started refactoring worker

This commit is contained in:
Xing Xing 2013-08-30 18:01:10 +08:00
parent 124e686699
commit e5179e3b5b
14 changed files with 310 additions and 465 deletions

View File

@ -46,7 +46,6 @@ func New(net, addr string) (client *Client, err error) {
if err = client.connect(); err != nil {
return
}
client.isConn = true
go client.readLoop()
go client.processLoop()
return
@ -57,6 +56,10 @@ func New(net, addr string) (client *Client, err error) {
//
func (client *Client) connect() (err error) {
client.conn, err = net.Dial(client.net, client.addr)
if err != nil {
return
}
client.isConn = true
return
}

View File

@ -28,8 +28,6 @@ var (
ErrConnClosed = errors.New("Connection closed")
)
func DisablePanic() { recover() }
// Extract the error message
func GetError(data []byte) (err error) {
rel := bytes.SplitN(data, []byte{'\x00'}, 2)

View File

@ -106,14 +106,6 @@ func decodeResponse(data []byte) (resp *Response, l int, err error) {
return
}
func (resp *Response) IsEcho() bool {
return resp.DataType == ECHO_RES
}
func (resp *Response) IsStatus() bool {
return resp.DataType == STATUS_RES
}
// status handler
func (resp *Response) Status() (status *Status, err error) {
data := bytes.SplitN(resp.Data, []byte{'\x00'}, 4)

View File

@ -11,6 +11,5 @@ package gearman
import (
_ "github.com/mikespook/gearman-go/client"
_ "github.com/mikespook/gearman-go/common"
_ "github.com/mikespook/gearman-go/worker"
)

View File

@ -23,19 +23,20 @@ const (
GEARMAND = "127.0.0.1:4730"
)
func ToUpper(job *worker.Job) ([]byte, error) {
data := []byte(strings.ToUpper(string(job.Data)))
func ToUpper(job worker.Job) ([]byte, error) {
data := job.Data()
data = []byte(strings.ToUpper(string(data)))
return data, nil
}
func Sleep(job *worker.Job) ([]byte, error) {
func Sleep(job worker.Job) ([]byte, error) {
time.Sleep(time.Second * 5)
return nil, nil
}
func TestJobs(t *testing.T) {
w := worker.New(worker.Unlimited)
if err := w.AddServer(GEARMAND); err != nil {
if err := w.AddServer("tcp4", GEARMAND); err != nil {
t.Error(err)
return
}
@ -50,7 +51,7 @@ func TestJobs(t *testing.T) {
return
}
t.Log("Functions added...")
w.ErrHandler = func(e error) {
w.ErrorHandler = func(e error) {
t.Error(e)
}
go w.Work()

View File

@ -14,184 +14,110 @@ type agent struct {
conn net.Conn
worker *Worker
in chan []byte
out chan *Job
addr string
net, addr string
isConn bool
}
// Create the agent of job server.
func newAgent(addr string, worker *Worker) (a *agent, err error) {
conn, err := net.Dial(common.NETWORK, addr)
if err != nil {
return
}
func newAgent(net, addr string, worker *Worker) (a *agent, err error) {
a = &agent{
conn: conn,
worker: worker,
net: net,
addr: addr,
in: make(chan []byte, common.QUEUE_SIZE),
out: make(chan *Job, common.QUEUE_SIZE),
worker: worker,
in: make(chan []byte, QUEUE_SIZE),
}
// reset abilities
a.WriteJob(newJob(common.REQ, common.RESET_ABILITIES, nil))
return
}
// outputing loop
func (a *agent) outLoop() {
ok := true
var job *Job
for a.worker.running && ok {
if job, ok = <-a.out; ok {
if err := a.write(job.Encode()); err != nil {
a.worker.err(err)
func (a *agent) Connect() (err error) {
a.conn, err = net.Dial(a.net, a.addr)
if err != nil {
return
}
a.isConn = true
return
}
func (a *agent) Work() {
go a.readLoop()
var resp *Response
var l int
var err error
var data, leftdata []byte
for data = range a.in {
if len(leftdata) > 0 { // some data left for processing
data = append(leftdata, data...)
}
l = len(data)
if l < MIN_PACKET_LEN { // not enough data
leftdata = data
continue
}
if resp, l, err = decodeResponse(data); err != nil {
a.worker.err(err)
continue
}
leftdata = nil
resp.agentId = a.net + a.addr
a.worker.in <- resp
if len(data) > l {
leftdata = data[l:]
}
}
}
// inputing loop
func (a *agent) inLoop() {
defer func() {
if r := recover(); r != nil {
a.worker.err(common.Errorf("Exiting: %s", r))
}
close(a.in)
close(a.out)
a.worker.removeAgent(a)
}()
for a.worker.running {
a.WriteJob(newJob(common.REQ, common.PRE_SLEEP, nil))
RESTART:
// got noop msg and in queue is zero, grab job
rel, err := a.read()
if err != nil {
if err == common.ErrConnection {
for i := 0; i < 3 && a.worker.running; i++ {
if conn, err := net.Dial(common.NETWORK, a.addr); err != nil {
a.worker.err(common.Errorf("Reconnection: %d faild", i))
continue
} else {
a.conn = conn
goto RESTART
}
}
a.worker.err(err)
// read data from socket
func (a *agent) readLoop() {
var data []byte
var err error
for a.isConn {
if data, err = a.read(BUFFER_SIZE); err != nil {
if err == ErrConnClosed {
break
}
a.worker.err(err)
continue
}
job, err := decodeJob(rel)
if err != nil {
a.worker.err(err)
continue
}
switch job.DataType {
case common.NOOP:
a.WriteJob(newJob(common.REQ, common.GRAB_JOB_UNIQ, nil))
case common.ERROR, common.ECHO_RES, common.JOB_ASSIGN_UNIQ, common.JOB_ASSIGN:
if a.worker.running {
if a.worker.limit != nil {
a.worker.limit <- true
}
job.agent = a
a.worker.in <- job
}
}
a.in <- data
}
close(a.in)
}
func (a *agent) Close() {
a.conn.Close()
}
func (a *agent) Work() {
go a.outLoop()
go a.inLoop()
}
func (a *agent) readData(length int) (data []byte, err error) {
// read length bytes from the socket
func (a *agent) read(length int) (data []byte, err error) {
n := 0
buf := make([]byte, common.BUFFER_SIZE)
buf := getBuffer(BUFFER_SIZE)
// read until data can be unpacked
for i := length; i > 0 || len(data) < common.PACKET_LEN; i -= n {
for i := length; i > 0 || len(data) < MIN_PACKET_LEN; i -= n {
if n, err = a.conn.Read(buf); err != nil {
if err == io.EOF && n == 0 {
if data == nil {
err = common.ErrConnection
if !a.isConn {
err = ErrConnClosed
return
}
return data, nil
if err == io.EOF && n == 0 {
if data == nil {
err = ErrConnection
}
}
return
}
data = append(data, buf[0:n]...)
if n < common.BUFFER_SIZE {
if n < BUFFER_SIZE {
break
}
}
return
}
func (a *agent) unpack(data []byte) ([]byte, int, bool) {
tl := len(data)
start := 0
for i := 0; i < tl+1-common.PACKET_LEN; i++ {
if start+common.PACKET_LEN > tl { // too few data to unpack, read more
return nil, common.PACKET_LEN, false
}
if string(data[start:start+4]) == common.RES_STR {
l := int(common.BytesToUint32([4]byte{data[start+8],
data[start+9], data[start+10], data[start+11]}))
total := l + common.PACKET_LEN
if total == tl { // data is what we want
return data, common.PACKET_LEN, true
} else if total < tl { // data[:total] is what we want, data[total:] is the more
a.in <- data[total:]
data = data[start:total]
return data, common.PACKET_LEN, true
} else { // ops! It won't be possible.
return nil, total - tl, false
}
} else { // flag was not found, move to next step
start++
}
}
return nil, common.PACKET_LEN, false
}
func (a *agent) read() (rel []byte, err error) {
var data []byte
ok := false
l := common.PACKET_LEN
for !ok {
inlen := len(a.in)
if inlen > 0 {
// in queue is not empty
for i := 0; i < inlen; i++ {
data = append(data, <-a.in...)
}
} else {
var d []byte
d, err = a.readData(l)
if err != nil {
return
}
data = append(data, d...)
}
rel, l, ok = a.unpack(data)
}
return
}
// Send a job to the job server.
func (a *agent) WriteJob(job *Job) {
a.out <- job
}
// Internal write the encoded job.
func (a *agent) write(buf []byte) (err error) {
func (a *agent) write(req *request) (err error) {
var n int
buf := req.Encode()
for i := 0; i < len(buf); i += n {
n, err = a.conn.Write(buf[i:])
if err != nil {

View File

@ -54,3 +54,9 @@ const (
SUBMIT_JOB_LOW = 33
SUBMIT_JOB_LOW_BG = 34
)
func getBuffer(l int) (buf []byte) {
// TODO add byte buffer pool
buf = make([]byte, l)
return
}

View File

@ -28,8 +28,6 @@ var (
ErrConnClosed = errors.New("Connection closed")
)
func DisablePanic() { recover() }
// Extract the error message
func GetError(data []byte) (err error) {
rel := bytes.SplitN(data, []byte{'\x00'}, 2)

View File

@ -5,13 +5,27 @@ import (
"runtime"
)
// Job handler
type JobHandler func(Job) error
type JobFunc func(Job) ([]byte, error)
// The definition of the callback function.
type jobFunc struct {
f JobFunc
timeout uint32
}
// Map for added function.
type JobFuncs map[string]*jobFunc
type systemInfo struct {
GOOS, GOARCH, GOROOT, Version string
NumCPU, NumGoroutine int
NumCgoCall int64
}
func SysInfo(job *Job) ([]byte, error) {
func SysInfo(job Job) ([]byte, error) {
return json.Marshal(&systemInfo{
GOOS: runtime.GOOS,
GOARCH: runtime.GOARCH,
@ -25,7 +39,7 @@ func SysInfo(job *Job) ([]byte, error) {
var memState runtime.MemStats
func MemInfo(job *Job) ([]byte, error) {
func MemInfo(job Job) ([]byte, error) {
runtime.ReadMemStats(&memState)
return json.Marshal(&memState)
}

68
worker/job.go Normal file
View File

@ -0,0 +1,68 @@
package worker
import (
"strconv"
)
type Job interface {
Data() []byte
SendWarning(data []byte)
SendData(data []byte)
UpdateStatus(numerator, denominator int)
}
type _job struct {
a *agent
Handle string
data []byte
}
func getJob() *_job {
return &_job{}
}
func (j *_job) Data() []byte {
return j.data
}
// Send some datas to client.
// Using this in a job's executing.
func (j *_job) SendData(data []byte) {
req := getRequest()
req.DataType = WORK_DATA
hl := len(j.Handle)
l := hl + len(data) + 1
req.Data = getBuffer(l)
copy(req.Data, []byte(j.Handle))
copy(req.Data[hl + 1:], data)
j.a.write(req)
}
func (j *_job) SendWarning(data []byte) {
req := getRequest()
req.DataType = WORK_WARNING
hl := len(j.Handle)
l := hl + len(data) + 1
req.Data = getBuffer(l)
copy(req.Data, []byte(j.Handle))
copy(req.Data[hl + 1:], data)
j.a.write(req)
}
// Update status.
// Tall client how many percent job has been executed.
func (j *_job) UpdateStatus(numerator, denominator int) {
n := []byte(strconv.Itoa(numerator))
d := []byte(strconv.Itoa(denominator))
req := getRequest()
req.DataType = WORK_STATUS
hl := len(j.Handle)
nl := len(n)
dl := len(d)
req.Data = getBuffer(hl + nl + dl + 3)
copy(req.Data, []byte(j.Handle))
copy(req.Data[hl+1:], n)
copy(req.Data[hl+nl+2:], d)
j.a.write(req)
}

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@ -6,128 +6,45 @@
package worker
import (
"bytes"
"strconv"
"encoding/binary"
)
// Worker side job
type Job struct {
type request struct {
DataType uint32
Data []byte
Handle, UniqueId, Fn string
agent *agent
magicCode, DataType uint32
c chan bool
}
// Create a new job
func newJob(magiccode, datatype uint32, data []byte) (job *Job) {
return &Job{magicCode: magiccode,
DataType: datatype,
Data: data,
c: make(chan bool)}
}
// Decode job from byte slice
func decodeJob(data []byte) (job *Job, err error) {
if len(data) < 12 {
return nil, common.Errorf("Invalid data: %V", data)
}
datatype := common.BytesToUint32([4]byte{data[4], data[5], data[6], data[7]})
l := common.BytesToUint32([4]byte{data[8], data[9], data[10], data[11]})
if len(data[12:]) != int(l) {
return nil, common.Errorf("Invalid data: %V", data)
}
data = data[12:]
job = &Job{magicCode: common.RES, DataType: datatype, c: make(chan bool)}
switch datatype {
case common.JOB_ASSIGN:
s := bytes.SplitN(data, []byte{'\x00'}, 3)
if len(s) == 3 {
job.Handle = string(s[0])
job.Fn = string(s[1])
data = s[2]
}
case common.JOB_ASSIGN_UNIQ:
s := bytes.SplitN(data, []byte{'\x00'}, 4)
if len(s) == 4 {
job.Handle = string(s[0])
job.Fn = string(s[1])
job.UniqueId = string(s[2])
data = s[3]
}
}
job.Data = data
return
func getRequest() (req *request) {
// TODO pool
return &request{}
}
// Encode a job to byte slice
func (job *Job) Encode() (data []byte) {
func (req *request) Encode() (data []byte) {
var l int
if job.DataType == common.WORK_FAIL {
l = len(job.Handle)
if req.DataType == WORK_FAIL {
l = len(req.Handle)
} else {
l = len(job.Data)
if job.Handle != "" {
l += len(job.Handle) + 1
l = len(req.Data)
if req.Handle != "" {
l += len(req.Handle) + 1
}
}
data = make([]byte, 0, l+12)
magiccode := common.Uint32ToBytes(job.magicCode)
datatype := common.Uint32ToBytes(job.DataType)
datalength := common.Uint32ToBytes(uint32(l))
data = append(data, magiccode[:]...)
data = append(data, datatype[:]...)
data = append(data, datalength[:]...)
if job.Handle != "" {
data = append(data, []byte(job.Handle)...)
if job.DataType != common.WORK_FAIL {
data = append(data, 0)
data = getBuffer(l + MIN_PACKET_LEN)
binary.BigEndian.PutUint32(data[:4], REQ)
binary.BigEndian.PutUint32(data[4:8], req.DataType)
binary.BigEndian.PutUint32(data[8:MIN_PACKET_LEN], uint32(l))
i := MIN_PACKET_LEN
if req.Handle != "" {
hi := len(req.Handle) + i
copy(data[i:hi], []byte(req.Handle))
if req.DataType != WORK_FAIL {
data[hi] = '\x00'
}
i = i + hi
}
data = append(data, job.Data...)
copy(data[i:], req.Data)
return
}
// Send some datas to client.
// Using this in a job's executing.
func (job *Job) UpdateData(data []byte, iswarning bool) {
result := append([]byte(job.Handle), 0)
result = append(result, data...)
var datatype uint32
if iswarning {
datatype = common.WORK_WARNING
} else {
datatype = common.WORK_DATA
}
job.agent.WriteJob(newJob(common.REQ, datatype, result))
}
// Update status.
// Tall client how many percent job has been executed.
func (job *Job) UpdateStatus(numerator, denominator int) {
n := []byte(strconv.Itoa(numerator))
d := []byte(strconv.Itoa(denominator))
result := append([]byte(job.Handle), '\x00')
result = append(result, n...)
result = append(result, '\x00')
result = append(result, d...)
job.agent.WriteJob(newJob(common.REQ, common.WORK_STATUS, result))
}
// close the job
func (job *Job) Close() {
close(job.c)
}
// cancel the job executing
func (job *Job) cancel() {
defer func() { recover() }()
job.c <- true
}
// When a job was canceled, return a true form a channel
func (job *Job) Canceled() <-chan bool {
return job.c
}

View File

@ -7,127 +7,56 @@ package worker
import (
"bytes"
"strconv"
"fmt"
"encoding/binary"
)
// Worker side job
type Job struct {
type Response struct {
DataType uint32
Data []byte
Handle, UniqueId, Fn string
agent *agent
magicCode, DataType uint32
c chan bool
agentId string
}
// Create a new job
func newJob(magiccode, datatype uint32, data []byte) (job *Job) {
return &Job{magicCode: magiccode,
DataType: datatype,
Data: data,
c: make(chan bool)}
func getResponse() (resp *Response) {
return &Response{}
}
// Decode job from byte slice
func decodeJob(data []byte) (job *Job, err error) {
if len(data) < 12 {
return nil, common.Errorf("Invalid data: %V", data)
func decodeResponse(data []byte) (resp *Response, l int, err error) {
if len(data) < MIN_PACKET_LEN { // valid package should not less 12 bytes
err = fmt.Errorf("Invalid data: %V", data)
return
}
datatype := common.BytesToUint32([4]byte{data[4], data[5], data[6], data[7]})
l := common.BytesToUint32([4]byte{data[8], data[9], data[10], data[11]})
if len(data[12:]) != int(l) {
return nil, common.Errorf("Invalid data: %V", data)
dl := int(binary.BigEndian.Uint32(data[8:12]))
dt := data[MIN_PACKET_LEN : dl+MIN_PACKET_LEN]
if len(dt) != int(dl) { // length not equal
err = fmt.Errorf("Invalid data: %V", data)
return
}
data = data[12:]
job = &Job{magicCode: common.RES, DataType: datatype, c: make(chan bool)}
switch datatype {
case common.JOB_ASSIGN:
s := bytes.SplitN(data, []byte{'\x00'}, 3)
resp = getResponse()
resp.DataType = binary.BigEndian.Uint32(data[4:8])
switch resp.DataType {
case JOB_ASSIGN:
s := bytes.SplitN(dt, []byte{'\x00'}, 3)
if len(s) == 3 {
job.Handle = string(s[0])
job.Fn = string(s[1])
data = s[2]
resp.Handle = string(s[0])
resp.Fn = string(s[1])
resp.Data = s[2]
}
case common.JOB_ASSIGN_UNIQ:
s := bytes.SplitN(data, []byte{'\x00'}, 4)
case JOB_ASSIGN_UNIQ:
s := bytes.SplitN(dt, []byte{'\x00'}, 4)
if len(s) == 4 {
job.Handle = string(s[0])
job.Fn = string(s[1])
job.UniqueId = string(s[2])
data = s[3]
resp.Handle = string(s[0])
resp.Fn = string(s[1])
resp.UniqueId = string(s[2])
resp.Data = s[3]
}
default:
resp.Data = dt
}
job.Data = data
l = dl + MIN_PACKET_LEN
return
}
// Encode a job to byte slice
func (job *Job) Encode() (data []byte) {
var l int
if job.DataType == common.WORK_FAIL {
l = len(job.Handle)
} else {
l = len(job.Data)
if job.Handle != "" {
l += len(job.Handle) + 1
}
}
data = make([]byte, 0, l+12)
magiccode := common.Uint32ToBytes(job.magicCode)
datatype := common.Uint32ToBytes(job.DataType)
datalength := common.Uint32ToBytes(uint32(l))
data = append(data, magiccode[:]...)
data = append(data, datatype[:]...)
data = append(data, datalength[:]...)
if job.Handle != "" {
data = append(data, []byte(job.Handle)...)
if job.DataType != common.WORK_FAIL {
data = append(data, 0)
}
}
data = append(data, job.Data...)
return
}
// Send some datas to client.
// Using this in a job's executing.
func (job *Job) UpdateData(data []byte, iswarning bool) {
result := append([]byte(job.Handle), 0)
result = append(result, data...)
var datatype uint32
if iswarning {
datatype = common.WORK_WARNING
} else {
datatype = common.WORK_DATA
}
job.agent.WriteJob(newJob(common.REQ, datatype, result))
}
// Update status.
// Tall client how many percent job has been executed.
func (job *Job) UpdateStatus(numerator, denominator int) {
n := []byte(strconv.Itoa(numerator))
d := []byte(strconv.Itoa(denominator))
result := append([]byte(job.Handle), '\x00')
result = append(result, n...)
result = append(result, '\x00')
result = append(result, d...)
job.agent.WriteJob(newJob(common.REQ, common.WORK_STATUS, result))
}
// close the job
func (job *Job) Close() {
close(job.c)
}
// cancel the job executing
func (job *Job) cancel() {
defer func() { recover() }()
job.c <- true
}
// When a job was canceled, return a true form a channel
func (job *Job) Canceled() <-chan bool {
return job.c
}

View File

@ -5,7 +5,10 @@
package worker
import (
"fmt"
"time"
"sync"
"encoding/binary"
)
const (
@ -15,24 +18,6 @@ const (
Immediately = 0
)
var (
ErrConnection = common.ErrConnection
)
// Job handler
type JobHandler func(*Job) error
type JobFunc func(*Job) ([]byte, error)
// The definition of the callback function.
type jobFunc struct {
f JobFunc
timeout uint32
}
// Map for added function.
type JobFuncs map[string]*jobFunc
/*
Worker side api for gearman
@ -52,24 +37,25 @@ func foobar(job *Job) (data []byte, err os.Error) {
}
*/
type Worker struct {
agents []*agent
agents map[string]*agent
funcs JobFuncs
in chan *Job
in chan *Response
running bool
limit chan bool
Id string
// assign a ErrFunc to handle errors
ErrHandler common.ErrorHandler
ErrorHandler ErrorHandler
JobHandler JobHandler
mutex sync.Mutex
}
// Get a new worker
func New(l int) (worker *Worker) {
worker = &Worker{
agents: make([]*agent, 0),
agents: make(map[string]*agent, QUEUE_SIZE),
funcs: make(JobFuncs),
in: make(chan *Job, common.QUEUE_SIZE),
in: make(chan *Response, QUEUE_SIZE),
}
if l != Unlimited {
worker.limit = make(chan bool, l)
@ -79,29 +65,29 @@ func New(l int) (worker *Worker) {
//
func (worker *Worker) err(e error) {
if worker.ErrHandler != nil {
worker.ErrHandler(e)
if worker.ErrorHandler != nil {
worker.ErrorHandler(e)
}
}
// Add a server. The addr should be 'host:port' format.
// The connection is established at this time.
func (worker *Worker) AddServer(addr string) (err error) {
func (worker *Worker) AddServer(net, addr string) (err error) {
// Create a new job server's client as a agent of server
server, err := newAgent(addr, worker)
a, err := newAgent(net, addr, worker)
if err != nil {
return err
}
worker.agents = append(worker.agents, server)
worker.agents[net + addr] = a
return
}
// Write a job to job server.
// Here, the job's mean is not the oraginal mean.
// Just looks like a network package for job's result or tell job server, there was a fail.
func (worker *Worker) broadcast(job *Job) {
func (worker *Worker) broadcast(req *request) {
for _, v := range worker.agents {
v.WriteJob(job)
v.write(req)
}
}
@ -110,11 +96,12 @@ func (worker *Worker) broadcast(job *Job) {
// The API will tell every connected job server that 'I can do this'
func (worker *Worker) AddFunc(funcname string,
f JobFunc, timeout uint32) (err error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
if _, ok := worker.funcs[funcname]; ok {
return common.Errorf("The function already exists: %s", funcname)
return fmt.Errorf("The function already exists: %s", funcname)
}
worker.funcs[funcname] = &jobFunc{f: f, timeout: timeout}
if worker.running {
worker.addFunc(funcname, timeout)
}
@ -123,27 +110,27 @@ func (worker *Worker) AddFunc(funcname string,
// inner add function
func (worker *Worker) addFunc(funcname string, timeout uint32) {
var datatype uint32
var data []byte
req := getRequest()
if timeout == 0 {
datatype = common.CAN_DO
data = []byte(funcname)
req.DataType = CAN_DO
req.Data = []byte(funcname)
} else {
datatype = common.CAN_DO_TIMEOUT
data = []byte(funcname + "\x00")
t := common.Uint32ToBytes(timeout)
data = append(data, t[:]...)
req.DataType = CAN_DO_TIMEOUT
l := len(funcname)
req.Data = getBuffer(l + 5)
copy(req.Data, []byte(funcname))
req.Data[l] = '\x00'
binary.BigEndian.PutUint32(req.Data[l + 1:], timeout)
}
job := newJob(common.REQ, datatype, data)
worker.broadcast(job)
worker.broadcast(req)
}
// Remove a function.
// Tell job servers 'I can not do this now' at the same time.
func (worker *Worker) RemoveFunc(funcname string) (err error) {
worker.mutex.Lock()
defer worker.mutex.Unlock()
if _, ok := worker.funcs[funcname]; !ok {
return common.Errorf("The function does not exist: %s", funcname)
return fmt.Errorf("The function does not exist: %s", funcname)
}
delete(worker.funcs, funcname)
if worker.running {
@ -154,27 +141,27 @@ func (worker *Worker) RemoveFunc(funcname string) (err error) {
// inner remove function
func (worker *Worker) removeFunc(funcname string) {
job := newJob(common.REQ, common.CANT_DO, []byte(funcname))
worker.broadcast(job)
req := getRequest()
req.DataType = CANT_DO
req.Data = []byte(funcname)
worker.broadcast(req)
}
func (worker *Worker) dealJob(job *Job) {
func (worker *Worker) dealResp(resp *Response) {
defer func() {
job.Close()
if worker.running && worker.limit != nil {
<-worker.limit
}
}()
switch job.DataType {
case common.ERROR:
_, err := common.GetError(job.Data)
worker.err(err)
case common.JOB_ASSIGN, common.JOB_ASSIGN_UNIQ:
if err := worker.exec(job); err != nil {
switch resp.DataType {
case ERROR:
worker.err(GetError(resp.Data))
case JOB_ASSIGN, JOB_ASSIGN_UNIQ:
if err := worker.exec(resp); err != nil {
worker.err(err)
}
default:
worker.handleJob(job)
worker.handleResponse(resp)
}
}
@ -187,23 +174,29 @@ func (worker *Worker) Work() {
}()
worker.running = true
for _, v := range worker.agents {
v.Connect()
go v.Work()
}
worker.Reset()
for funcname, f := range worker.funcs {
worker.addFunc(funcname, f.timeout)
}
ok := true
for ok {
var job *Job
if job, ok = <-worker.in; ok {
go worker.dealJob(job)
}
var resp *Response
for resp = range worker.in {
fmt.Println(resp)
go worker.dealResp(resp)
}
}
// job handler
func (worker *Worker) handleJob(job *Job) {
func (worker *Worker) handleResponse(resp *Response) {
if worker.JobHandler != nil {
job := getJob()
job.a = worker.agents[resp.agentId]
job.Handle = resp.Handle
if resp.DataType == ECHO_RES {
job.data = resp.Data
}
if err := worker.JobHandler(job); err != nil {
worker.err(err)
}
@ -221,85 +214,79 @@ func (worker *Worker) Close() {
// Send a something out, get the samething back.
func (worker *Worker) Echo(data []byte) {
job := newJob(common.REQ, common.ECHO_REQ, data)
worker.broadcast(job)
req := getRequest()
req.DataType = ECHO_REQ
req.Data = data
worker.broadcast(req)
}
// Remove all of functions.
// Both from the worker or job servers.
func (worker *Worker) Reset() {
job := newJob(common.REQ, common.RESET_ABILITIES, nil)
worker.broadcast(job)
req := getRequest()
req.DataType = RESET_ABILITIES
worker.broadcast(req)
worker.funcs = make(JobFuncs)
}
// Set the worker's unique id.
func (worker *Worker) SetId(id string) {
worker.Id = id
job := newJob(common.REQ, common.SET_CLIENT_ID, []byte(id))
worker.broadcast(job)
req := getRequest()
req.DataType = SET_CLIENT_ID
req.Data = []byte(id)
worker.broadcast(req)
}
// Execute the job. And send back the result.
func (worker *Worker) exec(job *Job) (err error) {
func (worker *Worker) exec(resp *Response) (err error) {
defer func() {
if r := recover(); r != nil {
if e, ok := r.(error); ok {
err = e
} else {
err = common.ErrUnknown
err = ErrUnknown
}
}
}()
f, ok := worker.funcs[job.Fn]
f, ok := worker.funcs[resp.Fn]
if !ok {
return common.Errorf("The function does not exist: %s", job.Fn)
return fmt.Errorf("The function does not exist: %s", resp.Fn)
}
var r *result
job := getJob()
job.a = worker.agents[resp.agentId]
job.Handle = resp.Handle
if f.timeout == 0 {
d, e := f.f(job)
r = &result{data: d, err: e}
} else {
r = execTimeout(f.f, job, time.Duration(f.timeout)*time.Second)
}
var datatype uint32
req := getRequest()
if r.err == nil {
datatype = common.WORK_COMPLETE
req.DataType = WORK_COMPLETE
} else {
if r.data == nil {
datatype = common.WORK_FAIL
req.DataType = WORK_FAIL
} else {
datatype = common.WORK_EXCEPTION
req.DataType = WORK_EXCEPTION
}
err = r.err
}
job.magicCode = common.REQ
job.DataType = datatype
job.Data = r.data
req.Data = r.data
if worker.running {
job.agent.WriteJob(job)
job.a.write(req)
}
return
}
func (worker *Worker) removeAgent(a *agent) {
for k, v := range worker.agents {
if v == a {
worker.agents = append(worker.agents[:k], worker.agents[k+1:]...)
}
}
if len(worker.agents) == 0 {
worker.err(common.ErrNoActiveAgent)
}
}
type result struct {
data []byte
err error
}
func execTimeout(f JobFunc, job *Job, timeout time.Duration) (r *result) {
func execTimeout(f JobFunc, job Job, timeout time.Duration) (r *result) {
rslt := make(chan *result)
defer close(rslt)
go func() {
@ -310,8 +297,7 @@ func execTimeout(f JobFunc, job *Job, timeout time.Duration) (r *result) {
select {
case r = <-rslt:
case <-time.After(timeout):
go job.cancel()
return &result{err: common.ErrTimeOut}
return &result{err: ErrTimeOut}
}
return r
}

View File

@ -10,7 +10,7 @@ func init() {
func TestWorkerAddServer(t *testing.T) {
t.Log("Add local server 127.0.0.1:4730.")
if err := worker.AddServer("127.0.0.1:4730"); err != nil {
if err := worker.AddServer("tcp4", "127.0.0.1:4730"); err != nil {
t.Error(err)
}
@ -20,7 +20,7 @@ func TestWorkerAddServer(t *testing.T) {
}
}
func foobar(job *Job) ([]byte, error) {
func foobar(job Job) ([]byte, error) {
return nil, nil
}
@ -42,3 +42,11 @@ func TestWorkerRemoveFunc(t *testing.T) {
t.Error(err)
}
}
func TestWork(t *testing.T) {
go worker.Work()
}
func TestWorkerClose(t *testing.T) {
worker.Close()
}