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12 Commits

Author SHA1 Message Date
liguanjie
49c41fb60b Merge branch 'develop/lgj/order' 2025-06-25 17:14:27 +08:00
45e449df11 Merge remote-tracking branch 'origin/master' 2025-06-25 15:58:43 +08:00
90cc6c3719 refactor(game): 删除未使用的 GetGameCompanyBySign 方法
-从 game/client.go 文件中移除了 GetGameCompanyBySign 函数- 此方法未在任何地方调用,删除以简化代码结构
2025-06-25 15:58:25 +08:00
liguanjie
b0027fd6e3 fix game服务报错 2025-06-25 15:43:41 +08:00
liguanjie
0b9b6ec0d9 Merge branch 'develop/lgj/order' 2025-06-25 15:43:15 +08:00
e4b852e4a6 refactor(game): 移除未使用的游戏公司信息获取功能 2025-06-25 14:59:31 +08:00
efaf155924 Merge branch 'refs/heads/develop/yuxh/game' 2025-06-25 14:24:25 +08:00
huangqz
ef5d453838 修改游戏详细download_id字段类型 2025-06-25 13:02:25 +08:00
6d3f8d8232 refactor(services/game): 修改获取游戏版本的 API 路径 2025-06-20 19:12:43 +08:00
089a9091ec feat(game): 添加根据游戏标识获取根游戏信息 2025-06-20 16:51:10 +08:00
ba79540f78 refactor(game): 重命名 GetGameByVersion 相关函数 2025-06-20 15:44:41 +08:00
7e9eae718c refactor(game): 重构游戏版本获取接口
- 将 GetGameByVersionReq 重命名为 GetGameVersionReq
- 将 GetGameByVersionResp 重命名为 GetGameVersionResp
- 更新了相关的函数和结构体名称,以提高代码的一致性和可读性
2025-06-20 15:13:16 +08:00
2 changed files with 11 additions and 11 deletions

View File

@ -83,8 +83,8 @@ func (c *Client) GetIsBlockOutIos(req *IsBlockOutIosReq) (resp *IsBlockOutIosRes
return
}
func (c *Client) GetGameByVersion(req *GetGameByVersionReq) (resp *GetGameByVersionResp, err error) {
resp = CreateGetGameByVersionResp()
func (c *Client) GetGameVersion(req *GetGameVersionReq) (resp *GetGameVersionResp, err error) {
resp = CreateGetGameVersionResp()
err = c.DoAction(req, resp)
return
}

View File

@ -89,7 +89,7 @@ type GameInfoData struct {
Discount int `json:"discount"`
Divide int `json:"divide"`
DownloadDomain string `json:"download_domain"`
DownloadId int `json:"download_id"`
DownloadId string `json:"download_id"`
ExchangeRate int `json:"exchange_rate"`
ExtData string `json:"ext_data"`
Fcmathod int `json:"fcmathod"`
@ -210,7 +210,7 @@ func CreateGetGameSimpleListResp() *GetGameSimpleListResp {
}
// GameCompany
// 获取根游戏记录
// ==== 获取根游戏信息
type GameCompany struct {
Id int `json:"id"`
GameSign string `json:"game_sign"`
@ -260,32 +260,32 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
// ==== 获取游戏客户端版本配置
type GetGameByVersionReq struct {
type GetGameVersionReq struct {
*requests.RpcRequest
GameId int `position:"Body" field:"game_id"`
GameVersion string `position:"Body" field:"game_version"`
}
type GetGameByVersionResp struct {
type GetGameVersionResp struct {
*responses.BaseResponse
Code int `json:"code"`
Msg string `json:"msg"`
Data GameVersionInfo `json:"data"`
}
func CreateGetGameByVersionReq(gameId int, gameVersion string) *GetGameByVersionReq {
req := &GetGameByVersionReq{
func CreateGetGameVersionReq(gameId int, gameVersion string) *GetGameVersionReq {
req := &GetGameVersionReq{
RpcRequest: &requests.RpcRequest{},
}
req.GameId = gameId
req.GameVersion = gameVersion
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameByVersion")
req.InitWithApiInfo(HOST, VERSION, "/api/game/getGameVersion")
req.Method = requests.POST
return req
}
func CreateGetGameByVersionResp() *GetGameByVersionResp {
return &GetGameByVersionResp{
func CreateGetGameVersionResp() *GetGameVersionResp {
return &GetGameVersionResp{
BaseResponse: &responses.BaseResponse{},
}
}