data[4], data[5], data[6], data[7]}) dl := int(binary.BigEndian.Uint32(data[8:12]))
l := common.BytesToUint32([4]byte{data[8], data[9], data[10], data[11]}) dt := data[MIN_PACKET_LEN : dl+MIN_PACKET_LEN]
if len(data[12:]) != int(l) { if len(dt) != int(dl) { // length not equal
return nil, common.Errorf("Invalid data: %V", data) err = fmt.Errorf("Invalid data: %V", data)
return
} }
data = data[12:] resp = getResponse()
job = &Job{magicCode: common.RES, DataType: datatype, c: make(chan bool)} resp.DataType = binary.BigEndian.Uint32(data[4:8])
switch datatype { switch resp.DataType {
case common.JOB_ASSIGN: case JOB_ASSIGN:
s := bytes.SplitN(data, []byte{'\x00'}, 3) s := bytes.SplitN(dt, []byte{'\x00'}, 3)
if len(s) == 3 { if len(s) == 3 {
job.Handle = string(s[0]) resp.Handle = string(s[0])
job.Fn = string(s[1]) resp.Fn = string(s[1])
data = s[2] resp.Data = s[2]
} }
case common.JOB_ASSIGN_UNIQ: case JOB_ASSIGN_UNIQ:
s := bytes.SplitN(data, []byte{'\x00'}, 4) s := bytes.SplitN(dt, []byte{'\x00'}, 4)
if len(s) == 4 { if len(s) == 4 {
job.Handle = string(s[0]) resp.Handle = string(s[0])
job.Fn = string(s[1]) resp.Fn = string(s[1])
job.UniqueId = string(s[2]) resp.UniqueId = string(s[2])
data = s[3] resp.Data = s[3]
} }
default:
resp.Data = dt
} }
job.Data = data l = dl + MIN_PACKET_LEN
return return
} }
// Encode a job to byte slice
func (job *Job) Encode() (data []byte) {
var l int
if job.DataType == common.WORK_FAIL {
l = len(job.Handle)
} else {
l = len(job.Data)
if job.Handle != "" {
l += len(job.Handle) + 1
}
}
data = make([]byte, 0, l+12)
magiccode := common.Uint32ToBytes(job.magicCode)
datatype := common.Uint32ToBytes(job.DataType)
datalength := common.Uint32ToBytes(uint32(l))
data = append(data, magiccode[:]...)
data = append(data, datatype[:]...)
data = append(data, datalength[:]...)
if job.Handle != "" {
data = append(data, []byte(job.Handle)...)
if job.DataType != common.WORK_FAIL {
data = append(data, 0)
}
}
data = append(data, job.Data...)
return
}
// Send some datas to client.
// Using this in a job's executing.
func (job *Job) UpdateData(data []byte, iswarning bool) {
result := append([]byte(job.Handle), 0)
result = append(result, data...)
var datatype uint32
if iswarning {
datatype = common.WORK_WARNING
} else {
datatype = common.WORK_DATA
}
job.agent.WriteJob(newJob(common.REQ, datatype, result))
}
// Update status.
// Tall client how many percent job has been executed.
func (job *Job) UpdateStatus(numerator, denominator int) {
n := []byte(strconv.Itoa(numerator))
d := []byte(strconv.Itoa(denominator))
result := append([]byte(job.Handle), '\x00')
result = append(result, n...)
result = append(result, '\x00')
result = append(result, d...)
job.agent.WriteJob(newJob(common.REQ, common.WORK_STATUS, result))
}
// close the job
func (job *Job) Close() {
close(job.c)
}
// cancel the job executing
func (job *Job) cancel() {
defer func() { recover() }()
job.c <- true
}
// When a job was canceled, return a true form a channel
func (job *Job) Canceled() <-chan bool {
return job.c
}

View File

@ -5,7 +5,10 @@
package worker package worker
import ( import (
"fmt"
"time" "time"
"sync"
"encoding/binary"
) )
const ( const (
@ -15,24 +18,6 @@ const (
Immediately = 0 Immediately = 0
) )
var (
ErrConnection = common.ErrConnection
)
// Job handler
type JobHandler func(*Job) error
type JobFunc func(*Job) ([]byte, error)
// The definition of the callback function.
type jobFunc struct {
f JobFunc
timeout uint32
}
// Map for added function.
type JobFuncs map[string]*jobFunc
/* /*
Worker side api for gearman Worker side api for gearman
@ -52,24 +37,25 @@ func foobar(job *Job) (data []byte, err os.Error) {
} }
*/ */
type Worker struct { type Worker struct {
agents []*agent agents map[string]*agent
funcs JobFuncs funcs JobFuncs
in chan *Job in chan *Response
running bool running bool
limit chan bool limit chan bool
Id string Id string
// assign a ErrFunc to handle errors // assign a ErrFunc to handle errors
ErrHandler common.ErrorHandler ErrorHandler ErrorHandler
JobHandler JobHandler JobHandler JobHandler
mutex sync.Mutex
} }
// Get a new worker // Get a new worker
func New(l int) (worker *Worker) { func New(l int) (worker *Worker) {
worker = &Worker{ worker = &Worker{
agents: make([]*agent, 0), agents: make(map[string]*agent, QUEUE_SIZE),
funcs: make(JobFuncs), funcs: make(JobFuncs),
in: make(chan *Job, common.QUEUE_SIZE), in: make(chan *Response, QUEUE_SIZE),
} }
if l != Unlimited { if l != Unlimited {
worker.limit = make(chan bool, l) worker.limit = make(chan bool, l)
@ -79,29 +65,29 @@ func New(l int) (worker *Worker) {
// //
func (worker *Worker) err(e error) { func (worker *Worker) err(e error) {
if worker.ErrHandler != nil { if worker.ErrorHandler != nil {
worker.ErrHandler(e) worker.ErrorHandler(e)
} }
} }
// Add a server. The addr should be 'host:port' format. // Add a server. The addr should be 'host:port' format.
// The connection is established at this time. // The connection is established at this time.
func (worker *Worker) AddServer(addr string) (err error) { func (worker *Worker) AddServer(net, addr string) (err error) {
// Create a new job server's client as a agent of server // Create a new job server's client as a agent of server
server, err := newAgent(addr, worker) a, err := newAgent(net, addr, worker)
if err != nil { if err != nil {
return err return err
} }
worker.agents = append(worker.agents, server) worker.agents[net + addr] = a
return return
} }
// Write a job to job server. // Write a job to job server.
// Here, the job's mean is not the oraginal mean. // Here, the job's mean is not the oraginal mean.
// Just looks like a network package for job's result or tell job server, there was a fail. // Just looks like a network package for job's result or tell job server, there was a fail.
func (worker *Worker) broadcast(job *Job) { func (worker *Worker) broadcast(req *request) {
for _, v := range worker.agents { for _, v := range worker.agents {
v.WriteJob(job) v.write(req)
} }
} }
@ -110,11 +96,12 @@ func (worker *Worker) broadcast(job *Job) {
// The API will tell every connected job server that 'I can do this' // The API will tell every connected job server that 'I can do this'
func (worker *Worker) AddFunc(funcname string, func (worker *Worker) AddFunc(funcname string,
f JobFunc, timeout uint32) (err error) { f JobFunc, timeout uint32) (err error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
if _, ok := worker.funcs[funcname]; ok { if _, ok := worker.funcs[funcname]; ok {
return common.Errorf("The function already exists: %s", funcname) return fmt.Errorf("The function already exists: %s", funcname)
} }
worker.funcs[funcname] = &jobFunc{f: f, timeout: timeout} worker.funcs[funcname] = &jobFunc{f: f, timeout: timeout}
if worker.running { if worker.running {
worker.addFunc(funcname, timeout) worker.addFunc(funcname, timeout)
} }
@ -123,27 +110,27 @@ func (worker *Worker) AddFunc(funcname string,
// inner add function // inner add function
func (worker *Worker) addFunc(funcname string, timeout uint32) { func (worker *Worker) addFunc(funcname string, timeout uint32) {
var datatype uint32 req := getRequest()
var data []byte
if timeout == 0 { if timeout == 0 {
datatype = common.CAN_DO req.DataType = CAN_DO
data = []byte(funcname) req.Data = []byte(funcname)
} else { } else {
datatype = common.CAN_DO_TIMEOUT req.DataType = CAN_DO_TIMEOUT
data = []byte(funcname + "\x00") l := len(funcname)
t := common.Uint32ToBytes(timeout) req.Data = getBuffer(l + 5)
data = append(data, t[:]...) copy(req.Data, []byte(funcname))
req.Data[l] = '\x00'
binary.BigEndian.PutUint32(req.Data[l + 1:], timeout)
} }
job := newJob(common.REQ, datatype, data) worker.broadcast(req)
worker.broadcast(job)
} }
// Remove a function. // Remove a function.
// Tell job servers 'I can not do this now' at the same time.
func (worker *Worker) RemoveFunc(funcname string) (err error) { func (worker *Worker) RemoveFunc(funcname string) (err error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
if _, ok := worker.funcs[funcname]; !ok { if _, ok := worker.funcs[funcname]; !ok {
return common.Errorf("The function does not exist: %s", funcname) return fmt.Errorf("The function does not exist: %s", funcname)
} }
delete(worker.funcs, funcname) delete(worker.funcs, funcname)
if worker.running { if worker.running {
@ -154,27 +141,27 @@ func (worker *Worker) RemoveFunc(funcname string) (err error) {
// inner remove function // inner remove function
func (worker *Worker) removeFunc(funcname string) { func (worker *Worker) removeFunc(funcname string) {
job := newJob(common.REQ, common.CANT_DO, []byte(funcname)) req := getRequest()
worker.broadcast(job) req.DataType = CANT_DO
req.Data = []byte(funcname)
worker.broadcast(req)
} }
func (worker *Worker) dealJob(job *Job) { func (worker *Worker) dealResp(resp *Response) {
defer func() { defer func() {
job.Close()
if worker.running && worker.limit != nil { if worker.running && worker.limit != nil {
<-worker.limit <-worker.limit
} }
}() }()
switch job.DataType { switch resp.DataType {
case common.ERROR: case ERROR:
_, err := common.GetError(job.Data) worker.err(GetError(resp.Data))
worker.err(err) case JOB_ASSIGN, JOB_ASSIGN_UNIQ:
case common.JOB_ASSIGN, common.JOB_ASSIGN_UNIQ: if err := worker.exec(resp); err != nil {
if err := worker.exec(job); err != nil {
worker.err(err) worker.err(err)
} }
default: default:
worker.handleJob(job) worker.handleResponse(resp)
} }
} }
@ -187,23 +174,29 @@ func (worker *Worker) Work() {
}() }()
worker.running = true worker.running = true
for _, v := range worker.agents { for _, v := range worker.agents {
v.Connect()
go v.Work() go v.Work()
} }
worker.Reset()
for funcname, f := range worker.funcs { for funcname, f := range worker.funcs {
worker.addFunc(funcname, f.timeout) worker.addFunc(funcname, f.timeout)
} }
ok := true var resp *Response
for ok { for resp = range worker.in {
var job *Job fmt.Println(resp)
if job, ok = <-worker.in; ok { go worker.dealResp(resp)
go worker.dealJob(job)
}
} }
} }
// job handler // job handler
func (worker *Worker) handleJob(job *Job) { func (worker *Worker) handleResponse(resp *Response) {
if worker.JobHandler != nil { if worker.JobHandler != nil {
job := getJob()
job.a = worker.agents[resp.agentId]
job.Handle = resp.Handle
if resp.DataType == ECHO_RES {
job.data = resp.Data
}
if err := worker.JobHandler(job); err != nil { if err := worker.JobHandler(job); err != nil {
worker.err(err) worker.err(err)
} }
@ -221,85 +214,79 @@ func (worker *Worker) Close() {
// Send a something out, get the samething back. // Send a something out, get the samething back.
func (worker *Worker) Echo(data []byte) { func (worker *Worker) Echo(data []byte) {
job := newJob(common.REQ, common.ECHO_REQ, data) req := getRequest()
worker.broadcast(job) req.DataType = ECHO_REQ
req.Data = data
worker.broadcast(req)
} }
// Remove all of functions. // Remove all of functions.
// Both from the worker or job servers. // Both from the worker or job servers.
func (worker *Worker) Reset() { func (worker *Worker) Reset() {
job := newJob(common.REQ, common.RESET_ABILITIES, nil) req := getRequest()
worker.broadcast(job) req.DataType = RESET_ABILITIES
worker.broadcast(req)
worker.funcs = make(JobFuncs) worker.funcs = make(JobFuncs)
} }
// Set the worker's unique id. // Set the worker's unique id.
func (worker *Worker) SetId(id string) { func (worker *Worker) SetId(id string) {
worker.Id = id worker.Id = id
job := newJob(common.REQ, common.SET_CLIENT_ID, []byte(id)) req := getRequest()
worker.broadcast(job) req.DataType = SET_CLIENT_ID
req.Data = []byte(id)
worker.broadcast(req)
} }
// Execute the job. And send back the result. // Execute the job. And send back the result.
func (worker *Worker) exec(job *Job) (err error) { func (worker *Worker) exec(resp *Response) (err error) {
defer func() { defer func() {
if r := recover(); r != nil { if r := recover(); r != nil {
if e, ok := r.(error); ok { if e, ok := r.(error); ok {
err = e err = e
} else { } else {
err = common.ErrUnknown err = ErrUnknown
} }
} }
}() }()
f, ok := worker.funcs[job.Fn] f, ok := worker.funcs[resp.Fn]
if !ok { if !ok {
return common.Errorf("The function does not exist: %s", job.Fn) return fmt.Errorf("The function does not exist: %s", resp.Fn)
} }
var r *result var r *result
job := getJob()
job.a = worker.agents[resp.agentId]
job.Handle = resp.Handle
if f.timeout == 0 { if f.timeout == 0 {
d, e := f.f(job) d, e := f.f(job)
r = &result{data: d, err: e} r = &result{data: d, err: e}
} else { } else {
r = execTimeout(f.f, job, time.Duration(f.timeout)*time.Second) r = execTimeout(f.f, job, time.Duration(f.timeout)*time.Second)
} }
var datatype uint32 req := getRequest()
if r.err == nil { if r.err == nil {
datatype = common.WORK_COMPLETE req.DataType = WORK_COMPLETE
} else { } else {
if r.data == nil { if r.data == nil {
datatype = common.WORK_FAIL req.DataType = WORK_FAIL
} else { } else {
datatype = common.WORK_EXCEPTION req.DataType = WORK_EXCEPTION
} }
err = r.err err = r.err
} }
req.Data = r.data
job.magicCode = common.REQ
job.DataType = datatype
job.Data = r.data
if worker.running { if worker.running {
job.agent.WriteJob(job) job.a.write(req)
} }
return return
} }
func (worker *Worker) removeAgent(a *agent) {
for k, v := range worker.agents {
if v == a {
worker.agents = append(worker.agents[:k], worker.agents[k+1:]...)
}
}
if len(worker.agents) == 0 {
worker.err(common.ErrNoActiveAgent)
}
}
type result struct { type result struct {
data []byte data []byte
err error err error
} }
func execTimeout(f JobFunc, job *Job, timeout time.Duration) (r *result) { func execTimeout(f JobFunc, job Job, timeout time.Duration) (r *result) {
rslt := make(chan *result) rslt := make(chan *result)
defer close(rslt) defer close(rslt)
go func() { go func() {
@ -310,8 +297,7 @@ func execTimeout(f JobFunc, job *Job, timeout time.Duration) (r *result) {
select { select {
case r = <-rslt: case r = <-rslt:
case <-time.After(timeout): case <-time.After(timeout):
go job.cancel() return &result{err: ErrTimeOut}
return &result{err: common.ErrTimeOut}
} }
return r return r
} }

View File

@ -10,7 +10,7 @@ func init() {
func TestWorkerAddServer(t *testing.T) { func TestWorkerAddServer(t *testing.T) {
t.Log("Add local server 127.0.0.1:4730.") t.Log("Add local server 127.0.0.1:4730.")
if err := worker.AddServer("127.0.0.1:4730"); err != nil { if err := worker.AddServer("tcp4", "127.0.0.1:4730"); err != nil {
t.Error(err) t.Error(err)
} }
@ -20,7 +20,7 @@ func TestWorkerAddServer(t *testing.T) {
} }
} }
func foobar(job *Job) ([]byte, error) { func foobar(job Job) ([]byte, error) {
return nil, nil return nil, nil
} }
@ -42,3 +42,11 @@ func TestWorkerRemoveFunc(t *testing.T) {
t.Error(err) t.Error(err)
} }
} }
func TestWork(t *testing.T) {
go worker.Work()
}
func TestWorkerClose(t *testing.T) {
worker.Close()
}