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7 Commits
Author | SHA1 | Date | |
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eb6157ce05 | |||
a329d30296 | |||
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49c41fb60b | ||
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384d257e03 | ||
e1c163ef10 | |||
45e449df11 | |||
90cc6c3719 |
@ -260,6 +260,32 @@ func CreateGetGameCompanyResp() *GetGameCompanyResp {
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// ==== 获取游戏客户端版本配置
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// ==== 获取游戏客户端版本配置
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type GameVersion struct {
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ID int `json:"id"`
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GameID int `json:"game_id"`
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GameVersion string `json:"version"`
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GameURL string `json:"url"`
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PayCallbackURL string `json:"pay_callback_url"`
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DomainURL string `json:"domain_url"`
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Status int `json:"status"`
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H5Version int `json:"h5_version"`
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H5Status int `json:"h5_status"`
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IsH5Logout int `json:"is_h5_logout"`
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HideWindow int `json:"hidewindow"`
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PayInfo PayInfo `json:"pay_display_info"`
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IsYsdk int `json:"is_ysdk"`
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CheckVerified int `json:"check_verified"`
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Company string `json:"company"`
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CompanyKf string `json:"company_kf"`
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CompanyProto string `json:"company_proto"`
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CompanySms string `json:"company_sms"`
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KfStatus int `json:"kf_status"`
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PopupTime int `json:"popup_time"`
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ExtData map[string]any `json:"ext_data"`
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VersionStatus int `json:"version_status"`
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VersionTime int `json:"version_time"`
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}
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type GetGameVersionReq struct {
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type GetGameVersionReq struct {
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*requests.RpcRequest
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*requests.RpcRequest
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GameId int `position:"Body" field:"game_id"`
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GameId int `position:"Body" field:"game_id"`
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@ -270,7 +296,7 @@ type GetGameVersionResp struct {
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*responses.BaseResponse
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*responses.BaseResponse
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Code int `json:"code"`
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Code int `json:"code"`
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Msg string `json:"msg"`
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Msg string `json:"msg"`
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Data GameVersionInfo `json:"data"`
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Data GameVersion `json:"data"`
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}
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}
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func CreateGetGameVersionReq(gameId int, gameVersion string) *GetGameVersionReq {
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func CreateGetGameVersionReq(gameId int, gameVersion string) *GetGameVersionReq {
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@ -33,3 +33,14 @@ func (c *Client) OpenGame(req *OpenGameReq) (resp *OpenGameResp, err error) {
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return
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return
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}
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}
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// NewPayRedisData 设置支付redis相关数据
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func (c *Client) NewPayRedisData(req *NewPayRedisDataReq) (resp *NewPayRedisDataResp, err error) {
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resp = CreateNewPayRedisDataResp()
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err = c.DoAction(req, resp)
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if err != nil {
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return
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}
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return
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}
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@ -19,3 +19,18 @@ func TestOpenGame(t *testing.T) {
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fmt.Println(resp.Code, resp.Msg)
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fmt.Println(resp.Code, resp.Msg)
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}
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}
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func TestNewPayRedisData(t *testing.T) {
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client, err := NewClient()
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if err != nil {
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panic(err)
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}
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req := CreateNewPayRedisDataReq()
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resp, err := client.NewPayRedisData(req)
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if err != nil {
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panic(err)
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}
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fmt.Println(resp.Code, resp.Msg)
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}
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@ -15,6 +15,14 @@ type OpenGameResp struct {
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*responses.BaseResponse
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*responses.BaseResponse
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}
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}
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type NewPayRedisDataReq struct {
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*requests.RpcRequest
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}
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type NewPayRedisDataResp struct {
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*responses.BaseResponse
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}
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// GetHttpContentBytes 因为http://script.gaore.com/open_game.php?game_id=这个接口返回的不是json,反序列化会报错,所以返回一个固定的json
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// GetHttpContentBytes 因为http://script.gaore.com/open_game.php?game_id=这个接口返回的不是json,反序列化会报错,所以返回一个固定的json
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func (baseResponse *OpenGameResp) GetHttpContentBytes() []byte {
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func (baseResponse *OpenGameResp) GetHttpContentBytes() []byte {
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b, _ := json.Marshal(map[string]interface{}{"code": 200, "msg": "success"})
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b, _ := json.Marshal(map[string]interface{}{"code": 200, "msg": "success"})
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@ -40,3 +48,21 @@ func CreateOpenGameResp() *OpenGameResp {
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BaseResponse: &responses.BaseResponse{},
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BaseResponse: &responses.BaseResponse{},
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}
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}
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}
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}
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// CreateNewPayRedisDataReq 设置支付redis相关数据
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func CreateNewPayRedisDataReq() *NewPayRedisDataReq {
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req := &NewPayRedisDataReq{
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&requests.RpcRequest{},
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}
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req.InitWithApiInfo(HOST, VERSION, "pay/new_pay_redis_data.php")
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req.Method = requests.GET
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return req
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}
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func CreateNewPayRedisDataResp() *NewPayRedisDataResp {
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return &NewPayRedisDataResp{
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BaseResponse: &responses.BaseResponse{},
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}
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}
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@ -3,6 +3,7 @@ package stat
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import (
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import (
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
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"golib.gaore.com/GaoreGo/gaore-common-sdk-go/sdk/requests"
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"time"
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)
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)
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const (
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const (
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@ -53,6 +54,10 @@ func (c *Client) GetAgentList(req *GetAgentListReq) (resp *GetAgentListResp, err
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// GetUserRoleRegPage 获取用户角色注册分页列表
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// GetUserRoleRegPage 获取用户角色注册分页列表
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func (c *Client) GetUserRoleRegPage(req *UserRoleRegReq) (resp *UserRoleRegResp, err error) {
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func (c *Client) GetUserRoleRegPage(req *UserRoleRegReq) (resp *UserRoleRegResp, err error) {
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resp = CreateUserRoleRegPageResp()
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resp = CreateUserRoleRegPageResp()
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// 设置超时时间
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req.SetConnectTimeout(10 * time.Second)
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// 设置读取超时时间
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req.SetReadTimeout(20 * time.Second)
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err = c.DoAction(req, resp)
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err = c.DoAction(req, resp)
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if err != nil {
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if err != nil {
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return
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return
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@ -88,8 +88,8 @@ func TestClient_GetUserRoleRegPage(t *testing.T) {
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req := CreateUserRoleRegPageReq(UserRoleRegParam{
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req := CreateUserRoleRegPageReq(UserRoleRegParam{
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Page: 1,
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Page: 1,
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PageSize: 10,
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PageSize: 10,
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RoleId: "-1",
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RoleId: "",
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RoleName: "",
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RoleName: "温文波箐魔灵",
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})
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})
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resp, err := client.GetUserRoleRegPage(req)
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resp, err := client.GetUserRoleRegPage(req)
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