gearman-go/worker/worker.go

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// The worker package helps developers to develop Gearman's worker
// in an easy way.
package worker
import (
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"fmt"
"strconv"
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"sync"
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"time"
)
const (
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Unlimited = iota
OneByOne
)
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// Worker is the only structure needed by worker side developing.
// It can connect to multi-server and grab jobs.
type Worker struct {
sync.Mutex
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agents []*agent
funcs jobFuncs
in chan *inPack
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running bool
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ready bool
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Id string
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ErrorHandler ErrorHandler
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JobHandler JobHandler
limit chan bool
}
// New returns a worker.
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//
// If limit is set to Unlimited(=0), the worker will grab all jobs
// and execute them parallelly.
// If limit is greater than zero, the number of paralled executing
// jobs are limited under the number. If limit is assgined to
// OneByOne(=1), there will be only one job executed in a time.
func New(limit int) (worker *Worker) {
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worker = &Worker{
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agents: make([]*agent, 0, limit),
funcs: make(jobFuncs),
in: make(chan *inPack, queueSize),
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}
if limit != Unlimited {
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worker.limit = make(chan bool, limit-1)
}
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return
}
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// inner error handling
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func (worker *Worker) err(e error) {
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if worker.ErrorHandler != nil {
worker.ErrorHandler(e)
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}
}
// AddServer adds a Gearman job server.
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//
// addr should be formated as 'host:port'.
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func (worker *Worker) AddServer(net, addr string) (err error) {
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// Create a new job server's client as a agent of server
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a, err := newAgent(net, addr, worker)
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if err != nil {
return err
}
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worker.agents = append(worker.agents, a)
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return
}
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// Broadcast an outpack to all Gearman server.
func (worker *Worker) broadcast(outpack *outPack) {
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for _, v := range worker.agents {
v.Write(outpack)
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}
}
// AddFunc adds a function.
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// Set timeout as Unlimited(=0) to disable executing timeout.
func (worker *Worker) AddFunc(funcname string,
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f JobFunc, timeout uint32) (err error) {
worker.Lock()
defer worker.Unlock()
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if _, ok := worker.funcs[funcname]; ok {
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return fmt.Errorf("The function already exists: %s", funcname)
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}
worker.funcs[funcname] = &jobFunc{f: f, timeout: timeout}
if worker.running {
worker.addFunc(funcname, timeout)
}
return
}
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// inner add
func (worker *Worker) addFunc(funcname string, timeout uint32) {
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outpack := prepFuncOutpack(funcname, timeout)
worker.broadcast(outpack)
}
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func prepFuncOutpack(funcname string, timeout uint32) *outPack {
outpack := getOutPack()
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if timeout == 0 {
outpack.dataType = dtCanDo
outpack.data = []byte(funcname)
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} else {
outpack.dataType = dtCanDoTimeout
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l := len(funcname)
timeoutString := strconv.FormatUint(uint64(timeout), 10)
outpack.data = getBuffer(l + len(timeoutString) + 1)
copy(outpack.data, []byte(funcname))
outpack.data[l] = '\x00'
copy(outpack.data[l+1:], []byte(timeoutString))
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}
return outpack
}
// RemoveFunc removes a function.
func (worker *Worker) RemoveFunc(funcname string) (err error) {
worker.Lock()
defer worker.Unlock()
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if _, ok := worker.funcs[funcname]; !ok {
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return fmt.Errorf("The function does not exist: %s", funcname)
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}
delete(worker.funcs, funcname)
if worker.running {
worker.removeFunc(funcname)
}
return
}
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// inner remove
func (worker *Worker) removeFunc(funcname string) {
outpack := getOutPack()
outpack.dataType = dtCantDo
outpack.data = []byte(funcname)
worker.broadcast(outpack)
}
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// inner package handling
func (worker *Worker) handleInPack(inpack *inPack) {
switch inpack.dataType {
case dtNoJob:
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inpack.a.PreSleep()
case dtNoop:
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inpack.a.Grab()
case dtJobAssign, dtJobAssignUniq:
go func() {
if err := worker.exec(inpack); err != nil {
worker.err(err)
}
}()
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if worker.limit != nil {
worker.limit <- true
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}
inpack.a.Grab()
case dtError:
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worker.err(inpack.Err())
fallthrough
case dtEchoRes:
fallthrough
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default:
worker.customeHandler(inpack)
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}
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}
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// Connect to Gearman server and tell every server
// what can this worker do.
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func (worker *Worker) Ready() (err error) {
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if len(worker.agents) == 0 {
return ErrNoneAgents
}
if len(worker.funcs) == 0 {
return ErrNoneFuncs
}
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for _, a := range worker.agents {
if err = a.Connect(); err != nil {
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return
}
}
for funcname, f := range worker.funcs {
worker.addFunc(funcname, f.timeout)
}
worker.ready = true
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return
}
// Work start main loop (blocking)
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// Most of time, this should be evaluated in goroutine.
func (worker *Worker) Work() {
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if !worker.ready {
// didn't run Ready beforehand, so we'll have to do it:
err := worker.Ready()
if err != nil {
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panic(err)
}
}
worker.Lock()
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worker.running = true
worker.Unlock()
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for _, a := range worker.agents {
a.Grab()
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}
var inpack *inPack
for inpack = range worker.in {
worker.handleInPack(inpack)
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}
}
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// custome handling warper
func (worker *Worker) customeHandler(inpack *inPack) {
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if worker.JobHandler != nil {
if err := worker.JobHandler(inpack); err != nil {
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worker.err(err)
}
}
}
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// Stop serving
func (worker *Worker) Stop() {
worker.Lock()
defer worker.Unlock()
if worker.running == true {
close(worker.in)
}
}
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// Close connection and exit main loop
func (worker *Worker) Close() {
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worker.Lock()
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defer worker.Unlock()
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if worker.running == true {
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for _, a := range worker.agents {
a.Close()
}
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worker.running = false
close(worker.in)
}
}
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// Echo
func (worker *Worker) Echo(data []byte) {
outpack := getOutPack()
outpack.dataType = dtEchoReq
outpack.data = data
worker.broadcast(outpack)
}
// Reset removes all of functions.
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// Both from the worker and job servers.
func (worker *Worker) Reset() {
outpack := getOutPack()
outpack.dataType = dtResetAbilities
worker.broadcast(outpack)
worker.funcs = make(jobFuncs)
}
// Set the worker's unique id.
func (worker *Worker) SetId(id string) {
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worker.Id = id
outpack := getOutPack()
outpack.dataType = dtSetClientId
outpack.data = []byte(id)
worker.broadcast(outpack)
}
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// inner job executing
func (worker *Worker) exec(inpack *inPack) (err error) {
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defer func() {
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if worker.limit != nil {
<-worker.limit
}
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if r := recover(); r != nil {
if e, ok := r.(error); ok {
err = e
} else {
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err = ErrUnknown
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}
}
}()
f, ok := worker.funcs[inpack.fn]
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if !ok {
return fmt.Errorf("The function does not exist: %s", inpack.fn)
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}
var r *result
if f.timeout == 0 {
d, e := f.f(inpack)
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r = &result{data: d, err: e}
} else {
r = execTimeout(f.f, inpack, time.Duration(f.timeout)*time.Second)
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}
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if worker.running {
outpack := getOutPack()
if r.err == nil {
outpack.dataType = dtWorkComplete
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} else {
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if len(r.data) == 0 {
outpack.dataType = dtWorkFail
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} else {
outpack.dataType = dtWorkException
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}
err = r.err
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}
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outpack.handle = inpack.handle
outpack.data = r.data
inpack.a.Write(outpack)
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}
return
}
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func (worker *Worker) reRegisterFuncsForAgent(a *agent) {
worker.Lock()
defer worker.Unlock()
for funcname, f := range worker.funcs {
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outpack := prepFuncOutpack(funcname, f.timeout)
a.write(outpack)
}
}
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// inner result
type result struct {
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data []byte
err error
}
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// executing timer
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func execTimeout(f JobFunc, job Job, timeout time.Duration) (r *result) {
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rslt := make(chan *result)
defer close(rslt)
go func() {
defer func() { recover() }()
d, e := f(job)
rslt <- &result{data: d, err: e}
}()
select {
case r = <-rslt:
case <-time.After(timeout):
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return &result{err: ErrTimeOut}
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}
return r
}
// Error type passed when a worker connection disconnects
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type WorkerDisconnectError struct {
err error
agent *agent
}
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func (e *WorkerDisconnectError) Error() string {
return e.err.Error()
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}
// Responds to the error by asking the worker to reconnect
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func (e *WorkerDisconnectError) Reconnect() (err error) {
return e.agent.reconnect()
}
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// Which server was this for?
func (e *WorkerDisconnectError) Server() (net string, addr string) {
return e.agent.net, e.agent.addr
}