gearman-go/client/client.go
2013-01-14 17:59:48 +08:00

322 lines
8.6 KiB
Go

// Copyright 2011 Xing Xing <mikespook@gmail.com>.
// All rights reserved.
// Use of this source code is governed by a MIT
// license that can be found in the LICENSE file.
package client
import (
"io"
"net"
"sync"
"time"
"bytes"
"strconv"
"github.com/mikespook/golib/autoinc"
"github.com/mikespook/gearman-go/common"
)
// Status handler
// handle, known, running, numerator, denominator
type StatusHandler func(string, bool, bool, uint64, uint64)
/*
The client side api for gearman
usage:
c := client.New("tcp4", "127.0.0.1:4730")
handle := c.Do("foobar", []byte("data here"), JOB_LOW | JOB_BG)
*/
type Client struct {
ErrHandler common.ErrorHandler
TimeOut time.Duration
in chan []byte
out chan *Job
conn net.Conn
addr string
ai *autoinc.AutoInc
mutex sync.RWMutex
}
// Create a new client.
// Connect to "addr" through "network"
// Eg.
// client, err := client.New("127.0.0.1:4730")
func New(addr string) (client *Client, err error) {
client = &Client{
jobCreated: make(chan *Job),
in: make(chan []byte, common.QUEUE_SIZE),
out: make(chan *Job, common.QUEUE_SIZE),
addr: addr,
ai: autoinc.New(0, 1),
TimeOut: time.Second,
}
if err = client.connect(); err != nil {
return
}
go client.inLoop()
go client.outLoop()
return
}
// {{{ private functions
//
func (client *Client) connect() (err error) {
client.mutex.Lock()
defer client.mutex.Unlock()
client.conn, err = net.Dial(common.NETWORK, addr)
return
}
// Internal write
func (client *Client) write(buf []byte) (err error) {
client.mutex.RLock()
defer client.mutex.RUnlock()
var n int
for i := 0; i < len(buf); i += n {
n, err = client.conn.Write(buf[i:])
if err != nil {
return
}
}
return
}
// read length bytes from the socket
func (client *Client) readData(length int) (data []byte, err error) {
client.mutex.RLock()
defer client.mutex.RUnlock()
n := 0
buf := make([]byte, common.BUFFER_SIZE)
// read until data can be unpacked
for i := length; i > 0 || len(data) < common.PACKET_LEN; i -= n {
if n, err = client.conn.Read(buf); err != nil {
if err == io.EOF && n == 0 {
if data == nil {
err = common.ErrConnection
return
}
return data, nil
}
return
}
data = append(data, buf[0:n]...)
if n < common.BUFFER_SIZE {
break
}
}
return
}
// unpack data
func (client *Client) unpack(data []byte) ([]byte, int, bool) {
tl := len(data)
start := 0
for i := 0; i < tl+1-common.PACKET_LEN; i++ {
if start+common.PACKET_LEN > tl { // too few data to unpack, read more
return nil, common.PACKET_LEN, false
}
if string(data[start:start+4]) == common.RES_STR {
l := int(common.BytesToUint32([4]byte{data[start+8],
data[start+9], data[start+10], data[start+11]}))
total := l + common.PACKET_LEN
if total == tl { // data is what we want
return data, common.PACKET_LEN, true
} else if total < tl { // data[:total] is what we want, data[total:] is the more
client.in <- data[total:]
data = data[start:total]
return data, common.PACKET_LEN, true
} else { // ops! It won't be possible.
return nil, total - tl, false
}
} else { // flag was not found, move to next step
start++
}
}
return nil, common.PACKET_LEN, false
}
// Internal read
func (client *Client) read() (rel []byte, err error) {
var data []byte
ok := false
l := common.PACKET_LEN
for !ok {
inlen := len(client.in)
if inlen > 0 {
// in queue is not empty
for i := 0; i < inlen; i++ {
data = append(data, <-client.in...)
}
} else {
var d []byte
d, err = client.readData(l)
if err != nil {
return
}
data = append(data, d...)
}
rel, l, ok = client.unpack(data)
}
return
}
// out loop
func (client *Client) outLoop() {
ok := true
for ok {
if job, ok := <-client.out; ok {
if err := client.write(job.Encode()); err != nil {
client.err(err)
}
}
}
}
// in loop
func (client *Client) inLoop() {
defer common.DisablePanic()
for {
rel, err := client.read()
if err != nil {
if err == common.ErrConnection {
client.Close()
break
}
client.err(err)
continue
}
job, err := decodeJob(rel)
if err != nil {
client.err(err)
continue
}
switch job.DataType {
case common.ERROR:
_, err := common.GetError(job.Data)
client.err(err)
case common.WORK_DATA, common.WORK_WARNING, common.WORK_STATUS,
common.WORK_COMPLETE, common.WORK_FAIL, common.WORK_EXCEPTION:
client.handleJob(job)
case common.ECHO_RES:
client.handleEcho(job)
case common.JOB_CREATED:
client.handleCreated(job)
case common.STATUS_RES:
client.handleStatus(job)
}
}
}
// error handler
func (client *Client) err (e error) {
if client.ErrHandler != nil {
client.ErrHandler(e)
}
}
// job handler
func (client *Client) handleJob(job *Job) {
}
// status handler
func (client *Client) handleStatus(job *Job) {
data := bytes.SplitN(job.Data, []byte{'\x00'}, 5)
if len(data) != 5 {
client.err(common.Errorf("Invalid data: %V", job.Data))
return
}
handle := string(data[0])
known := (data[1][0] == '1')
running := (data[2][0] == '1')
numerator, err := strconv.ParseUint(string(data[3][0]), 10, 0)
if err != nil {
client.err(common.Errorf("Invalid handle: %s", data[3][0]))
return
}
denominator, err := strconv.ParseUint(string(data[4][0]), 10, 0)
if err != nil {
client.err(common.Errorf("Invalid handle: %s", data[4][0]))
return
}
}
// Send the job to job server.
func (client *Client) writeJob(job *Job) {
client.out <- job
}
// Internal do
func (client *Client) do(funcname string, data []byte, flag uint32) (id int) {
id = strconv.Itoa(int(client.ai.Id()))
l := len(funcname) + len(id) + len(data) + 2
rel := make([]byte, 0, l)
rel = append(rel, []byte(funcname)...) // len(funcname)
rel = append(rel, '\x00') // 1 Byte
rel = append(rel, []byte(id)...) // len(uid)
rel = append(rel, '\x00') // 1 Byte
rel = append(rel, data...) // len(data)
client.writeJob(newJob(common.REQ, flag, rel))
return
}
// }}}
// Do the function.
// funcname is a string with function name.
// data is encoding to byte array.
// flag set the job type, include running level: JOB_LOW, JOB_NORMAL, JOB_HIGH,
// and if it is background job: JOB_BG.
// JOB_LOW | JOB_BG means the job is running with low level in background.
func (client *Client) Do(funcname string, data []byte, flag byte)
(handle string, err error) {
var datatype uint32
switch flag {
case JOB_LOW :
datatype = common.SUBMIT_JOB_LOW
case JOB_HIGH :
datatype = common.SUBMIT_JOB_HIGH
default:
datatype = common.SUBMIT_JOB
}
client.do(funcname, data, datatype)
}
func (client *Client) DoBg(funcname string, data []byte, flag byte)
(handle string, err error) {
var datatype uint32
switch flag {
case JOB_LOW :
datatype = common.SUBMIT_JOB_LOW_BG
case JOB_HIGH :
datatype = common.SUBMIT_JOB_HIGH_BG
default:
datatype = common.SUBMIT_JOB_BG
}
client.do(funcname, data, datatype)
}
// Get job status from job server.
// !!!Not fully tested.!!!
func (client *Client) Status(handle string, handler StatusHandler) {
client.writeJob(newJob(common.REQ, common.GET_STATUS, []byte(handle)))
}
// Send a something out, get the samething back.
func (client *Client) Echo(data []byte, handler JobHandler) (echo []byte) {
client.writeJob(newJob(common.REQ, common.ECHO_REQ, data))
client.echo
}
// Close
func (client *Client) Close() (err error) {
close(client.in)
close(client.out)
return client.conn.Close();
}