refactor(game): 移除未使用的游戏公司信息获取功能
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				@ -134,18 +134,3 @@ func TestIsBlockOutIos(t *testing.T) {
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	}
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	t.Log(isBlockOutIos)
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}
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func TestGetGameCompanyBySign(t *testing.T) {
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	client, err := NewClient()
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	if err != nil {
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		t.Error(err)
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	}
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	gameCompanyBySignReq := CreateGetGameCompanyBySignReq()
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	gameCompanyBySignReq.GameSign = "tjqy"
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	gameCompanyBySign, err := client.GetGameCompanyBySign(gameCompanyBySignReq)
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	if err != nil {
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		t.Error(err)
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		return
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	}
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	t.Log(gameCompanyBySign)
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}
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@ -210,7 +210,7 @@ func CreateGetGameSimpleListResp() *GetGameSimpleListResp {
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}
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// GameCompany
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// 获取根游戏记录
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// ==== 获取根游戏信息
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type GameCompany struct {
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	Id              int    `json:"id"`
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	GameSign        string `json:"game_sign"`
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@ -289,48 +289,3 @@ func CreateGetGameVersionResp() *GetGameVersionResp {
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		BaseResponse: &responses.BaseResponse{},
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	}
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}
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// === 获取根游戏信息
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type GameSignInfo struct {
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	Id            int    `json:"id"`
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	GameSign      string `json:"game_sign"`
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	GameName      string `json:"game_name"`
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	ContractName  string `json:"contract_name"`
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	PayKey        string `json:"pay_key"`
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	LoginKey      string `json:"login_key"`
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	Status        int    `json:"status"`
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	Company       string `json:"company"`
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	System        string `json:"system"`
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	Sync          int    `json:"sync"`
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	Type          int    `json:"type"`
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	GameProductID int    `json:"game_product_id"`
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}
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type GetGameCompanyBySignReq struct {
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	*requests.RpcRequest
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	GameSign string `position:"Body" field:"gameSign"`
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}
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type GetGameCompanyBySignResp struct {
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	*responses.BaseResponse
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	Code int          `json:"code"`
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	Msg  string       `json:"msg"`
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	Data GameSignInfo `json:"data"`
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}
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func CreateGetGameCompanyBySignReq() *GetGameCompanyBySignReq {
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	req := &GetGameCompanyBySignReq{
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		RpcRequest: &requests.RpcRequest{},
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	}
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	req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameCompanyBySign")
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	req.Method = requests.POST
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	return req
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}
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func CreateGetGameCompanyBySignResp() *GetGameCompanyBySignResp {
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	resp := &GetGameCompanyBySignResp{
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		BaseResponse: &responses.BaseResponse{},
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	}
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	return resp
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}
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